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Texenox

Forge Modder
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Everything posted by Texenox

  1. I don't even keep my code in a maven repo. My mods are not open source.
  2. Call me really curious, I am indeed. I want to know how you guys would prefer the layout of your Forge 1.7.2 modding workspace. What I have is a regular workspace set up for IntelliJ IDEA, but with any credits, license and readme files in an extra folder called "reference", and I deleted the gradlew file that does not correspond to my Operating System. What about you guys?
  3. Ah, there we go. Thanks!
  4. So what would it look like, then?
  5. Okay, I understand that modders have to include their own WorldGenNetherMinable class when making Nether ores. But then... how does nether quartz ore generate?
  6. Ah, I think I get it. And it was 23 minutes, at least. Close, but not exactly.
  7. Also, BUMP.
  8. As in, change the mod id variable in @Instance to the mod id of the other mod?
  9. Description: Initializing game java.lang.IllegalArgumentException: Can not set static com.tiexex.emeraldnquartz.EmeraldNQuartz field com.tiexex.emeraldnquartz.EmeraldNQuartz.instance to com.tiexex.smiley.SmileyGemMod at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(UnsafeFieldAccessorImpl.java:164) at sun.reflect.UnsafeFieldAccessorImpl.throwSetIllegalArgumentException(UnsafeFieldAccessorImpl.java:168) at sun.reflect.UnsafeStaticObjectFieldAccessorImpl.set(UnsafeStaticObjectFieldAccessorImpl.java:79) at java.lang.reflect.Field.set(Field.java:741) at cpw.mods.fml.common.FMLModContainer.parseSimpleFieldAnnotation(FMLModContainer.java:430) at cpw.mods.fml.common.FMLModContainer.processFieldAnnotations(FMLModContainer.java:361) at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:516) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119) at cpw.mods.fml.common.Loader.loadMods(Loader.java:484) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:201) at net.minecraft.client.Minecraft.startGame(Minecraft.java:564) at net.minecraft.client.Minecraft.run(Minecraft.java:934) at net.minecraft.client.main.Main.main(Main.java:112) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.intellij.rt.execution.application.AppMain.main(AppMain.java:120)
  10. No, as in the extra FEATURES require that mod. It works standalone, but has features that activate when the other mod is loaded. I have an if(Loader.isModLoaded()) statement that detects that mod, but the crash says something about a static instance of the other mod.
  11. Bump.
  12. Okay, so I am trying to add something in my mod that does not depend on the other, but requires the other to be loaded. I get a crash error about a static instance of the other mod.
  13. Well, that fixed it. Thread LOCKED.
  14. ALRIGHT, HOLD YOUR HORSES. I'll see if that works.
  15. Uhm... I go into the out folder in my workspace and put those class files into a zip package. Mods still work as zip files. Could this be because I have to actually run the edited code before packaging?
  16. It shouldn't be, I mean it's referencing the line you would normally add to put the item into a creative tab, and that's not even there.
  17. Have you even read what the error WAS? Plus, it isn't missing anything.
  18. For some reason, when I have compiled my mod for 1.7.2 with build 10.12.0.1047 and put it in my mods folder in my game, I get this crash: Here's the thing, however: THERE IS NO CODE THAT IS BOUND TO ERROR ANYWHERE. HOOOOWWWW???
  19. Which mods do you have installed?
  20. Did I mention that this only happens on full screen?
  21. I have the latest Forge build installed (10.12.0.1039), and I seem to be encountering a slight visual bug with the font during loading screens. During world generation and exiting, the text experiences what I can only describe as a strongly pixelated blur. Can anyone else vouch for this?
  22. There's proof for it in an FMLModDisabledEvent class where the FMLInitializationEvent is, and as a value used by the @Mod annotation.
  23. http://24.media.tumblr.com/tumblr_m6rj3dUvAg1rx95fwo1_400.gif[/img]
  24. That was probably the best thing I ever read regarding this.
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