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Targren

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Everything posted by Targren

  1. I've had the same problem with jd for the past couple of days (which is as long as I've been trying it, so I don't know how long it's actually been going on), and there's no DNS entry for it anymore. The forum and wiki have had some slowness and crashiness at times, but the are mostly working. Are you getting server errors or "no such server" messages? If the former, then you'll probably just have to try again later. Depending on what version of MC and Forge you're using, you might be able to get a local install of the Javadoc from the Files download page (none for 1.6.2 but there's one for 1.6.1 and 1.5.2 -- maybe that will hold you off?) Hope that helps.
  2. Strange enough, but that doesn't seem to contain all of the recipes. Tools besides shears, weapons, and several varieties of rails are missing (as well as a bunch more, I'm sure. Those are just the ones I noticed when trying to work this out.) I realized this when I was playing around with trying to override the recipe for an iron pickaxe and the code (a variation on Moritz's theme) never triggered. So I decided to check just what the list contained: I looked at CraftingManager.java and RecipesTools.java, and it looks like the tools should be added to the list as well, but they don't come up. I'm not sure if this is a bug or if I'm doing something wrong with .getRecipeList(). If the latter, though feel free to laugh and point out my foolishness. (NB: As I'm still new here, I wasn't sure of the etiquette and preference between thread necromancy or duplication. I decided to opt for the one that showed I was, in fact, using the search bar.)
  3. Yeah, there's apparently some wonkiness with Eclipse not taking texture resources from there into the bin directory when it builds. The workaround seems to be using eclipse to basically symlink an external resource directory.
  4. Can you override stock recipes so that, for example, the Flint and Steel recipe returns a new, modded in version that's stackable?
  5. That straightened it right out. Thanks! Maybe you could give me a bit of a hand with the textures? I tried following the steps from the Eclipse wiki page, but I think I'm doing something wrong, since I can't get it to look like the picture. I tried "Add New Folder" from the top line ("Minecraft") since the instructions say right click on the project, from the "src" line just below that so that it would line up with the image and, not paying attention, from the tutorial.generic package (no surprise that didn't work). I also tried both ways: adding "mcp/res" and "mcp/res/mods" but I'm still not having any luck. In case it was just a UI difference between Eclipse versions, I tried compiling and running even if it didn't look just right, but no luck. The item appears, the recipes work, but no textures ("2013-08-06 19:08:33 [WARNING] [Minecraft-Client] TextureManager.createTexture called for file mods/GenericMod/textures/items/GenericItem.png, but that file does not exist. Ignoring.")
  6. That's what I thought, but I'm getting an error thrown at me as of the end of "Basic Modding". Init cannot be resolved to a type Generic.java /Minecraft/src/tutorial/generic line 29 Java Problem PostInit cannot be resolved to a type Generic.java /Minecraft/src/tutorial/generic line 34 Java Problem PreInit cannot be resolved to a type Generic.java /Minecraft/src/tutorial/generic line 24 Java Problem Oddly enough, it does look like it compiles and runs, and Generic is showing up in the mod list. I'll go on a bit and see how far I can get.
  7. I was hoping to last a little longer before I ran into the stumbling block again, but apparently not. The wiki says that @EventHandler replaced @PreInit, @Init, and @PostInit (I'm guessing @Init goes with the load() method, the other two being rather obvious) for 1.6.x, so I went with the latter. I made sure I've got "cpw.mods.fml.common.Mod" in my imports, which looks to be where they're defined, but I'm not sure if I'm missing something else that's making Eclipse tell me that all three can't be resolved to a type.
  8. Afraid I might just have to do that. I didn't want to glut things up with newbie questions if I could help it. Thanks.
  9. (Hopefully this is the right forum. Forgive my newb-ness if not.) I've finally spurred myself to get off my butt (figuratively) and start playing with modding. For reasons of personal taste, I'd rather stick with 1.5.2 for the time being, at least until I'm more seasoned at modding. This leaves me in a bit of a pickle, though, since the tutorials for Forge are on a wiki, which mostly seems to have already been changed for 1.6.x, which I realized the hard way (i.e. going through them and wondering why the heck it wasn't working). Is there an official (or even unofficial, I don't care!) archive copy of the old tutorial version floating around that someone might be willing to point me to? Thanks in advance. -T

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