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pollitoyeye

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Everything posted by pollitoyeye

  1. Forge 1.7 changed a lot and I couldn´t found how new Registrying System works. Any help about block, item and entity Registrying is welcome.
  2. Big fail, sorry, im just trying to help a little a friend, i know im so noob, thanks for all type of help.
  3. Using this public boolean onBlockActivated(World world, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) { if(!world.isRemote) { TileEntityPc t = (TileEntityPc) world.getBlockTileEntity(par2 +1, par3, par4); par5EntityPlayer.addChatMessage(TileEntityPc.visitor1); } return true; } But it says me that i have to change visitor to static. Where is the problem in this code?
  4. Used this TileEntityPc t = (TileEntityPc) world.getBlockTileEntity(par2 +1, par3, par4); but how do I use the variables?
  5. Hi, i made a block that stores variables in a tileentity so if i have another block how can i make it check the other block variable if is in x-1. For expample if i place the first block in x:0 y:10 z:0 thath has a variable j with the valor 4 and i place the second in x:-1 y:10 z:0 how can i make the second acces j valor?
  6. Every times it updates you are giving the entity the effect again.
  7. But 1 thing i dont understand, why the variable gets saved but it doesnt recognise thath im the player of the variable even with the same name...?
  8. Tried this public void sendChangeToServer(){ ByteArrayOutputStream bos = new ByteArrayOutputStream(; DataOutputStream outputStream = new DataOutputStream(bos); try { outputStream.writeInt(flag); outputStream.writeChars(visitor1); } catch (Exception ex) { ex.printStackTrace(); } Packet250CustomPayload packet = new Packet250CustomPayload(); packet.channel = "GenericRandom"; packet.data = bos.toByteArray(); packet.length = bos.size(); PacketDispatcher.sendPacketToServer(packet); } but also not working ;(
  9. First of all i recommend you to view tutorials about nbt tags to store the information of the furnace and the second thing is learning how to make a GUI, with that and time you can do it.
  10. I have the following code, and its supposed that once a person interacts with the blocks nobody more can, all works great but when i close the world and open it again, the person with the same name of the variable cant open it. package Yourmod; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; public class TileEntityPc extends TileEntity { String visitor1="none"; int flag = 0; public void processActivate(EntityPlayer par5EntityPlayer, World world, int par2, int par3, int par4) { [color=red] if (this.visitor1 == "none") { this.visitor1=par5EntityPlayer.getEntityName(); }[/color] //comprueba si el bloque contiguo es la bandera encendida. Ejemplo con dirt if (world.getBlockId(par2 -1, par3, par4) == Block.glowStone.blockID) { [color=red] if (this.visitor1 == par5EntityPlayer.getEntityName()){[/color] //aqui comprobamos si el jugador tiene la bandera, en este caso lo hago con un diamante. if( par5EntityPlayer.inventory.getStackInSlot(par5EntityPlayer.inventory.currentItem) != null) { String item = par5EntityPlayer.inventory.getStackInSlot(par5EntityPlayer.inventory.currentItem).toString(); String check = new ItemStack(Item.diamond).toString(); if( item.equals(check) ) { // si tiene el diamante flag = flag + 1; par5EntityPlayer.addChatMessage("You stored the flag."); par5EntityPlayer.addChatMessage("Captured flags: " + flag); par5EntityPlayer.inventory.consumeInventoryItem(Item.diamond.itemID); world.notifyBlockChange(xCoord, yCoord, zCoord, 2); if (flag == 10) { //Aqui te daria l0 pokeballs par5EntityPlayer.addChatMessage("You have obtained 10 Pokeballs"); } if (flag == 50) { //Aqui te daria el pal pad par5EntityPlayer.addChatMessage("You have obtained a Pal Pad"); } if (flag == 100) { //Aqui te daria 5 caramelos raros par5EntityPlayer.addChatMessage("You have obtained 5 Rare Candy"); } if (flag == 200) { //Aqui te daria el mapa del subsuelo par5EntityPlayer.addChatMessage("You have obtained