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Bigglesw0rth

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  1. Strange because 443 *IS* the latest version and this is the version I am using in the video. This happens in the latest forge as well 985. Is there somewhere more updated I should be looking? http://files.minecraftforge.net/BiomesOPlenty/
  2. I dont usually do bug reports unless I get a crash or some sort. So instead I made a video. The video description has all the verision info. The only mod installed was BoP (in discription)
  3. Yeah you can just use version 1.8 from the 1.6.4 libs folder. Just rename it and put it in the 1.9 folder. **You will get issues** but the game will launch. Its a workaround till you can get the legit 1.9 file. BTW Lex; loving the new mod options 'config' and 'disable'. Hope to see that expanded so i can stop fucking around in folders when making mod packs. <.<
  4. I guess Il going to just have to stay with Juno while they get their shit together.
  5. Huh. Well that's hilarious.
  6. I'm unsure if this is a Forge issue or a Kepler issue. In Eclipse 4.2 (Juno) content assist works great. In 4.3 (Kepler) it suddenly doesnt. Does anyone know anything about this? I've supplied screenshots or it working, and not. Edit: ... ಠ_ಠ .... After screwing around, opening the workspace in Juno, and then Kepler, I somehow managed to get a dialog to pop up asking me to 'fix' content assist by restoring defaults (i had done this manually before with no change). I do not know what I did to initiate Kepler in activating this dialog other than pressing '.' to initiate content assist like I had done countless times before (to get content assist to activate, not the dialog, never say it before in my life, officer). Anyway.. it, uh... is fine now. Thanks for reading. Edit 2: Even with that it still does the same thing half the time. Really Eclipse??
  7. Forge 792. Whats going on here? I did a search for "Hulk" and nothing relevant came up. No, I dont have a hulk skin attached to any account. This guy just appeared and he wants to SMASH
  8. I have eclipse and forge and I understand how to get that all set up. I like to keep upto date, but I also have very limited internet. When I watch the forge install process, the bulk of the data being downloaded is no different from previous forge installs. So my question is, is there a way to upgrade forge revisions while saving as much net use as possible? Am I just doing it the hard way like an uncivilized cur?
  9. So its not possible with egit? Nevermind. Got it working fine with Mylyn.
  10. Necroing this because this is exactly my issue. Could we get some help, or could the original author respond if he found a way to resolve this please?
  11. Generally speaking, my modID doesn't change in the middle of a project. So the flexibility is entirely unneeded. I also tend not to want to change my filenames when I figure out a more clever name for my block. As far as I care, the file name can stay the same even though the block's name has changed. So again, unneeded flexibility. Arguing against the intelligent use of variables to reduce the amount of time needed to edit code when/if I decided to change naming schemes? Really? I'm not going to add monotony to things just because you have a hard time reading it.
  12. Or, I dunno, using your own strings: itemIcon = iconRegister.registerIcon("MyMod:MyItem"); Because holy shit its so much easier to read. Who cares if its easier to read if you lose flexibility? Oh, of course! *Smacks my forehead* Good old Block.func_111023_E and Item.func_111208_A! I should have known. Its so obvious now.
  13. For some god-aweful reason this.getUnlocalizedName() would return the Unlocalized name except it would incert tile. right before it: textures/blocks/tile.tutorialblock.png So I cant use it to easily get item names. What do I do?? public void registerIcons(IconRegister reg){ this.blockIcon = reg.registerIcon(Tutorial.modID + ":" + this.getUnlocalizedName()); } replacing this.getUnlocalizedName() with the direct name of the png file works (after 1 hour wondering why the texture wouldent load) but id like to use setUnlocalizedName when naming my pngs so using that in the icon register seems natural if it went for the tile. crap ?
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