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alphawolf918

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    http://www.dreamspand.com/
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    Georgia
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    Law of The Jungle

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  1. Alright, thank you very much. I will look into that. For now I have it working, but trust me I will definitely take your advice on that. Just gonna be a bit before I re-upload it to Git. Thanks again.
  2. Hello everyone. My friends and I have a 1.6.4 Tekkit server and I have been asked to make a mod using sirens that let off alarms when powered. Yes, I know that Atomic Science has this, but we want just the sirens from it and I've been able to do everything so far except get the sound to work. Right now either 1 of 2 things happens: either A.) it will play as soon as I set it down, without power, or B.) it will not play at all, even when it has power. Seems I can't find a happy medium between these two. The current code can be found here: https://github.com/alphawolf918/SirenMod Thank you in advance to anyone who helps, I just need help with this small thing and then I'll be good. I look forward to advice. Also, please no vague answers. If you don't know or don't want to 'waste your time with this', then please don't respond. I'm only interested in people that will actually give thorough advice. Thanks, again. edit:: Nevermind, got it fixed.
  3. At least I tried. I don't see you coming up with anything. If you have a better idea, you should post it. You're no help to these people at all.
  4. You don't tell your users to 'stop' asking for something if they need help - what kind of moderator are you? I've only been using this place since yesterday, but you've been a complete jerk to absolute everybody. This is why so many people are afraid to ask for help. You pick on them because you're insecure and you get some sick joy out of it. I do not wish to update - there are plenty of questions here regarding 1.6.4 and they get answers. As I said, plenty of modders mod for older versions. I'm interested in modding for 1.6.4. You have a serious attitude problem and you need to calm down. How anyone takes you seriously is beyond me. Ban me, give me a warning level, whatever, but I'm not gonna let you walk all over me and take your insecurities out on me. I'm not gonna put up with it.
  5. I could be wrong, but trying annotating the method with @SideOnly(Side.SERVER). Just an educated guess, not a surefire way, but I tried.
  6. You could use player.capabilities.setPlayerWalkSpeed(1), which sets it back to its original speed. It's simple, but should, should work.
  7. Two things - 1. Could someone link me to a good tutorial on how to create GUIs in 1.6.4, please? I've been looking but I haven't found any, short of videos, but I need a text tutorial because I don't have internet 24/7 and this way I can download what I need and read it later. I'm sure it's somewhere out there, but I haven't found one yet. And I know I need to update - but our servers use 1.6.4 and that's what I mod in, I know plenty of modders that develop them for older versions. I'm basically having some trouble understanding how GUIs work and how to set them up. I tried it before but the tutorial was flawed or for an older version of something because I copied the code verbatim and there were a crap ton of errors that were unfixable (methods that were no longer existent, fields that had changed, etc). If I could just get a simple tutorial (for 1.6.4), I'd be very grateful. No rush of course, I know there are more pressing matters. Thank you for your time. 2. How would I go about making something that generated RF in my mod (after I've got the GUI stuff down, of course)? Thanks.
  8. For MikaXD's - You could set the Player speed back to default using an event of some sort, when the Player removes the boots. It's simple and I haven't tried it myself so I couldn't tell you how efficient or nonefficient it might be. For MrIbby's - I could be wrong, but I think there's a jump...thing in attributes too, or maybe in the 'capabilities' constructor. As I said, I'm about 95% sure I'm wrong, but I suppose it can't hurt to look, you never know. Also it helps to open the packages up in Minecraft and look directly for the type of file you want. It's helped me out dozens of times.
  9. Hey, any chance you could link to one for 1.6.4 as well, please? Having some trouble finding it.
  10. You're not a "noob", you're just learning, and that's okay. I've been modding for a year and I still forget simple stuff like that. People are too strict about this stuff these days, it's why so many people don't like to ask for help. If you stop and think about it though, more people would make more amazing mods if people were more helpful. I'm glad I helped ya out. It's always the simple stuff, trust me. Sometimes a change of location helps, such as posting it in Notepad/Pastebin, or asking about it at a forum. Another set of eyes is always good.
  11. Hey, no worries, I have a mod with a sword that shoots lightning on right-clicking. You can use it as a reference / base and change what you need, just don't make an exact copy of the item (which... would be hard anyway without the texture and other stuff anyway so lol). Anyways, the link is below. PM me if you have any questions. http://pastebin.com/TuqCUuD9 As for shooting fire, I'm sure there's a simple way but I'm having trouble getting it exactly right myself. I recommend looking into the EntityBlaze and EntityGhast files, and seeing how they do it.
  12. Thanks for the reply, and I'll look into that. Seems like Minecraft Forums are down right now though, according to that link, odd.
  13. Try starting over and looking up tutorials by wuppy29. His tutorials have helped me a lot.
  14. I'm having some issues with the Pulverizer recipes using NBT data in 1.6.4. This is the pastebin of my Recipes file: http://pastebin.com/niN7Saey The init() method is called in my main mod file, where everything is called from its respective reference file, and everything else on my mod alone works fine. However, when I add the pulverizer recipes, and load it in game, nothing happens. The pulverizer also had infinite power due to me having a Creative Energy Cell behind it. When I put iron ore in it, it worked; however, when I put my blocks/items in it, nothing happened. I asked around at the TE IRC chat, but no one could help me there because they were as perplexed as I was. This is the reference that I was/am using: http://www.teamcofh.com/index.php?page=api-information-for-modders I thought maybe at first I didn't have the updated version of my mod on my list, but I checked and the new stuff from my mod was there. It's just this one part that won't work. I read here in a topic earlier that I shouldn't need the actual API/src of Thermal Expansion itself, since this is purely NBT, but it's not working. One of the people in the IRC chat said his 'experiments' with the Crucible (which were very similar in fashion to what I'm doing with the pulverizer) were successful, and couldn't identify the problem. As I said there, I'm sure it's something simple, but I'm stumped. Any help would be greatly appreciated. Thank you. ::EDIT:: This is the Forge-Client-Loader-0 file: http://pastebin.com/KVvKdk7E It sends an IMCEvent/message, but it always says 0. It attempts to send '7 messages' to ThermalExpansion, but I'm guessing it doesn't receive them. Still at a loss, but I found out that much. Again, any help at all would be awesome. ::EDIT:: Well, this is really awkward to solve my own issue here... but I got help from someone else and I fixed it. Thanks anyway.
  15. In your Block's constructor, you need to use: this.setCreativeTab(CreativeTabs.tabBlock); There are of course other ways, but this is the method that I prefer.
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