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Is there a way to change skylight?
Is there a way to change how much light is coming from the sky (Sun/Moon). I'd like to make full moons brighter than new in a sort of oscillating pattern.
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Updating an item inside of a chest?
The onUpdate() method is called when an item is in a players inventory. Is there a way to make said item update inside of a chest?
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[1.6.4]Effects On Collision With Custom Block Help?
Put your code into the "onEntityCollidedWithBlock" method
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Event for Entities getting healed
The best i could think of is to check to players potion effects in the onUpdate event than cut the duration of the potion in half
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[1.6.4]Making a mob not take fall damage?
Add and "@Override" the "attackEntityFrom" method to check for fall damage and then dont apply it.
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Block that hurts hostile mobs but not the player or passive mobs?
Change EntityLiving to EntityMob, after the instanceof
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[1.7.2]Spawning vanilla mobs
Ya that worked but is there a way to get them to spawn regardless of biome, other than putting every single biome in there?
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[1.7.2]Spawning vanilla mobs
But if there is nothing there its supposed to spawn them regardless of biome. Correct?
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[1.7.2]Spawning vanilla mobs
I'm trying to have cave-spiders spawn anywhere, i don't get a crash-error but they just don't spawn Here's the line I'm using in the pre-int: EntityRegistry.addSpawn(EntityCaveSpider.class, 10, 1, 2, EnumCreatureType.monster); am i doing something wrong?
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[1.7.2]Disable Controls
Thanks this helps alot
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[1.7.2]Disable Controls
Is there any possible way to take control away form the player?
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