Jump to content

cjburkey01

Members
  • Posts

    13
  • Joined

  • Last visited

Converted

  • Gender
    Undisclosed
  • Personal Text
    I am new!

cjburkey01's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. Did you have the "new" loading screen on? This is still an issue.
  2. Please don't use the mods folder... The libs folder is there for a reason. I'd do it like this: Place the jars into the libs/ folder rerun gradlew setupDecompWorkspace (or gradlew setupDevWorkspace if you don't want the MC source). It'll automatically add the jars inside the libs/ folder as libraries. No need to download anything... If you've set up ForgeGradle correctly, the conf dir is C:\Users\[YOUR_USERNAME]\.gradle\caches\minecraft\net\minecraftforge\forge\[YOUR_FORGE_VERSION]\unpacked\conf (Windows path, other OS may differ) PS: If you're feeling really fancy and know your way around the build.gradle script, add CCC and NEI as dependencies: https://github.com/SanAndreasP/TurretModRebirth/blob/master/build.gradle#L25-L27 https://github.com/SanAndreasP/TurretModRebirth/blob/master/build.gradle#L83-L85 and rerun the gradlew setupDecomp/DevWorkspace command with the --refresh-dependencies parameter, like gradlew setupDecompWorkspace --refresh-dependencies ... effectively skipping Step 1 and 2. PPS: A nice fact about CCC: It automatically decompiles any mod dropped inside the libs/ (or mods/) folder, very useful if you want to do compatibility stuff for a mod and you don't have any source for it available. The unpacked folder no longer exists. What should I do then?
  3. So @Mod(name = _V.name, modid = _V.modid, version = _V.version, dependencies = "before:*") should work?
  4. So, in build.gradle, I put dependencies { before: * }
  5. I know, but the mod I'm working on is different, I just want my mod to load before any others, or atleast before most of them. The other thing is the modpack I use requires optifine, if it doesn't have it, it crashes. And optifine blocks the new loading screen.
  6. No, the mod is somewhat like a debug mod. It shows what stage the game is in while loading. I just need my mod to load first. It's mainly for testing a private modpack I'm working on.
  7. The title pretty much says all. I want my mod to load first because it shows loading progress. How would I do this?
  8. Nevermind, just got deeper in the rules, I am using Java 8 , but why is it only one one workspace and no another?
  9. [15:22:24] [main/ERROR] [LaunchWrapper]: Unable to launch java.util.ConcurrentModificationException at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901) ~[?:1.8.0_20-ea] at java.util.ArrayList$Itr.remove(ArrayList.java:865) ~[?:1.8.0_20-ea] at net.minecraft.launchwrapper.Launch.launch(Launch.java:117) [launchwrapper-1.9.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?] YEAH, erm, forge suddenly started doing this in eclipse? Why, can it be fixed. I've tried reinstalling Java, and deleting and reinstalled forge. One thing, I have another workspace, it works fine. It's only this one, even though they're on the same version, and they both are clean installs WTF Forge??
  10. Sam exact error. What does that number mean?
  11. So, I downloaded the forge source version 9.11.1.964 to be surprised that it has changed alot. I just wanted to know; "How do I use this?" So, please help me figure out how to use it
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.