Hi,
TileEntity.invalidate()
never get's called.
this.chunkTileEntityMap.put(chunkposition, par4TileEntity);
gets called and
par4TileEntity
has all the data.
-siiikooo
The Data seems to get lost between the TileEntity.readFromNBT([...]) and the later called Block.getBlockTexture([...]), where i use the Tile Entity.
Trying to find out why
-siiikooo
Saw there is an metadata sensitive version.
So i would only need to override this function for every Item.
But how do i do that without actually overriding to file???
-siiikooo