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Everything posted by Paint_Ninja
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Try updating to 47.2.0+
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1.12.2 Forge Installer not placing mods folder in server folder
Paint_Ninja replied to foosh's topic in Support & Bug Reports
You need to start the server with the forge jar to run forge. -
The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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1.20.1 Forge crashes for minecraft versions above 1.19 and beyon
Paint_Ninja replied to lucian's topic in Support & Bug Reports
You need to tell Windows/Nvidia Optimus that you want to use your dedicated RTX graphics for java.exe, javaw.exe and minecraft.exe -
1.16.5 Error when configuring primal winter
Paint_Ninja replied to GhostDog's topic in Support & Bug Reports
Please share the config file that causes the problem. Changes are it's a syntax/formatting error -
1.20.1 crash when grabbing an item from the crafting table
Paint_Ninja replied to gaagaabbb's topic in Support & Bug Reports
The Iceberg mod is broken - update it, or if already up-to-date, remove it and report the problem to the author. -
Update GML. In future, please put your crash report on pastebin.com and share the link, rather than putting it directly in the thread.
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You need to run build at least once before running the game for the first time in a dev environment. Make sure stuff's working *before* you start making changes to the mdk template
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Forge version: 47.2.0 Minecraft version: 1.20.1 Downloads: Changelog: (Direct) Installer: (AdFocus) (Direct) MDK: (AdFocus) (Direct) Intro: Since the release of our first recommended build for MC 1.20.1, the release policy for recommended builds has changed - we now aim to release new recommended builds for fully supported MC versions more frequently - as long as there's a reasonable amount of changes since last recommended build. While there were some unintentional bugs on latest builds for 1.20.1 after the first release build, these have all since been fixed and do not affect this release. This second release build introduces new features and bugfixes. New: Allow modders to unregister their LazyOptionals. Closes #8805 Added Action value to PlayerInteractEvent.LeftClickEvent to expose what action fired the event. #9175 Added LivingMakeBrainEvent, to allow a consistent way for modders to manipulate entity Brains. #9292 Add LivingSwapHandItemsEvent Re-add in-game mod menu (#9652) New hook in IClientBlockExtensions to handle enabling tinting on breaking particles. #9446 Make the FireworkShapes enum extensible (Closes #9486) Add `EmptyEnergyStorage` (#9487) Support IPv6 address compression for logged IPs Add PlayerSpawnPhantomsEvent, utilized to block or forcefully allow PhantomSpawner to spawn phantoms (#9644) Add option to advertise dedicated servers to LAN. Particle Description Data Provider. Add LivingBreatheEvent and LivingDrownEvent (#9525) AlterGroundEvent for modifying block placement performed by AlterGroundDecorator (#9637) Add GuiGraphics helpers for blitNineSliced and blitRepeating that support specifying a custom texture size (#9641) Fixed: Keep order of sources in PackRepository (#9702) Fix DelegatingPackResources searching resource path twice (#9697) Fix `Level` leak in debug HUD (#9699) Fix PlayerSpawnPhantomsEvent not being fired (#9689) Add a config option to restore the calculate all normals behavior in case some setups require old broken behavior. (#9670) Fix rounding errors on models with 45 degree normals by favoring one Direction (#9669) Should fix flickering issues when breaking custom models and having our vanilla solution disabled. Moved ForgeHooksClient.onCreativeModeTabBuildContents to ForgeHooks to fix #9662 Fix tag removal functionality that broke during the 1.19 update. Closes #9053 and #8949 Replace string with forge tag in vanilla recipes. Closes #9062 Fix breaking overlay flickering on campfires by using vanilla method to calculate block normals. (#9664) Cleanup usages of static imports and build script so that our build doesn't spam useless error like messages. So that it is easier to see real errors. Add compatibility checking to standard testing tasks. Fix parameter names in IForgeDimensionSpecialEffects.adjustLightmapColors to better describe what they are. (#9656) Fixed FluidUtil#tryFillContainer returning invalid result when simulating #9358 Reduce the filesize of the installer by 3.5MB(!) Fix conflicting keybindings not having the correct click count set. #9360 Fix the Emissive Rendering for Experimental Light Pipeline (#9651) Fixed AdvancementsScreen.java.patch buttons not rendering (#9649) Properly Handle Fluid Updates while in a Boat #9428 Fix invalid index when ticking itemstacks in a player nventory by adding a new onInventoryTick event. Closes #9453 Make item name rendering and status bar rendering respect additional gui overlays being rendered by mods (#9648) Fix creative mode screen not correctly using CreativeModeTab::getTabsImage (#9627) Change ProjectileHitEvent to return a result instead of being cancelable. Closes #9642 Replace static import with regular one to fix S2S and non-official mappings. (#9633) Add missing null check for TagsProvider#existingFileHelper (#9638)
