Everything posted by larsgerrits
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If I use a vanilla item on a recipe, my mod crash
You can run it because the other mods' items aren't getting obfuscated. To build it properly, run gradlew build from the command line.
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[1.7.10] help with bug report
Magic bees is the erroring mod.
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Game Crashes Instantly
You are trying to load Minecraft 1.8 with LiteLoader 1.7.10. Of course that won't work.
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[1.7.10] [Forge.1219] Crash on game start from MultiMCv5
In the pastee link, the first three lines says what happened, which mod has done it and what it has done.
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Exception ticking world errors, and Exception getting block type in world..
What Minecraft version? What Forge version? When are you getting this? We need more info.
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[1.5.2] Gun/Ammo help
We don't offer support for older Minecraft versions. Update or make a mod for 1.7.10.
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[SOLVED] [1.7.2] Custom Small Model from Techne - setting bound block problem
It is not working as the minZ and the maxZ in the setBlockBounds(params) method (3rd and 6th parameter) are the same. That means the bounding box is so small that you can't see it.
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[SOLVED] [1.7.2] Custom Small Model from Techne - setting bound block problem
If you want to change the bounding box, you need to use Block#setBlockBounds(params) to change the bouding box. If you want the actual model to change, you need to use GL11.glScalef(scale,scale,scale)
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[SOLVED] [1.7.2] Custom Small Model from Techne - setting bound block problem
You mean the bounding boxes?
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[SOLVED]Eclipse run ConcurrentModificationException
There are some issues with Forge and Java 8. You need to use Java 7 or Java 6.
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[SOLVED] [1.7.2] Custom Small Model from Techne - setting bound block problem
Gl11.glScalef(0.5F,0.5F,0.5F) will make it half the size.
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Render a custom Gui Overlay like the Pumpkin Blur
Right now you're rendering a lot of times. You nee to check if event.type == ElementType.A_TYPE before rendering.
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Render a custom Gui Overlay like the Pumpkin Blur
Well, that code starts drawing a quad, adds 4 vertices to the tessellator and draws that to the screen. You need to bind the texture first and then call that method.
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Having issues with a custom pickaxe
Add a if(!world.isRemote) at the start of the method, and wrap all your current code in that if-statement.
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[Fixed] NoSuchMethodError: S35PacketUpdateTileEntity#func_148857_g
From the S35PacketUpdateTileEntity: @SideOnly(Side.CLIENT) public NBTTagCompound func_148857_g() { return this.field_148860_e; } The getDescriptionPacket() is called server side, but you are trying to access a method that only exists client-side ( @SideOnly(Side.CLIENT) . To solve this is, in the getDescriptionPacket() method don't call packet.func_148857_g() , but create your own NBTTagCompound ( NBTTagCompound tag = new NBTTagCompound() ).
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[1.7.10] TileEntity Not Rendering
Everything is rendering inside-out because of this line of code: GL11.glRotatef(180F, 0, 0, 0); . Either remove this line or actually rotate something (changing on of the 0's to a 1).
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1.8 Update Questions
You don't need to make a topic in bug reports as Forge is not out yet and FML is still very unstable and in development, and that's why some things may not work yet.
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[1.7.10]How can i make a Gui extending GuiScreen [SOLVED]
Commands are processed on the server side. You need to send a packet to the client that notifys the client to open the GUI. There's a nice tutorial on the SimpleNetworkWrapper in the tutorials section.
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[1.7.10] Get a Player from a String in the Client
You can probably iterate through the ArrayList and then check if the name is the name you want.
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[1.7.10] Get a Player from a String in the Client
On the client side, there's only ever one player ( Minecraft.getMinecraft().thePlayer ).
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[1.7.10] Overwriting existing Enum
He doesn't want to add new enums to an existing one, but modify the ones that already exist.
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Do I have to use the Incremental Garbage collector?
Where did you get that plugin? I would be very interested in that plugin as it makes debugging way easier, as you can just modify it while the game is open, instead of needing to re-open Minecraft.
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Problem with item with damage
You can use OreDictionary.WILDCARD_VALUE for the item damage. That way you only need 1 recipe for all the item damages possible.
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[1.7.10]How can i make a Gui extending GuiScreen [SOLVED]
You're right, your GuiHandler is not right. In the getServerGuiElement(params) method you return a Gui instead of a Container. If you don't want a container, you need to call the EntityPlayer#openGui(params) method client side ( world.isRemote is true for client, false for server) and return null for getServerGuiElement(params) .
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[1.8] Error during setup of the enviorment!
Thanks!
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