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Everything posted by Paint_Ninja
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To be able to help you, we need a link to your debug.log on pastebin.com, as explained in the FAQ. Please do so in a new thread
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Forge 43.2.0 crashes with every launch.
Paint_Ninja replied to Gameyboyyyyyyyyyy's topic in Support & Bug Reports
Please share a link to your log on pastebin.com rather than dumping it in the thread directly, as explained in the FAQ -
Cant Start Minecraft forge for some Reasone
Paint_Ninja replied to Claze's topic in Support & Bug Reports
Please put your logs on pastebin.com and share the link to it rather than dumping it in the thread directly. Follow the instructions in the FAQ for how to do this as well as how to properly update your graphics drivers. Checking for driver updates with device manager or radeon software will fail to find updates when they're in a broken state, so it's important you follow the guide in the FAQ instead. -
Please share your installer log. Instructions are in the FAQ
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Please share your crash report as a link to pastebin.com rather than dumping it in the thread directly, as explained in the FAQ
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Crashing at MC launcher when trying to play BMC4
Paint_Ninja replied to MarvsBolt's topic in Support & Bug Reports
Please follow the guide for updating your drivers in the FAQ. Checking for updates in device manager or in radeon software won't work properly when you're on a broken driver. -
1.20.1 1.20.1(Forge 47.2.0) ModPack Crashing
Paint_Ninja replied to Cordiform's topic in Support & Bug Reports
Your crash report is lacking formatting - please try pasting it again -
Please share a link to your debug.log on pastebin, as explained in the FAQ
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Failed to boot 1.19.2 Modded Minecraft.
Paint_Ninja replied to Maple's topic in Support & Bug Reports
Please put your debug.log and crash report as links to https://pastebin.com - instructions on how to do this are in the FAQ -
Please share a link to your server's debug.log on pastebin.com, as explained in the FAQ
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We were recently hit with a significant amount of spam that included inappropriate or illegal content. Here's what happened, what we've done and the changes made to avoid this from happening again... --- Last month we noticed an massive uptick in spam, at one point approaching an alarming rate of multiple new accounts being made every couple of hours on a daily basis, across multiple time zones. This included things such as ads for online casinos, black market pharmaceuticals and sexual solicitations, among other things. In our early response to this, moderators monitored the forums more regularly, banned accounts and removed individual threads as and when they were seen or reported. We initially thought these were bots, but later discovered based on their behaviour that they were commissioned "workers" from a handful of third-world countries. Unfortunately, the spam got increasingly hard to keep up with our current approach. As part of Forge's new transparency efforts, we reached out to Lex about this publicly on the new Discord server, which he promptly responded to once awake (time zone differences) and performed a number of measures, including updating our week-old anti-spam and bot protection plugins, trained us on the spammer flagging feature and increased the sensitivity on restricting suspicious account sign-ups - any stricter and nobody could register. The spammer flagging feature allowed us to ban an account and have all of their posts automatically removed within a matter of minutes without needing to manually remove them. This was a great step in the right direction and significantly reduced the workload for moderators in situations like this. Overtime I worked with Lex to further refine and improve our measures to counter the ever-growing rate of spam on the forums. We quietly rolled out various efforts behind the scenes: promoting more moderators, IP bans, automated keyword blocking that notified moderators, registration blocking for certain email domains and more. Overall, we banned nearly 600 obvious spam accounts and removed tens of thousands of unacceptable threads, excluding automated measures. --- Part of the delay in completely solving this was two-fold - a lack of familiarity with the forum software (due to the scale of this spam attack not being seen here before so as to not warrant a need in the past) and wanting to avoid sudden disproportional actions that could affect real users. I would like to personally apologise on behalf of the team if you were affected by the spam and would like to thank those involved in mitigating it. We have a small but fantastic team on the forums and hope this helps convey our level of care and commitment to the forum community.
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Please don't revive a year-old thread. Windows 11 and the MS Store version work flawlessly with MC Java edition and are not the cause of the issue.
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1.19.2 Unable to find duplicate mods; Forge 1.19.2 custom modpack
Paint_Ninja replied to zmqrcoo's topic in Support & Bug Reports
Update Forge to 43.3.0+ Newer builds of Forge have improved errors and tell you exactly which jars are duplicates. -
1.20.1 Minecraft closing on initalization
Paint_Ninja replied to Juaum124's topic in Support & Bug Reports
Sinytra Connector requires 47.1.3 - you're currently using 47.1.30 -
The EventBusSubscriber annotation only works for static methods annotated with SubscribeEvent
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Please can you elaborate?
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In modern versions of Forge you only need to import the Gradle project into your IDE and let it run. If it doesn't, try refreshing Gradle (in IntelliJ this is on the top right Gradle elephant tab, then the refresh button). For ancient versions you may have to manually run the setupDecompWorkspace task first.
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Thanks, looks like a driver problem - this guide may help.