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ogrekpl

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  1. Yes, but still, I probably need to take specific item, 'coz player might have 10 similar items. I thought I have find one, copy it, damage this copy, remove original and add copied one. Am I correct? Probably I'm too nooby. Why it's triggering twice not once? Item I got in hand is fireing one(ITEM_FIREDIAMOND_FIREING), and by clicking it I get dmg as player and receive stable one (ITEM_FIRE_DIAMOND)
  2. Ok i got it. Some my bad implementations in inicialization items. Thanks DavidM for Entity#attackEntityFrom and Draco18s, diesieben07 too Additional, I wounder, in what way I can damage item from inventory (decrese durability from 20 to 19 - by 1 point) @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) { ItemStack item = playerIn.getHeldItem(handIn); ItemStack itemStack = new ItemStack(ItemInit.ITEM_GRINDER_BOWL); // item with durability ItemStack itemStackReturn = new ItemStack(ItemInit.ITEM_FIRE_DIAMOND); if (playerIn.inventory.hasItemStack(itemStack)) { playerIn.attackEntityFrom(DamageSource.ON_FIRE, 3.0f); playerIn.addItemStackToInventory(itemStackReturn); int slotNr = playerIn.inventory.findSlotMatchingUnusedItem(itemStack); // find slot nr where is this item i want decrese durability ItemStack damageItemStack = new ItemStack(***); // here i want to copy item from inventory //someItemStack.setItemDamage(someItemStack.getItemDamage() - 1); // decrease durabilit of item that i copied playerIn.inventory.removeStackFromSlot(slotNr); //remove original item //add this copied item with 1 less durability return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, ItemStack.EMPTY); } else { return new ActionResult<ItemStack>(EnumActionResult.FAIL, item); } } This is my idea but i cant find methods for taking ItemStack from item in inventory(e.g by slot nr) I hope you know what I need
  3. Hello guys! I'm not sure what am I doing wrong What I want to do: - if player got in inventory specify item do: - deal dmg to player - add new intem to inventory - delete item from hand public class ItemFireDiamondFireing extends ItemBase implements IHasModel { public ItemFireDiamondFireing(String name) { super(name); } @Override public ActionResult<ItemStack> onItemRightClick(World worldIn, EntityPlayer playerIn, EnumHand handIn) { ItemStack item = playerIn.getHeldItem(handIn); ItemStack itemStackIn = new ItemStack(ItemInit.ITEM_GRINDER_BOWL); if (playerIn.inventory.hasItemStack(itemStackIn)) { float dmg = 20.0f; // x dmg playerIn.setHealth(playerIn.getHealth() - dmg); //Deal x DMG playerIn.addItemStackToInventory(itemStackIn); // some item } return new ActionResult<ItemStack>(EnumActionResult.SUCCESS, item); }
  4. Hi guys! I im not very good at forge, so I came here with this problem. I make item able to lose durability. When I put it in craftingtable with full durability crafting recipe works, but when is e.g. 19/20 durability its not working. I wish you could help me :) ItemClass: public class ItemGrinderBowl extends ItemBase implements IHasModel { public ItemGrinderBowl(String name) { super(name); setMaxDamage(20); setMaxStackSize(1); } @Override public boolean hasContainerItem() { return true; } @Override public ItemStack getContainerItem(ItemStack itemStack) { ItemStack newItemStack = itemStack.copy(); newItemStack.setItemDamage(newItemStack.getItemDamage() + 1); return newItemStack; } } crafting .json { "type": "minecraft:crafting_shapeless", "ingredients": [ { "item": "ogeldiamonds:item_water_diamond" }, { "item": "ogeldiamonds:item_grinder_bowl" } ], "result": { "item": "ogeldiamonds:item_water_diamond_dust", "count": 1 } }
  5. Hi guys I have got small problem with my custom item with damage bar. It's a very small problem but important for me When I want to craft sth more than one time I'm not able to do it. I made one trick which help me with it. Just look at src code: Item Class Crafting SRC code This trick is works that i add this 0 after 1 which means value of damage from this item. I saw it in ItemStack.class int p_i1881_3_ - it means itemDamage Ok but doing it in this way is very long cuz' i have to add aditional lines of code because i want to use 16 times this item until he will crash, so it looks like that. Could anyone help me with it? Any sugestions that I could do it in other way? PS: Sorry for my english I'm not good at all.
  6. Oh my god. In 1.6.X was .getID now it doesn't works. No do you understand or not? O wann't listen to some one who would like be as my mum but anyone whou is able to help me.
  7. You can change it in ToolMaterial. You must first of all register youre tool material. It looks like it: WaterDiamondMaterial = new EnumHelper().addToolMaterial("WaterDiamondMaterial", 3, 2800, 11.0F, 4.5F, 20); one on this paramiter change damage but i m not sure which execly. ~ogrekpl
  8. Hi guys. I have got problem. I dont know what i must add in FuelHandler. It it look like that: package net.elementarydiamonds.main; import net.minecraft.item.ItemStack; import cpw.mods.fml.common.IFuelHandler; public class FuelHandler implements IFuelHandler { @Override public int getBurnTime(ItemStack fuel) { return 0; } } So what i must give inside. Please help me as fast as it is possible. ~ogrekpl
  9. Oh i can see it now. You say about 2 blocks height. If you think about it you will have got about 12 stages.
  10. Hi guys. I have got one question. How i can make item with damge. It means that i can use it in the crafting table for example 5 times. Could some one help me with it? PS: I will be tommorw in Talin and I will be able to anserw for it on Saturday.
  11. There is my Error Log: http://pastebin.com/FkuHhBcs Main Class: http://pastebin.com/wPkByrb3 ClientProxy Class: http://pastebin.com/Lmb94v0k CommonProxy Class: http://pastebin.com/YVXVMmsm Could Some one HELP me plz
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