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Linksapprentice

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Everything posted by Linksapprentice

  1. That fixed it! it's still being weird and not actually printing anything to CMD but the logs look fine and eventually the gui generated looking normal. Thanks for your help I've done that on linux before but windows servers have always just worked with one click for some reason for me
  2. Okay so I was trying to boot an MC Eternal 2 Server, I downloaded the latest server files from Curse which include a 47.4.2 jar. Whenever I install the server files into my folder and attempt to boot the server, I get Error: Could not find or load main class @user_jvm_args.txt in the cmd and nothing else. Now, MCE2 does have its own custom args so I deleted those and tried simple xms and xmx args, but that didn't let the server boot either. I assumed that maybe my java version was out of date, but I have the latest version of Java Installed and I even installed the Java 17 SDK for good measure just in case Java 25 is too recent for the pack. Still no avail. I tried running a vanilla 1.20.1 and it boots just fine, but for some reason the forge server still won't boot. Does anyone know anything I could try?
  3. after going through and deleting mods I have determined that it was the mod no see no tick
  4. https://pastebin.com/04YP4hB1 Usually whenever you have an issue of this sort reading the "at" messages usually reveals the mod responsible, but I can't find anything. I am getting back into modpack dev (and Minecraft as a whole) after around 8 months of not touching it, so I went to update an old modpack of mine and that's how I've come to this error.
  5. Hi! I'm relatively new to mod development, but not at all new to modpack development. I've decided to take things up a notch in quality and start making some core content for a modpack that I've been developing for about half a year. It is 1.20.1 (47.1.3). I've started to write code for my core mod, but I was wondering if anyone knew of a way to get my development environment to run my modpack instead of a fresh client with forge and the core mod. I know how to define dependencies, but the vast majority of mods in the pack do not need to be dependencies for the pack. Preferably I'd also like to have it register my config settings and other modpack things, like crafttweaker scripts, directly from the 'runClient' and 'runServer' commands. Btw I'm using IntelliJ Community Edition as my IDE if that effects anything. Thank you for reading!
  6. It’s conflicting with optifine. Use performance mods like rubidium and oculus to make up for its absence. You’ll actually get even better performance than you would have if you add the right performance mods.
  7. Blue skies is failing to mixin with something, not sure what though. It’s a well made mod, so it’s likely the other mods fault.
  8. It’s generally a bad idea to use optifine alongside mods, I would replace optifine with performance mods like rubidium, oculus, and entity model features instead. They often actually do offer better performance anyways
  9. Install a mod like neurina or tick be gone. A villager entity has been corrupted.
  10. Wow, that’s the shortest log I’ve ever seen.
  11. Whenever downloading Java 17 did you add it to path? And have you restarted your computer since installing Java 17, both of these things could impact whether the server is actually able to realize that Java 17 has been installed.
  12. Using optifine generally causes a lot of issues with modded Minecraft. I would use rubidium and oculus instead. There are a lot of other mods that will make up for other optifine features you may use.
  13. Do you have a good pc? I’ve seen some people have to wait 30 minutes for it to load on lower end rigs. I would still report it to mrcrayfish’s GitHub page though.
  14. Post your log in a separate post and I’ll see what I can do.
  15. Whenever modded Minecraft does not respond just give the game a while, it will eventually respond after clicking the screen. Additionally you really should’ve reported this to mrcrayfish instead of the forge forums.
  16. Instead of optifine use rubidium and oculus. there are other mods that can replace other optifine features but these two allow for shaders
  17. Update Forge to 47 or above
  18. I see you are using siytra connector to run both forge and fabric mods. Siytra connector has many incompatibilities.
  19. A ticking entity seems to be corrupting the world/chunk. I’m not sure if ATM 8 has some solution to get rid of ticking entities. I suggest you submit a bug report on ATM’s GitHub page if you haven’t already.
  20. Oculus and Not enough animations are client side mods, that means you have to delete them from the mods file on your server, but you can keep them on your client. The modpack developers really should provide a separate server install as well, but not all modpacks do.
  21. It seams that particular version of night-config is incompatible with serene seasons.
  22. Still haven’t been able to fix the issue, I’ll try to do more bug fixing this weekend, but for now I can’t focus on it.
  23. It’s caused by an appeared conflict between night config and one of the Thermal series mods. I would try messing around with the versions of both mods. For reference the reason I think this is because of these lines: com.electronwill.nightconfig.core.io.ParsingException: Not enough data available at com.electronwill.nightconfig.core.io.ParsingException.notEnoughData(ParsingException.java:22) ~[core-3.6.4.jar%237!/:?] {} at com.electronwill.nightconfig.core.io.ReaderInput.directReadChar(ReaderInput.java:36) ~[core-3.6.4.jar%237!/:?] {} And net.minecraftforge.fml.config.ConfigFileTypeHandler$ConfigLoadingException: Failed loading config file thermal-client.toml of type CLIENT for modid thermal Alternatively, you may or may not have edited, the thermal series config files in way that causes a syntax error.

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