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siiikooo0743

Forge Modder
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Tree Puncher

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  1. cause that is not how it works^^. Minecraft calls that for you when the player let's go the mouse button. -siiikooo
  2. Yeah but it isn't being called unless you call player.setItemInUse(stack, maxDuration) , which slows the player down, like eating would:( -siiikooo
  3. Can I make minecraft call Item.onPlayerStoppedUsing() without the player walking slow? -siiikooo
  4. Thanks, didn't even see that function Trying it now, but should work. -siiikooo
  5. Mod on GitHub now: https://github.com/siiikooo0743/JAOUM If you want to check out the whole code. -siiikooo
  6. Hi, TileEntity.invalidate() never get's called. this.chunkTileEntityMap.put(chunkposition, par4TileEntity); gets called and par4TileEntity has all the data. -siiikooo
  7. The Data seems to get lost between the TileEntity.readFromNBT([...]) and the later called Block.getBlockTexture([...]), where i use the Tile Entity. Trying to find out why -siiikooo
  8. Got breakpoints working and the data gets actually properly read. The Block just doesn't update right. I'm fixing that now. siiikooo
  9. My problem at the moment is to get breakpoints working in my project setup. But i might just use the standart setup now. -siiikooo
  10. k I have no idea. Never saw this error before. Good luck fixing it -siiikooo
  11. Maybe it's more than you have?? But I don't know. -siiikooo
  12. Saw there is an metadata sensitive version. So i would only need to override this function for every Item. But how do i do that without actually overriding to file??? -siiikooo
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