I made a custom mob (called an infected) which is essentially a zombie that does't burn in the sun. Im trying to get it to attack passive mobs (like cows, sheep, etc.) as well as players and villagers. However, nothing I do seems to be working.
I've tried adding the following code into the constructor :
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityCow.class, 0, false));
But that doesnt seem to work. I have tried using different priorities, removing all the target tasks but that one, and looked though the various classes that make up AI. I'm at a loss for what to do at this point. My Mob is extending the EntityMob class.
Here is my full infected classes
public class infected extends EntityMob{
protected static final Attribute field_110186_bp = (new RangedAttribute("zombie.spawnReinforcements", 0.0D, 0.0D, 1.0D)).func_111117_a("Spawn Reinforcements Chance");
private static final UUID babySpeedBoostUUID = UUID.fromString("B9766B59-9566-4402-BC1F-2EE2A276D836");
private static final AttributeModifier babySpeedBoostModifier = new AttributeModifier(babySpeedBoostUUID, "Baby speed boost", 0.5D, 1);
/**
* Ticker used to determine the time remaining for this zombie to convert into a villager when cured.
*/
private int conversionTime;
public infected(World par1World)
{
super(par1World);
this.getNavigator().setBreakDoors(true);
this.getNavigator().setEnterDoors(true);
//this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(0, new EntityAIBreakDoor(this));
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));
this.tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityVillager.class, 1.0D, true));
this.tasks.addTask(3, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(4, new EntityAIMoveThroughVillage(this, 1.0D, false));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
//this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityVillager.class, 0, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityCow.class, 0, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));
}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.followRange).setAttribute(18.0D);
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setAttribute(0.44000700417232513D);
this.getEntityAttribute(SharedMonsterAttributes.attackDamage).setAttribute(4.0D);
this.getAttributeMap().func_111150_b(field_110186_bp).setAttribute(this.rand.nextDouble() * 0.10000000149011612D);
}
protected void entityInit()
{
super.entityInit();
this.getDataWatcher().addObject(12, Byte.valueOf((byte)0));
this.getDataWatcher().addObject(13, Byte.valueOf((byte)0));
this.getDataWatcher().addObject(14, Byte.valueOf((byte)0));
}
/**
* Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue
*/
public int getTotalArmorValue()
{
int i = super.getTotalArmorValue() + 2;
if (i > 20)
{
i = 20;
}
return i;
}
/**
* Returns true if the newer Entity AI code should be run
*/
protected boolean isAIEnabled()
{
return true;
}
@Override
public boolean canAttackClass(Class par1Class)
{
return true;
}
@Override
public void onLivingUpdate()
{
//EntityLiving.onLivingUpdate();
super.onLivingUpdate();
}
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
{
if (!super.attackEntityFrom(par1DamageSource, par2))
{
return false;
}
else
{
EntityLivingBase entitylivingbase = this.getAttackTarget();
if (entitylivingbase == null && this.getEntityToAttack() instanceof EntityLivingBase)
{
entitylivingbase = (EntityLivingBase)this.getEntityToAttack();
}
if (entitylivingbase == null && par1DamageSource.getEntity() instanceof EntityLivingBase)
{
entitylivingbase = (EntityLivingBase)par1DamageSource.getEntity();
}
if (entitylivingbase != null && this.worldObj.difficultySetting >= 3 && (double)this.rand.nextFloat() < this.getEntityAttribute(field_110186_bp).getAttributeValue())
{
int i = MathHelper.floor_double(this.posX);
int j = MathHelper.floor_double(this.posY);
int k = MathHelper.floor_double(this.posZ);
infected entityzombie = new infected(this.worldObj);
for (int l = 0; l < 50; ++l)
{
int i1 = i + MathHelper.getRandomIntegerInRange(this.rand, 7, 40) * MathHelper.getRandomIntegerInRange(this.rand, -1, 1);
int j1 = j + MathHelper.getRandomIntegerInRange(this.rand, 7, 40) * MathHelper.getRandomIntegerInRange(this.rand, -1, 1);
int k1 = k + MathHelper.getRandomIntegerInRange(this.rand, 7, 40) * MathHelper.getRandomIntegerInRange(this.rand, -1, 1);
if (this.worldObj.doesBlockHaveSolidTopSurface(i1, j1 - 1, k1) && this.worldObj.getBlockLightValue(i1, j1, k1) < 10)
{
entityzombie.setPosition((double)i1, (double)j1, (double)k1);
if (this.worldObj.checkNoEntityCollision(entityzombie.boundingBox) && this.worldObj.getCollidingBoundingBoxes(entityzombie, entityzombie.boundingBox).isEmpty() && !this.worldObj.isAnyLiquid(entityzombie.boundingBox))
{
this.worldObj.spawnEntityInWorld(entityzombie);
entityzombie.setAttackTarget(entitylivingbase);
entityzombie.onSpawnWithEgg((EntityLivingData)null);
this.getEntityAttribute(field_110186_bp).applyModifier(new AttributeModifier("Zombie reinforcement caller charge", -0.05000000074505806D, 0));
entityzombie.getEntityAttribute(field_110186_bp).applyModifier(new AttributeModifier("Zombie reinforcement callee charge", -0.05000000074505806D, 0));
break;
}
}
}
}
return true;
}
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
if (!this.worldObj.isRemote && this.isConverting())
{
int i = this.getConversionTimeBoost();
this.conversionTime -= i;
if (this.conversionTime <= 0)
{
this.convertToVillager();
}
}
super.onUpdate();
}
public boolean attackEntityAsMob(Entity par1Entity)
{
boolean flag = super.attackEntityAsMob(par1Entity);
if (flag && this.getHeldItem() == null && this.isBurning() && this.rand.nextFloat() < (float)this.worldObj.difficultySetting * 0.3F)
{
par1Entity.setFire(2 * this.worldObj.difficultySetting);
}
return flag;
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "mob.zombie.say";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.zombie.hurt";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.zombie.death";
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.playSound("mob.zombie.step", 0.15F, 1.0F);
}
/**
* Returns the item ID for the item the mob drops on death.
