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Everything posted by CaptainMiner

  1. Ok, so i changed some stuff around and the readFromNBT is only called when there isnt anything in the inventory! Anyone know why?
  2. Main Class: package com.ljcoding.robotmod; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Items; import net.minecraft.item.Item; import com.ljcoding.robotmod.robotworkshop.BlockWorkshop; import com.ljcoding.robotmod.robotworkshop.GuiHandler; import com.ljcoding.robotmod.robotworkshop.TileEntityWorkshop; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.event.FMLInitializationEvent; impo
  3. It still doesn't work! Maybe im being stupid somewhere else in my tile entity: package com.ljcoding.robotmod.robotworkshop; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.network.NetworkManager; import net.minecraft.network.Packet; import net.minecraft.network.play.server.S35PacketUpdateTileEntity; import net.minecraft.tileentity.TileEntity; public class TileEntityWorkshop extends TileEntity implements IInv
  4. I copied it in and changed it for 1.7.2 (after a few minutes of google searching) but it still doesnt work!! If you need more code im happy to show it.
  5. @coolAlias: Thanks, do i just copy that? I'm not very good with packet handlers!
  6. I didn't call the write method and that still works. I use the markDirty() method though.
  7. Hi, i have a registered tile entity and stuff, everything works fine except for when i reload my world the items inside the arent there. I added system.out.println() codes and the writeToNBT gets called but not readFromNBT! Is it just me being stupid? Thanks in advance! nbt code (It wont let me add a spoiler for some reason -.-): @Override public void writeToNBT(NBTTagCompound compound) { super.writeToNBT(compound); NBTTagList items = new NBTTagList(); for(int i=0;i<getSizeInventory();i++) { ItemStack stack = getStackInSlot(i); if(stack != null)
  8. Like this?: Its not printing the "Testing 123..." I tried @ForgeSubscribe, that didnt work either!
  9. But how do i use IExtendedEntityProperties?
  10. I don't care how it works but I know I can work, maybe another way, because it has been done before! If u can think of another way please tell me.
  11. Hi, first of all thanks for replying. I do know what static means and when more that 1 player are on the world they have different gold values so that isnt a problem. Can u pls explain a bit more about the iextendedproperty? Thanks
  12. Hi, im making a gold coin manager for minecraft 1.6.2 you can add and remove gold. It saves fine for singleplayer and for the player hosting the world over lan, but it doesnt save gold for other players over lan and they have to start again! My question: How can i save the int gold for a player over lan? Details: Im using NBTTagCompound to save and load. My GoldHandler class: My PlayerHandler class: Please HELP!!!! Thanks in advance!
  13. Can u send me the details of the mod like name, description, etc.
  14. Hi, I can code a mod with everything u listed (I've never tried buckets tho). I also know how to make custom dimensions and biomes! No payment from ether of us tho, that is my only condition. EDIT: I can also make custom furnaces/machines.
  15. I would like to do that too, though i haven't found a way yet.
  16. I had the same problem, I solved it here: http://www.minecraftforge.net/forum/index.php/topic,9387.0.html
  17. Hi, I have never found any good tutorials on dimensions. Through trial and error, and a bit of research, I have successfully made a new dimension using only minecraft forge! I don't mind uploading the code for u to use if u like?
  18. Have u tried refreshing the workspace?
  19. I have made a block with a tileentity, etc. I will upload my code for u to see as soon as I can.
  20. I'm not sure about this but don't u have to add .class to TileEntityBlockCover? Like this:
  21. I'm not sure exactly what I am gonna do with it yet, I have a few ideas tho. I just want some code to run when there is more than 1 player on a world.
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