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mm4cc

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    January 8, 2014
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    November 10, 2015

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About mm4cc

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  1. mm4cc

    Built-in support for unique config files for each world

    mm4cc replied to mm4cc's topic in Suggestions

    Ok, I think I understand where you are coming from LexManos: there is not a standard way of dealing with configs in forge. I might try to make a library for unique configs per world, but I doubt there would be much adoption. One can dream though.
    • October 13, 2014
    • 12 replies
  2. mm4cc

    Built-in support for unique config files for each world

    mm4cc replied to mm4cc's topic in Suggestions

    Hey LexManos, thanks for replying! I understand if you think this shouldn't be added, I agree modders have the tools to implement this for their mods already. The thing is, if a modder doesn't implement this for their mod there is no way for a player to have separate configs for separate worlds. If the default forge behavior changed to having configs be saved for each world players would not have to worry about modders not implementing this feature. If I was a better / more confident programmer I would whip something up myself, and I understand that this is by no means a high priority addition to Forge, I just want to put the idea out there.
    • October 11, 2014
    • 12 replies
  3. mm4cc

    Built-in support for unique config files for each world

    mm4cc posted a topic in Suggestions

    As far as I am aware, right now for each installation of minecraft forge only supports a global config file for each mod. Each world will have to use the same config settings since there is only a 'global' config file for each mod. With the implementation of the config gui for forge mods, I think it would be a good idea if on the world creation screen there was a button that would take us to the mod config guis. We could then adjust the config settings for each mod to our liking and these settings would be saved specifically to the world we created. This would allow us to have different worlds with different settings. I now this is possibly to do currently, but it requires a lot work for each modder and there isn't a standard way to handle it.
    • October 10, 2014
    • 12 replies
  4. mm4cc

    ItemStack sensitive version of getItemEnchantability

    mm4cc replied to mm4cc's topic in Suggestions

    I see that this has been added in the 10.13.0.1203 version of forge. Thanks porcariadagata!
    • August 12, 2014
    • 1 reply
  5. mm4cc

    ItemStack sensitive version of getItemEnchantability

    mm4cc posted a topic in Suggestions

    Is there a reason why we don't have an ItemStack sensitive version of Item's getItemEnchantability method? Almost all other item properties can be determined with NBT tags through itemStack sensitive versions methods, but for some reason there is no ItemStack sensitive version of getItemEnchantability.
    • August 4, 2014
    • 1 reply
  6. mm4cc

    exceptions thrown during gradle builds using git sources

    mm4cc replied to libarclite's topic in ForgeGradle

    I am getting this error too.
    • January 15, 2014
    • 3 replies
  7. mm4cc

    Model loader with animation support

    mm4cc replied to Hea3veN's topic in General Discussion

    I am very interested in this project. Please keep us updated!
    • January 8, 2014
    • 3 replies
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