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onPlayerStoppedUsing without walking slow?
cause that is not how it works^^. Minecraft calls that for you when the player let's go the mouse button. -siiikooo
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onPlayerStoppedUsing without walking slow?
Yeah but it isn't being called unless you call player.setItemInUse(stack, maxDuration) , which slows the player down, like eating would:( -siiikooo
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onPlayerStoppedUsing without walking slow?
Can I make minecraft call Item.onPlayerStoppedUsing() without the player walking slow? -siiikooo
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[solved]Block Setting Hardness depending on metadata?
Works, whoot -siiikooo
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[solved]Block Setting Hardness depending on metadata?
Thanks, didn't even see that function Trying it now, but should work. -siiikooo
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[Solved]Why does my TileEntity lose its Data on World reload??
THANK YOU! Works! -siiikooo
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[Solved]Why does my TileEntity lose its Data on World reload??
Mod on GitHub now: https://github.com/siiikooo0743/JAOUM If you want to check out the whole code. -siiikooo
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[solved]Block Setting Hardness depending on metadata?
anyone?
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[Solved]Why does my TileEntity lose its Data on World reload??
Hi, TileEntity.invalidate() never get's called. this.chunkTileEntityMap.put(chunkposition, par4TileEntity); gets called and par4TileEntity has all the data. -siiikooo
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[Solved]Why does my TileEntity lose its Data on World reload??
The Data seems to get lost between the TileEntity.readFromNBT([...]) and the later called Block.getBlockTexture([...]), where i use the Tile Entity. Trying to find out why -siiikooo
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[Solved]Why does my TileEntity lose its Data on World reload??
Got breakpoints working and the data gets actually properly read. The Block just doesn't update right. I'm fixing that now. siiikooo
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[Solved]Why does my TileEntity lose its Data on World reload??
My problem at the moment is to get breakpoints working in my project setup. But i might just use the standart setup now. -siiikooo
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Forge Invalid initial
k I have no idea. Never saw this error before. Good luck fixing it -siiikooo
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Forge Invalid initial
Maybe it's more than you have?? But I don't know. -siiikooo
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[solved]Block Setting Hardness depending on metadata?
Saw there is an metadata sensitive version. So i would only need to override this function for every Item. But how do i do that without actually overriding to file??? -siiikooo
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