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TileEntity

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Everything posted by TileEntity

  1. Make a test with a custom directory https://minecrafthopper.net/help/guides/changing-game-directory/
  2. Maybe an issue with one of these mods - remove these one by one: jumpboat canary snifferplus fireproofboats unpushable_cramming whatareyouvotingfor
  3. Use the given Forge build 48.0.22
  4. Delete the jei-server.toml file in your config folder and test it again
  5. Oh wait - Use java 8 instead of Java 17
  6. Make sure you have Java 17 installed Then create the start.bat file Into it, paste: "C:\Program Files\Java\jdk-17.0.9\bin\javaw.exe" -Xmx4G -Xms2048M -jar forge-14.23.5.2860.jar pause Keep the quotation marks and make sure the Java path is correct Start the server with the bat file
  7. Make sure you start the forge server jar
  8. Remove modernfix
  9. Check for AMD/ATI GPU driver updates
  10. Looks like createdeco and Registrate also not working - remove these, too
  11. Make a test without practical_plushies_mobs, practical_plushies_animals and dark-waters - looks like it is not working with sinytra connector
  12. Maybe switch to a pre-configured modpack and use it as working base Add new mods one by one
  13. Remove RubidiumExtras and Oculus If this is not working, also remove TheAether, Supplementaries or ImmediatelyFast
  14. Add the mod SleepTight https://www.curseforge.com/minecraft/mc-mods/sleep-tight and/or remove Modernfix
  15. Add the new crash-report
  16. Remove Rubidium and Oculus and add the new crash-report with sites like https://paste.ee/
  17. Go to the official download site: https://galacticraft.micdoodle8.com/mods/galacticraft/downloads At bottom, select 1.12.2 and download all 3 mods Replace all 3 mods with the current ones you are using
  18. Combine Forge 47.1.43 with OptiFine HD U I6 pre6 Or replace Optifine with Rubidium + Oculus
  19. Remove Optifine If you want to use Shaders, use Rubidium + Oculus instead
  20. Make a test without Optifine
  21. Remove Optifine You can replace it with Rubidium + Oculus, if you want to use shaders
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