*/
protected int getDropItemId()
{
return Item.rottenFlesh.itemID;
}
/**
* Get this Entity's EnumCreatureAttribute
*/
public EnumCreatureAttribute getCreatureAttribute()
{
return EnumCreatureAttribute.UNDEAD;
}
protected void dropRareDrop(int par1)
{
switch (this.rand.nextInt(3))
{
case 0:
this.dropItem(Item.ingotIron.itemID, 1);
break;
case 1:
this.dropItem(Item.carrot.itemID, 1);
break;
case 2:
this.dropItem(Item.potato.itemID, 1);
}
}
/**
* Makes entity wear random armor based on difficulty
*/
protected void addRandomArmor()
{
super.addRandomArmor();
if (this.rand.nextFloat() < (this.worldObj.difficultySetting == 3 ? 0.05F : 0.01F))
{
int i = this.rand.nextInt(3);
if (i == 0)
{
this.setCurrentItemOrArmor(0, new ItemStack(Item.swordIron));
}
else
{
this.setCurrentItemOrArmor(0, new ItemStack(Item.shovelIron));
}
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
/*
if (this.isChild())
{
par1NBTTagCompound.setBoolean("IsBaby", true);
}
if (this.isVillager())
{
par1NBTTagCompound.setBoolean("IsVillager", true);
}
par1NBTTagCompound.setInteger("ConversionTime", this.isConverting() ? this.conversionTime : -1);
*/
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
/*
if (par1NBTTagCompound.getBoolean("IsBaby"))
{
this.setChild(true);
}
if (par1NBTTagCompound.getBoolean("IsVillager"))
{
this.setVillager(true);
}
if (par1NBTTagCompound.hasKey("ConversionTime") && par1NBTTagCompound.getInteger("ConversionTime") > -1)
{
this.startConversion(par1NBTTagCompound.getInteger("ConversionTime"));
}
*/
}
/**
* This method gets called when the entity kills another one.
*/
public void onKillEntity(EntityLivingBase par1EntityLivingBase)
{
super.onKillEntity(par1EntityLivingBase);
if (this.worldObj.difficultySetting >= 2 && par1EntityLivingBase instanceof EntityVillager)
{
if (this.worldObj.difficultySetting == 2 && this.rand.nextBoolean())
{
return;
}
infected entityzombie = new infected(this.worldObj);
entityzombie.copyLocationAndAnglesFrom(par1EntityLivingBase);
this.worldObj.removeEntity(par1EntityLivingBase);
entityzombie.onSpawnWithEgg((EntityLivingData)null);
//entityzombie.setVillager(true);
//if (par1EntityLivingBase.isChild())
// {
// entityzombie.setChild(true);
// }
this.worldObj.spawnEntityInWorld(entityzombie);
this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1016, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
}
}
public EntityLivingData onSpawnWithEgg(EntityLivingData par1EntityLivingData)
{
Object par1EntityLivingData1 = super.onSpawnWithEgg(par1EntityLivingData);
float f = this.worldObj.getLocationTensionFactor(this.posX, this.posY, this.posZ);
this.setCanPickUpLoot(true);
if (par1EntityLivingData1 == null)
{
par1EntityLivingData1 = new infectedGroupData(this, this.worldObj.rand.nextFloat() < 0.05F, this.worldObj.rand.nextFloat() < 0.05F, (infectedINNER1)null);
}
if (par1EntityLivingData1 instanceof infectedGroupData)
{
infectedGroupData entityzombiegroupdata = (infectedGroupData)par1EntityLivingData1;
/*if (entityzombiegroupdata.field_142046_b)
{
this.setVillager(true);
}
if (entityzombiegroupdata.field_142048_a)
{
this.setChild(true);
}
*/
}
this.addRandomArmor();
this.enchantEquipment();
if (this.getCurrentItemOrArmor(4) == null)
{
Calendar calendar = this.worldObj.getCurrentDate();
if (calendar.get(2) + 1 == 10 && calendar.get(5) == 31 && this.rand.nextFloat() < 0.25F)
{
this.setCurrentItemOrArmor(4, new ItemStack(this.rand.nextFloat() < 0.1F ? Block.pumpkinLantern : Block.pumpkin));
this.equipmentDropChances[4] = 0.0F;
}
}
this.getEntityAttribute(SharedMonsterAttributes.knockbackResistance).applyModifier(new AttributeModifier("Random spawn bonus", this.rand.nextDouble() * 0.05000000074505806D, 0));
