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Posted

I've been running a world for a couple hours and now and then I will get a "Pose stack not empty" crash, the game will have a "soft" crash (saves world, shuts down, and brings me to the launcher) after that the world is basically a lost cause as I will get that error after trying to start it up again; I've tried unloading rubidium and it's submods with no avail and even the process of elimination method until said world becomes unloadable period. I'm practically at my wits end here and was hoping someone could tell me what in this log I'm missing https://mclo.gs/D51x6EV as I would like to enjoy my favorite mods in more than a couple hour bursts.

Posted

That error means one of your mods has a bug in its rendering code.

It is one of those errors where it can't tell you which mod.

 

Probably, the only way you will find the problem mod is to experiment with removing mods until the problem goes away.

Backup your world before removing mods.

Since the error is likely a particular block, item or mob you should think about what you might have seen for the first time when it crashed. e.g. you were in a modded biome, dimension or structure?

 

But here's a list of similarly reported issues on github: https://github.com/search?q="pose+stack+not+empty"&type=issues

Maybe one of them matches a mod you are using?

Boilerplate:

If you don't post your logs/debug.log we can't help you. For curseforge you need to enable the forge debug.log in its minecraft settings. You should also post your crash report if you have one.

If there is no error in the log file and you don't have a crash report then post the launcher_log.txt from the minecraft folder. Again for curseforge this will be in your curseforge/minecraft/Install

Large files should be posted to a file sharing site like https://gist.github.com  You should also read the support forum sticky post.

Posted

Thanks I will check it out; as for removing mods I've tried that already removing one at a time, eventually it gets to the point that it crashes trying to load the world(before getting into the world), also considering the random nature of the crash (it often takes hours in a world for the issue to pop up), starting a new world to see what mod is causing it is unreliable.
but I will take a look and see if any of the mods coincide with my modlist.

Posted

Might have found my problem, after reviewing other modlists I found a mod (Ars Magica: Legacy) in a modlist similar to mine after disabling the mod I can load back into the world without crashing (for now); for the time being, I'll play a bit and if it doesn't crash I'll forward my finding to the mod author. Thanks for your help.

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