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toljaafanasevxi

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Everything posted by toljaafanasevxi

  1. I've been using Apex Hosting for a modded 1.20.1 server with my friends recently, and the one-click modpack installer saves so much time. Bisect is also amazing if you need quick support when a modpack crashes on startup.
  2. You hit the nail on the head GeckoLib 5.0 and 4.x use different geo JSON schemas, so using a v5 model directly in a 4.x environment will definitely break texture/layer mappings. To answer your questions: The easiest fix is to re-export the model from Blockbench specifically choosing the GeckoLib 4.0 format (or adjust the project setup in Blockbench settings before exporting). Yes, getTextureResource requires the full ResourceLocation including .png (e.g., new ResourceLocation("reignofnether", "textures/block/vilka.png")). The main difference is how bone hierarchies and texture UV mappings are structured inside the .geo.json file. Try re-exporting as 4.x from Blockbench and it should fix the missing texture issue!
  3. Looking at open-source mods on GitHub helped me way more than any tutorial when I was starting out. Just search for 1.18.2 Forge mods and check their source code to see how they structure events and registry. Good luck with your server mod!
  4. Had a similar crash recently and couldn't figure out why a client-side function was causing a server drop. Disabling the bauble mod fixed it for me too.

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