Jump to content

CaptainMiner

Members
  • Posts

    34
  • Joined

  • Last visited

Everything posted by CaptainMiner

  1. Ok, so i changed some stuff around and the readFromNBT is only called when there isnt anything in the inventory! Anyone know why?
  2. Main Class: package com.ljcoding.robotmod; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Items; import net.minecraft.item.Item; import com.ljcoding.robotmod.robotworkshop.BlockWorkshop; import com.ljcoding.robotmod.robotworkshop.GuiHandler; import com.ljcoding.robotmod.robotworkshop.TileEntityWorkshop; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; @Mod(modid = RobotMod.MODID, version = RobotMod.VERSION) public class RobotMod { public static final String MODID = "RobotMod"; public static final String VERSION = "0.0.1"; @Instance(value = MODID) public static RobotMod instance; //Creative Tabs public static CreativeTabs robotTab = new CreativeTabs("robotTab") { @Override public Item getTabIconItem() { return Items.paper; } }; //Blocks public static final Block workshop = new BlockWorkshop(1000, Material.iron); @EventHandler public void preInit(FMLPreInitializationEvent event) { GameRegistry.registerBlock(workshop, "Robot Workshop"); } @EventHandler public void init(FMLInitializationEvent event) { new GuiHandler(); GameRegistry.registerTileEntity(TileEntityWorkshop.class, "tileentityworkshop"); } } Block Class: package com.ljcoding.robotmod.robotworkshop; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.IIcon; import net.minecraft.world.World; import com.ljcoding.robotmod.RobotMod; import cpw.mods.fml.common.network.internal.FMLNetworkHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class BlockWorkshop extends BlockContainer { private IIcon icon; public BlockWorkshop(int i, Material mat) { super(mat); this.setCreativeTab(RobotMod.robotTab); this.setStepSound(soundTypeMetal); this.setHardness(8f); this.setResistance(10f); this.setLightLevel(0.2f); this.setBlockName("Robot Workshop"); } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) { if(!world.isRemote) { FMLNetworkHandler.openGui(player, RobotMod.instance, 0, world, x, y, z); } return false; } @Override public TileEntity createNewTileEntity(World var1, int var2) { return new TileEntityWorkshop(); } @Override @SideOnly(Side.CLIENT) public void registerBlockIcons(IIconRegister iconRegister) { icon = iconRegister.registerIcon("robot:block_workshop"); } @SideOnly(Side.CLIENT) @Override public IIcon getIcon(int i, int j) { return icon; } }
  3. It still doesn't work! Maybe im being stupid somewhere else in my tile entity: package com.ljcoding.robotmod.robotworkshop; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.network.NetworkManager; import net.minecraft.network.Packet; import net.minecraft.network.play.server.S35PacketUpdateTileEntity; import net.minecraft.tileentity.TileEntity; public class TileEntityWorkshop extends TileEntity implements IInventory { private ItemStack[] items; public TileEntityWorkshop() { items = new ItemStack[12]; } @Override public void closeInventory() {} @Override public void openInventory() {} @Override public ItemStack decrStackSize(int i, int count) { ItemStack itemstack = getStackInSlot(i); if(itemstack != null) { if(itemstack.stackSize <= count) { setInventorySlotContents(i, null); } else { itemstack = itemstack.splitStack(count); markDirty(); } } return itemstack; } @Override public String getInventoryName() { return "RobotWorkshop"; } @Override public int getInventoryStackLimit() { return 64; } @Override public int getSizeInventory() { return items.length; } @Override public ItemStack getStackInSlot(int i) { return items[i]; } @Override public ItemStack getStackInSlotOnClosing(int i) { ItemStack item = getStackInSlot(i); setInventorySlotContents(i, null); return item; } @Override public boolean hasCustomInventoryName() { return true; } @Override public boolean isItemValidForSlot(int i, ItemStack itemstack) { return false; } @Override public boolean isUseableByPlayer(EntityPlayer player) { return player.getDistanceSq(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5) <= 64; } @Override public void setInventorySlotContents(int i, ItemStack itemstack) { items[i] = itemstack; if(itemstack != null && itemstack.stackSize > getInventoryStackLimit()) { itemstack.stackSize = getInventoryStackLimit(); } markDirty(); } @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList items = new NBTTagList(); for(int i=0;i<getSizeInventory();i++) { ItemStack stack = getStackInSlot(i); if(stack != null) { NBTTagCompound