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Forge version: 43.3.0 Minecraft version: 1.19.2 Downloads: Changelog: (Direct) Installer: (AdFocus) (Direct) MDK: (AdFocus) (Direct) Intro: Since the release of our first recommended build for MC 1.20.1, the release policy for recommended builds has changed - we now aim to release new recommended builds for fully supported MC versions more frequently - as long as there's a reasonable amount of changes since last recommended build. This third release build comes with a load of fixes and some new features. New: Re-add in-game mod menu (#9655) AlterGroundEvent for modifying block placement performed by AlterGroundDecorator (#9635) Bump ASM to 9.5 to support running on newer Java versions (#9516) Improve logging for server connections (#9623) Log a proper duplicate mod(s) error message (#9625) Loosen access for BucketItem's canBlockContainFluid (#9429) Allows mod's custom buckets to add fluids to more than one block that accepts different fluids `ClientChatReceivedEvent.System` event for listening to system chat messages (#9355) Fixed: Fix `Level` leak in debug HUD (#9701) Keep order of sources in PackRepository (#9704) Fix parameter names in IForgeDimensionSpecialEffects.adjustLightmapColors to better describe what they are. (#9658) Fixed FluidUtil#tryFillContainer returning invalid result when simulating (#9358) Fix erroneous getLevel call when firing SpecialSpawn (#9520) Fix the rest of the spawn event calls (#9482) Fix SaplingGrowTreeEvent result being ignored (#9484) Fix incorrect SpecialSpawn fire location (#9480) Fix Forge grindstone hooks allowing stacks of non-stackable items (#9466) Fix JSON model root transforms (#9411) Fix StemBlock not checking canSustainPlant for the correct block It now checks for Melons/Pumpkins instead of the stem itself. Fix of inconsistent vaporization in BucketItem & FluidType (#9340) Fix TickEvent.LevelTickEvent not being fired on ClientLevel tick (#9302) Disable guiLight3d for generated item models (#9231) Fix config key used by resource cache (#9253) This brings it in line with the config key defined in the spec and default config file in ResourceManagerBootCacheConfigurationHandler. Fix compatibility checker Gradle task configuration (#9233)
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Forge version: 45.2.0 Minecraft version: 1.19.4 Downloads: Changelog: (Direct) Installer: (AdFocus) (Direct) MDK: (AdFocus) (Direct) Intro: Since the release of our first recommended build for MC 1.20.1, the release policy for recommended builds has changed - we now aim to release new recommended builds for fully supported MC versions more frequently - as long as there's a reasonable amount of changes since last recommended build. This second release build introduces some new features and bugfixes. New: Re-add in-game mod menu (#9654) Hook in IClientBlockExtensions to handle enabling tinting on breaking particles. (#9446) Add `EmptyEnergyStorage` (#9487) Support IPv6 address compression for logged IPs (#9501) Add option to advertise dedicated servers to LAN. (#9502) On by default to simplify home-hosting a Forge server - it'll now automatically show up in the multiplayer screen without needing to figure out the server's IP and manually addding it to be able to connect. Add particle description data provider (#9510) AlterGroundEvent for modifying block placement performed by AlterGroundDecorator (#9636) Improve logging for server connections (#9622) Add proper duplicate mod error message that includes the mod id(s) and mod files. (#9474) Fixed: Fix `Level` leak in debug HUD (#9700) Keep order of sources in PackRepository (#9703) Fix DelegatingPackResources searching resource path twice (#9698) This performance regression bug only affected 1.19.3+ and is now fixed Fix parameter names in IForgeDimensionSpecialEffects.adjustLightmapColors to better describe what they are. (#9657) Fix FluidUtil#tryFillContainer returning invalid result when simulating (#9358) Fix conflicting keybindings not having the correct click count set. (#9360) Fix the AdvancementsScreen not rendering next/previous page buttons. (#9650) Properly handle fluid updates while in a boat (#9428) Fix placing fluids into waterlogged blocks with FluidUtil::tryPlaceFluid. To behave more like vanilla MC-127110 (#9519)
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Forge mod not working on forge server (1.19.2)
Paint_Ninja replied to DepressedSheep's topic in Support & Bug Reports
Please put your logs on a paste site like pastebin.com and link to it next time, as explained in the rules and FAQ. You need to use Java 17 for 1.19.2 - you're currently using Java 20 -
1.7.10 crash on world loading 1.7.10
Paint_Ninja replied to chillfoxx's topic in Support & Bug Reports
You're currently using Java 8 update 51. Try updating to the latest Java 8 -
1.19.2 Error when starting up my 1.19.2 modded server
Paint_Ninja replied to Hyperhost's topic in Support & Bug Reports
It seems to fail on this line. Try deleting the ".mixin" folder if you have one. If not or if the problem persists, remove mods until you find the culprit. Backup your world first if you've already started playing on the server before this issue occurred. -
Try these things in order: 1) Try updating Forge (47.1.3 is old) 2) Check for updates for that mod if available 3) Report the issue to the mod dev and remove the mod
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1.19.4 How do I allocate more ram to a forge 1.19.4 server?
Paint_Ninja replied to Paluris's topic in Support & Bug Reports
Edit the user_jvm_args.txt file instead of modifying the run.sh/run.bat -
Minecraft crashing on world gen
Paint_Ninja replied to UndeadMobsta's topic in Support & Bug Reports
We need more info to be able to help you. Please read the FAQ for instructions on how to get the things we need: https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/ -
The config file for Valhelsia Structures is corrupt - delete it from the config folder to fix your issue. In future, please don't dump your crash report directly in the thread (rule 3). https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/
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1.20.1 Error in custom modpack
Paint_Ninja replied to Laura Rossi Ortiz's topic in Support & Bug Reports
The Placebo mod is broken - make sure you've got the latest version of the mod or remove it and report the issue to the mod dev. -
I made a small mod pack but i getting a error
Paint_Ninja replied to DorG_123's topic in Support & Bug Reports
Please read the rules and FAQ then try again. https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/