My issue is as simple and probably stupid as the title.
So, I make add-on for mod missing loot table. I found wiki for dependencies and in an effort to use less effort wondered if it was necessary to make an extra convoluted dependency structure to simply call to some items. I will continue to use my circa 2006 google skills make it simpler for me to grasp.
I no good at modding( Obviously), but me learn good. I will probably figure this out before I get a response.
TLDR; is there a difference in structure between add-on and mod?
Ty for reading this far. Enjoy the brain rot from my nooby question ❤️
Eternally Noob,
The Noob
*edit-1.0.0*
I have the loot tables ready to shoot I just need to properly wrap me head around calling to another mod without doubling the files necessary.
Currently there are no direct calls to bring data into my add-on/mod/failure just the ?standard? "mod_id:item" calls in loot table pools. I.E.
{
"type": "minecraft:chest",
"pools": [
{
"rolls": {
"min": 0,
"max": 1
},
"bonus_rolls": {
"min": 1,
"max": 2
},
"entries":[
{
"type": "item",
"weight": 2,
"name": "other_mod_id:item",
"quality": 1
},
]
},
{
"rolls": 1
}
]
}
If possible I would love to just call to the "other_mod" from this.
If this is enough then I will forehead wall for a while....