- Trying to boot MC Eternal 2 Server, works on linux not on Windows 11: Jvm args error
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Trying to boot MC Eternal 2 Server, works on linux not on Windows 11: Jvm args error
Okay so I was trying to boot an MC Eternal 2 Server, I downloaded the latest server files from Curse which include a 47.4.2 jar. Whenever I install the server files into my folder and attempt to boot the server, I get Error: Could not find or load main class @user_jvm_args.txt in the cmd and nothing else. Now, MCE2 does have its own custom args so I deleted those and tried simple xms and xmx args, but that didn't let the server boot either. I assumed that maybe my java version was out of date, but I have the latest version of Java Installed and I even installed the Java 17 SDK for good measure just in case Java 25 is too recent for the pack. Still no avail. I tried running a vanilla 1.20.1 and it boots just fine, but for some reason the forge server still won't boot. Does anyone know anything I could try?
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Field f_47437_ is not private and instance field with non-obvious mod culprit
after going through and deleting mods I have determined that it was the mod no see no tick
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Field f_47437_ is not private and instance field with non-obvious mod culprit
https://pastebin.com/04YP4hB1 Usually whenever you have an issue of this sort reading the "at" messages usually reveals the mod responsible, but I can't find anything. I am getting back into modpack dev (and Minecraft as a whole) after around 8 months of not touching it, so I went to update an old modpack of mine and that's how I've come to this error.
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Does anyone know how to add mods to your development environment (not dependencies, but mods for testing). (1.20.1, 47.1.3)
Hi! I'm relatively new to mod development, but not at all new to modpack development. I've decided to take things up a notch in quality and start making some core content for a modpack that I've been developing for about half a year. It is 1.20.1 (47.1.3). I've started to write code for my core mod, but I was wondering if anyone knew of a way to get my development environment to run my modpack instead of a fresh client with forge and the core mod. I know how to define dependencies, but the vast majority of mods in the pack do not need to be dependencies for the pack. Preferably I'd also like to have it register my config settings and other modpack things, like crafttweaker scripts, directly from the 'runClient' and 'runServer' commands. Btw I'm using IntelliJ Community Edition as my IDE if that effects anything. Thank you for reading!
- please :( i keep getting this error org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected crit
- please :( i keep getting this error org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected crit
- Minecraft modrinth(forge) keeps crashing
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Attempted to load class net/minecraft/client/KeyMapping for invalid dist DEDICATED_SERVER
Could you please post the log/crash into a pastebin?
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Forge Modpack Crash
Install a mod like neurina or tick be gone. A villager entity has been corrupted.
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Crash Forge
Wow, that’s the shortest log I’ve ever seen.
- Forge mod not working on forge server (1.19.2)
- crash before entering the world 1.20.1
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mrcrayfish's gun mod not responding
Do you have a good pc? I’ve seen some people have to wait 30 minutes for it to load on lower end rigs. I would still report it to mrcrayfish’s GitHub page though.
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Crash Forge
Post your log in a separate post and I’ll see what I can do.
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