The Underground Map"); } if (flag == 500) { //Aqui te daria unna masterball par5EntityPlayer.addChatMessage("You have obtained a Masterball"); } if (flag == 1000) { //Aqui te daria el rango platino par5EntityPlayer.addChatMessage("Congratulations, you have reached the Platinum Flag"); } } } else { // si no lo tiene par5EntityPlayer.addChatMessage("Welcome back " + this.visitor1); par5EntityPlayer.addChatMessage("Captured flags: " + flag); world.notifyBlockChange(xCoord, yCoord, zCoord, 2); if (flag < 10){ par5EntityPlayer.addChatMessage("Next reward: 10 Pokeballs (10 flags)"); } else { if (flag < 50){ par5EntityPlayer.addChatMessage("Next reward: Pal Pad (50 flags)"); } else { if (flag < 100){ par5EntityPlayer.addChatMessage("Next reward: 5 Rare Candy (100 flags)"); } else{ if (flag < 200){ par5EntityPlayer.addChatMessage("Next reward: Underground Map (200 flags)"); } else { if (flag < 500){ par5EntityPlayer.addChatMessage("Next reward: Masterball (500 flags)"); } else{ if (flag < 1000){ par5EntityPlayer.addChatMessage("Next reward: Plantinum Flag (1000 flags)"); } else { par5EntityPlayer.addChatMessage("Next reward: None"); } } } } } } } } else{ par5EntityPlayer.addChatMessage("Welcome to the " + this.visitor1 + " PC´s"); par5EntityPlayer.addChatMessage("Captured flags: " + flag); world.notifyBlockChange(xCoord, yCoord, zCoord, 2); } } else { par5EntityPlayer.addChatMessage("Systems are disabled"); } } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); this.visitor1 = nbt.getString("visitor1"); this.flag = nbt.getInteger("flag"); } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); nbt.setString("visitor1", visitor1); nbt.setInteger("flag", flag); } } Thx for your help
  11. I need to use more than 16 but the link doesnt works for me
  12. I´ve created a block and I dont know how to make thath if I put two blocks of this type both have independent variables and when clossing the game, both variables get saved to load them again when loading the world. At the moment I have this code: public class block2 extends Block { private int i = 0; public block2(int id, Material Material) { super(id, Material); } public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) { if (!par1World.isRemote) { this.i = (this.i) + 1; par5EntityPlayer.addChatMessage("Numero de banderas obtenidas hasta el momento: " + i); return true; } return false; } } The variable I want to do is i
  13. Didnt understand you, how would the code be like?=
  14. Hi, i made the following code, how can i make thath once is activated controlls get inverted for 50 seconds. So pressing w you will go downwards and with the d you will go to the left. public class trampa extends Block { public trampa(int id, Material Material) { super(id, Material); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { float f = 0.125F; return AxisAlignedBB.getAABBPool().getAABB((double)par2, (double)par3, (double)par4, (double)(par2 + 1), (double)((float)(par3 + 1) - f), (double)(par4 + 1)); } /** * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity */ public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) { if (par5Entity instanceof EntityPlayer) { //here goes the acction } } } Thx very much, and sorry for my bad english.
  15. I´ve tried the following code for making a block pull away the players, but it also works with the other entitys. How can i make it work only in players?. Thx public class trampa extends Block { public trampa(int id, Material Material) { super(id, Material); } /** * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been * cleared to be reused) */ public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) { float f = 0.125F; return AxisAlignedBB.getAABBPool().getAABB((double)par2, (double)par3, (double)par4, (double)(par2 + 1), (double)((float)(par3 + 1) - f), (double)(par4 + 1)); } /** * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity */ public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5EntityPlayer) { par5EntityPlayer.motionX *= -10D; par5EntityPlayer.motionZ *= -10D; } }
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