this.getEntityAttribute(SharedMonsterAttributes.followRange).applyModifier(new AttributeModifier("Random zombie-spawn bonus", this.rand.nextDouble() * 1.5D, 2));
if (this.rand.nextFloat() < f * 0.05F)
{
this.getEntityAttribute(field_110186_bp).applyModifier(new AttributeModifier("Leader zombie bonus", this.rand.nextDouble() * 0.25D + 0.5D, 0));
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).applyModifier(new AttributeModifier("Leader zombie bonus", this.rand.nextDouble() * 3.0D + 1.0D, 2));
}
return (EntityLivingData)par1EntityLivingData1;
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
public boolean interact(EntityPlayer par1EntityPlayer)
{
ItemStack itemstack = par1EntityPlayer.getCurrentEquippedItem();
/* no converting them
if (itemstack != null && itemstack.getItem() == Item.appleGold && itemstack.getItemDamage() == 0 && this.isPotionActive(Potion.weakness))
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
}
if (!this.worldObj.isRemote)
{
this.startConversion(this.rand.nextInt(2401) + 3600);
}
return true;
}
else
{
return false;
}*/
return false;
}
/**
* Starts converting this zombie into a villager. The zombie converts into a villager after the specified time in
* ticks.
*/
protected void startConversion(int par1)
{
this.conversionTime = par1;
this.getDataWatcher().updateObject(14, Byte.valueOf((byte)1));
this.removePotionEffect(Potion.weakness.id);
this.addPotionEffect(new PotionEffect(Potion.damageBoost.id, par1, Math.min(this.worldObj.difficultySetting - 1, 0)));
this.worldObj.setEntityState(this, (byte)16);
}
@SideOnly(Side.CLIENT)
public void handleHealthUpdate(byte par1)
{
if (par1 == 16)
{
this.worldObj.playSound(this.posX + 0.5D, this.posY + 0.5D, this.posZ + 0.5D, "mob.zombie.remedy", 1.0F + this.rand.nextFloat(), this.rand.nextFloat() * 0.7F + 0.3F, false);
}
else
{
super.handleHealthUpdate(par1);
}
}
/**
* Determines if an entity can be despawned, used on idle far away entities
*/
protected boolean canDespawn()
{
return !this.isConverting();
}
/**
* Returns whether this zombie is in the process of converting to a villager
*/
public boolean isConverting()
{
return false;//this.getDataWatcher().getWatchableObjectByte(14) == 1;
}
/**
* Convert this zombie into a villager.
*/
protected void convertToVillager()
{
EntityVillager entityvillager = new EntityVillager(this.worldObj);
entityvillager.copyLocationAndAnglesFrom(this);
entityvillager.onSpawnWithEgg((EntityLivingData)null);
entityvillager.func_82187_q();
if (this.isChild())
{
entityvillager.setGrowingAge(-24000);
}
this.worldObj.removeEntity(this);
this.worldObj.spawnEntityInWorld(entityvillager);
entityvillager.addPotionEffect(new PotionEffect(Potion.confusion.id, 200, 0));
this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1017, (int)this.posX, (int)this.posY, (int)this.posZ, 0);
}
/**
* Return the amount of time decremented from conversionTime every tick.
*/
protected int getConversionTimeBoost()
{
int i = 1;
if (this.rand.nextFloat() < 0.01F)
{
int j = 0;
for (int k = (int)this.posX - 4; k < (int)this.posX + 4 && j < 14; ++k)
{
for (int l = (int)this.posY - 4; l < (int)this.posY + 4 && j < 14; ++l)
{
for (int i1 = (int)this.posZ - 4; i1 < (int)this.posZ + 4 && j < 14; ++i1)
{
int j1 = this.worldObj.getBlockId(k, l, i1);
if (j1 == Block.fenceIron.blockID || j1 == Block.bed.blockID)
{
if (this.rand.nextFloat() < 0.3F)
{
++i;
}
++j;
}
}
}
}
}
return i;
}
@Override
protected Entity findPlayerToAttack()
{
EntityPlayer entityplayer = this.worldObj.getClosestVulnerablePlayerToEntity(this, 8.0D);
return entityplayer != null && this.canEntityBeSeen(entityplayer) ? entityplayer : null;
}
}