Everything posted by ObsequiousNewt
-
Crash when searching for my block in creative mode.
That's not a Wavefront file. I don't think that Techne outputs Wavefront files.
-
[Solved] Texture Files
"You can probably pick it up while writing mods." I am going to kick the person who wrote that. Lex knows everything? Maybe we should clone him! Oh wait, that would probably be a bad idea. In many ways.
-
Custom Boots not destroyed on reaching Damage Value.
You'd probably be better off using player.inventory.decrStackSize().
-
Crafting grid generator
http://www.minecraftwiki.net/wiki/Template:Grid/Crafting_Table Click "Edit", copy the source (and any dependent templates) and put those templates in your own wiki. Not hard. (Also be sure that you check the license.)
-
Wondering about potions
How would you give it a custom icon? Looks like you can't; it's hardcoded. To the Suggestions board! (With you, I mean. I'm staying here.)
-
Forge src Install Issue
Python-man to the rescue! It's checking for FernFlower by trying to run it, but it's getting an empty list as output. It sounds like you have a bad FF jar. Not sure what to do about that.
-
[How to] Custom 3D armor render
We have a wiki for tutorials. This board is for people who need help. We appreciate the tutorial, but this is not the place for it.
-
Minecraft won't start in eclipse
Your For ge is outdated. Besides, you should be installing it like this. I'm just gonna set it up for 1.5.2 That'll fix it, right? 2013-06-24 22:01:09 [sTDOUT] A CRITICAL PROBLEM OCCURED INITIALIZING MINECRAFT - LIKELY YOU HAVE AN INCORRECT VERSION FOR THIS FML Well, did you read the log? You're trying to use a 1.5.2 Forge version with 1.5.1.
-
[Request] Randomly generating loot chests
I didn't bother looking at the Bukkit mod, but I have now, and I see what you mean. That would be one way to do it. Or you could redefine TEChest and override openChest(). Maybe I will do this if nobody else wants to take it.
-
[Solved] Texture Files
Im getting an error under mtshaw113.juli.oreJuli.blockID, Cannot make a static reference to the non-static field mtshaw113.juli.oreJuli.blockID Any help? Wish Lex could answer everything for noobs, it'd make stuff easier He can't (well, doesn't have time to.) That's why we're here. Your ore block should be static, why isn't it?
-
No rendering in inventory?
Just gonna say, though, that your model.render() should not need an Entity as an argument.
-
Indirect Entity Problem
Oh. Ha. Well, it's no longer "secret" anymore. The only reason it was "secret"... well, back when I wrote Horticulture for UE, I proposed making a tractor, and some people *coughcammycough* were really excited about it. And then I never finished it, but I wanted to give them a surprise and include it in my new mod. And it still doesn't work... but at least this time it's not my fault.
-
Render a block as a sprite?
You need an ISimpleBlockRenderingHandler. (Whew, that is a mouthful.)
-
Help with modding Nether Warts and Gunpowder
...At any rate, what you're supposed to do is copy and modify ItemGunpowder, then change Item.itemsList[<gunpowder id>] to an instance of your item.
-
Compiling issues
Are you using Pahimar's environment? Because, if you are, I will refuse to help you unless you use this instead.
-
3 input furnace?
Get rid of those @SideOnly annotations! They only cause trouble. Oh, and we have a very detailed recipe and machine infrastructure in our mod. You can use it if you like. The link is in my sig.
-
No rendering in inventory?
What... are you doing... with a cow...?
-
Minecraft won't start in eclipse
Your Forge is outdated. Besides, you should be installing it like this.
-
[Unsolved] Rendering a new Fire Block.
Putting quote marks around things does not make them important. http://www.unnecessaryquotes.com/ Nice. The great thing about knowing people who like to browse the Internet (when you don't) is that they will share the gems with you and you don't have to see the crud.
-
ConfigOption to allow users to show certain blocks/items in custom Creat
When I change the Config option to true, the block/item doesn't show up. And what are thoe getSubBlocks()/getSubItems() methods you are speaking of? Why do I need them? They are meant for blocks that differentiate between metadata (and show multiple blocks in the creative tabs), but, if you use it to return an empty list, it will show nothing in the creative tabs, not even in the "all items" tab. Which, I assume, you would want.
-
Custom biome error
Still not ForgeModLoader-client-0.log...
-
[Solved] Negating mirrored crafting recipes [1.5.2]
That behaviour is hardcoded in ShapedRecipes. Create your own Recipe class, remove the mirroring check (line 54), and use that class for your recipes.
-
Custom biome error
Um, we need the whole FML log. That error was a crash while generating the crash log.
-
ConfigOption to allow users to show certain blocks/items in custom Creat
What doesn't work about it? BTW, you might try instead overriding getSubBlocks()/getSubItems() in your block and item files.
-
Indirect Entity Problem
I would show you my entity code, but it's for a vehicle, and EntityLiving takes care of most of the things you need to worry about (whereas I had to rewrite a lot of that code.) At any rate, there exist tutorials on the wiki that describe how to make a custom mob. (If you want to look at my code anyway, it's in my Git repo.)
IPS spam blocked by CleanTalk.