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Everything posted by Hipposgrumm
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Unfortunately I can not help you further because 1.12.2 is not supported here (it's in the rules that I cannot help with versions that aren't Latest or LTS).
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Forge 40.2.1 Dawn Craft 1.13_fix Server crashing
Hipposgrumm replied to adeknijak's topic in Support & Bug Reports
I've heard that this can be solved by setting max-tick-time in server.properties to -1. -
The port you are trying to use is already being used by something else. Additionally 1.12.2 is no longer supported here. We only support 1.18.x and 1.19.x.
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I am sorry you can't find anything else, but 1.16.5 is not supported here and I am actually not allowed to help you. Have you at least tried what I suggested?
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You would have to find another community to help you if the problem persists. That's all the help I can provide.
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Error triying enter to the server
Hipposgrumm replied to juanisarago1's topic in Support & Bug Reports
I think you must open your mods folder for the client and server and remove it from there. Maybe just need to do it for the server though based on the problem. -
Error triying enter to the server
Hipposgrumm replied to juanisarago1's topic in Support & Bug Reports
I see Jade is involved. Try disabling it and see if that fixes the problem. -
Error triying enter to the server
Hipposgrumm replied to juanisarago1's topic in Support & Bug Reports
Can you post the client log? -
1.16.5 is no longer supported here, but try doing it until it works, that's always worked for me.
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A workaround I would do for this is to just make the attack do 0 damage.
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Are you Calmitous_End#9531? If so, you were banned because: (Spoiler because it may be traumatizing or trigger PTSD in some people.) Additionally, Finn asked you for a picture of your monitor to prove that you are not using an alt and you were unable to deliver.
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Checking if player is an operator [1.19.2][SOLVED]
Hipposgrumm replied to RInventor7's topic in Modder Support
Assuming you already have the ServerPlayer, you can do this: // Can be static but doesn't have to be, depending on the use context. public static boolean checkPlayerIsOp(ServerPlayer player) { return player.hasPermissions(2); } As for checking if it is singleplayer, there is probably a better option than what I was about to recommend. -
1.16.5 is no longer supported here. We only support 1.18.x and 1.19.x.
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Wrong category.
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Errors closing the server, HELP
Hipposgrumm replied to Alessandrorot's topic in Support & Bug Reports
A. 1.16.5 is no longer supported here. We only support 1.18.x and 1.19.x. B. You do /stop and it stops, that's what you wanted, right? -
How to Stop a Sword Hitting an Entity
Hipposgrumm replied to TheElementGuy's topic in Modder Support
This probably isn't perfect practice, but what I would do is create a Mixin and mix into the LivingEntity#hurt(DamageSource, float) class and add the following check: DamageSource is Entity If so, check if the entity is holding the sword. Any other conditions, such as making sure the entity is a player. If the check above is true, return false. Something like this: package com.example.examplemod.mixin; import com.example.examplemod.Mod; import net.minecraft.world.damagesource.DamageSource; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.LivingEntity; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; @Mixin(LivingEntity.class) public abstract class SuperCoolSwordThing { @Inject(method="hurt(Lnet/minecraft/world/damagesource/DamageSource;F)Z", at = @At("HEAD"), cancellable = true) private void superCoolSword_onlyDamageEnemy(DamageSource p_21016_, float p_21017_, CallbackInfoReturnable<Boolean> cir) { if (p_21016_.getEntity()!=null&&p_21016_.getEntity() instanceof LivingEntity&&((LivingEntity)p_21016_.getEntity()).getMainHandItem().is(Mod.SUPERCOOLSWORD) && Mod.checkIsEntity((LivingEntity)(Object)this)) { cir.setReturnValue(false); } } } I will remind you that this probably isn't professional and that there are probably better ways to do it. (This is just how I would do it.) -
1.16.5 is no longer supported here. Please try to recreate the issue in 1.18.x or 1.19.x.