item = new NBTTagCompound(); item.setByte("Slot", (byte)i); stack.writeToNBT(compound); items.appendTag(item); System.out.println("Storing Stack "+i); } } compound.setTag("Items", items); } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList items = compound.getTagList("Items", compound.getId()); for (int i = 0; i < items.tagCount(); ++i) { NBTTagCompound item = items.getCompoundTagAt(i); byte slot = item.getByte("Slot"); if (slot >= 0 && slot < getSizeInventory()) { setInventorySlotContents(slot, ItemStack.loadItemStackFromNBT(item)); System.out.println("Storing Stack "+i); } } } @Override public Packet getDescriptionPacket() { NBTTagCompound tag = new NBTTagCompound(); this.writeToNBT(tag); return new S35PacketUpdateTileEntity(xCoord, yCoord, zCoord, 1, tag); } @Override public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity packet) { readFromNBT(packet.func_148857_g()); } }
  4. I copied it in and changed it for 1.7.2 (after a few minutes of google searching) but it still doesnt work!! If you need more code im happy to show it.
  5. @coolAlias: Thanks, do i just copy that? I'm not very good with packet handlers!
  6. I didn't call the write method and that still works. I use the markDirty() method though.
  7. Hi, i have a registered tile entity and stuff, everything works fine except for when i reload my world the items inside the arent there. I added system.out.println() codes and the writeToNBT gets called but not readFromNBT! Is it just me being stupid? Thanks in advance! nbt code (It wont let me add a spoiler for some reason -.-): @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList items = new NBTTagList(); for(int i=0;i<getSizeInventory();i++) { ItemStack stack = getStackInSlot(i); if(stack != null) { NBTTagCompound item = new NBTTagCompound(); item.setByte("Slot", (byte)i); stack.writeToNBT(compound); items.appendTag(item); System.out.println("Storing Stack "+i); } } compound.setTag("Items", items); } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); NBTTagList items = compound.getTagList("Items", compound.getId()); for (int i = 0; i < items.tagCount(); ++i) { NBTTagCompound item = items.getCompoundTagAt(i); byte slot = item.getByte("Slot"); if (slot >= 0 && slot < getSizeInventory()) { setInventorySlotContents(slot, ItemStack.loadItemStackFromNBT(item)); System.out.println("Storing Stack "+i); } } }
  8. Like this?: Its not printing the "Testing 123..." I tried @ForgeSubscribe, that didnt work either!
  9. But how do i use IExtendedEntityProperties?
  10. I don't care how it works but I know I can work, maybe another way, because it has been done before! If u can think of another way please tell me.
  11. Hi, first of all thanks for replying. I do know what static means and when more that 1 player are on the world they have different gold values so that isnt a problem. Can u pls explain a bit more about the iextendedproperty? Thanks
  12. Hi, im making a gold coin manager for minecraft 1.6.2 you can add and remove gold. It saves fine for singleplayer and for the player hosting the world over lan, but it doesnt save gold for other players over lan and they have to start again! My question: How can i save the int gold for a player over lan? Details: Im using NBTTagCompound to save and load. My GoldHandler class: My PlayerHandler class: Please HELP!!!! Thanks in advance!
  13. Can u send me the details of the mod like name, description, etc.
  14. Hi, I can code a mod with everything u listed (I've never tried buckets tho). I also know how to make custom dimensions and biomes! No payment from ether of us tho, that is my only condition. EDIT: I can also make custom furnaces/machines.
  15. I would like to do that too, though i haven't found a way yet.
  16. I had the same problem, I solved it here: http://www.minecraftforge.net/forum/index.php/topic,9387.0.html
  17. Hi, I have never found any good tutorials on dimensions. Through trial and error, and a bit of research, I have successfully made a new dimension using only minecraft forge! I don't mind uploading the code for u to use if u like?
  18. Have u tried refreshing the workspace?
  19. I have made a block with a tileentity, etc. I will upload my code for u to see as soon as I can.
  20. I'm not sure about this but don't u have to add .class to TileEntityBlockCover? Like this:
  21. I'm not sure exactly what I am gonna do with it yet, I have a few ideas tho. I just want some code to run when there is more than 1 player on a world.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.