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Texenox

Forge Modder
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Everything posted by Texenox

  1. Read the javadoc for EventHandler and initialization events. You must register configs, proxy renderers, items and blocks in preInit.
  2. Nice mods! Keep it up!
  3. Where see you the "****"? And what did you mean with "Underscore, space, numbersign, numbersign?"? The four asterisks were meant to censor a swear, they were not in the code.
  4. I think it might be.
  5. BlockID is no longer used. Just remove the blockID constant.
  6. Disabling mods isn't fully implemented yet. The value for @Mod, canBeDeactivated, is added, but the class for the FMLModDisabledEvent is currently empty.
  7. I know, I know. It would take a while for this to be implemented fully, I just want to see if you guys are on board with it. It would be nice for programmers specializing in different Java-based programming languages to have Forge work under different programming languages. I don't mean the completely different ones like Python or C, but the ones based on Java, like Groovy or Deesel. We already have Scala, after all! I don't suggest we do this RIGHT NOW, but I just wanted to put it out as a suggestion.
  8. Alright, I'll try. The downside to that, however, is that Saros isn't available for IDEA from my understanding. Is it? EDIT: It is. Welp, I'm switching immediately to IDEA then.
  9. I try to create a Scala object, but nothing along the lines of that works. The prompt will not let me finish and the error at the top always says at the end 'Minecraft is not a Scala project'. When importing an existing scala file (ForgeMultipart, for example), virtually the entirety of the file is flooded with errors.
  10. I have done exactly that, all along. When I try configuring my project to support Scala code, however, nothing happens and there is still no Scala nature.
  11. Is there anything to work with Eclipse?
  12. Do you have an en_US Lang file?
  13. I keep trying to Add Scala Nature to the Minecraft project, but it is never added. I keep trying and trying and trying, but it never works. Is this a bug or something?
  14. No, I don't want to declare dependencies, I want my mod to be in its simple state when the other mods aren't loaded, but when those other mods are loaded, I want to make it so that extensions for those mods only load up then.
  15. Okay, I think this is slightly easier for me to understand, but I may need some example code of this to clarify.
  16. Would it be okay if you were to add source code for me to clarify? Sorry, it's just that I couldn't get my head around that. I know how interfaces work, but...
  17. I want to create an extension for my mod that requires another mod, but I don't want to have to make separate mods that add that functionality. So instead, I want to integrate that extension in the main mod, but make it so that it fires when that mod is installed alongside. Any ideas?
  18. Ever heard of modpacks?
  19. That one came because of boredom. I have many ideas for the Smiley Gem Mod however.
  20. [glow=blue,2,300]TXX's Mods[/glow] Hi! I'm TXX, and I'm an aspiring modder! This is my first time making mods, and so far I have made FOUR. I'm quite happy with the result! Smiley Gem Mod (Latest version: 1.4 for MC1.7.2) Mystik Ores Mod (Latest Version: 1.0.0 for MC1.6.2) Barrier (Latest Version: Release for MC1.7.2) Craftable Stained Glass Panes (Latest Version: Release_01 for 1.7.2) More mods coming soon! © TXX59 2013. All Rights Reserved This mod is copyright and the intellectual property of TXX59 (I am not putting in my actual name for privacy reasons). It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission from me. Any attempts to make money off my mod are strictly forbidden. Use of my mod on any other website or as a part of any public display is strictly prohibited, and a violation of copyright unless given permission by me.
  21. Mkay...
  22. Ummm... I'm not the guy who suggested the C# support.
  23. Also, what if we could use JNBridge?
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