Gui#drawTexturedModalRect
assumes you are using a 256x256 image. Use
Gui#drawModalRectWithCustomSizedTexture
with the last 2 parameters as the image size.
It is still the same error if you look closely. Something else is still adding the -Xmx256M
to your JVM flags.
Check your JVM settings once more and recheck that you removed JAVA_OPTIONS from your environment variables. If you are using a custom launcher, that might also add the JVM flag, so make sure to use the official launcher.
There have been a lot of reports like this (additional -Xmx256M flag added) lately, so it might be worth searching around the forum a bit.
You have a second
-Xmx
argument in your JVM options. Make sure that's not in the JVM options of the Minecraft launcher. If it's not there, check if you have an environment variable called JAVA_OPTIONS. Remove it if it exists.
java.lang.NullPointerException: Ticking entity
at net.soggymustache.mythicalbeing.entity.kodama.EntityKodama.onLivingUpdate(EntityKodama.java:70)
It's not that hard... Something is
null
...
LuckyBlocks mod for Minecraft 1.10.2 downloads as a .zip file for me, not sure what you mean with "download as a folder", as that isn't possible.
If you want a custom texture, use a ResourcePack.
Minecraft Forge only supports the latest and a few before that (1.8.9 is the latest, will stop being supported soon). There won't be any installer made by the Forge team for any Minecraft version before that.
You probably can't, unless you have a backup of the world. Something might've gone wrong with saving the world, or you updated the world from an old version.
He meant that it's best that you manage mod packs on Curse.
The author is LexManos.
You can use this website for the URL.
Forge doesn't really have a description I know of (do something like "Unofficial Minecraft modding API").
There's no donation thing for Forge, though Lex has a Patreon in his signature.
JAR files are case-sensitive, Windows isn't. This allows for some files to work on Windows, but not in a JAR file, so check the spelling in your code. If you want more help, post related code.
Also, we're not going to download a random file from the internet. Post code or logs using Gist or Pastebin, with correct syntax highlighting for code.
Don't compare
ItemStack
instances. They can never be equal, especially when you create a new one directly before comparing. Compare the
Item
in the
ItemStack
:
ItemStack#getItem() == Items.LAVA_BUCKET
.