T3ctonic
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Everything posted by T3ctonic
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[1.8.9] gradlew setupDecompWorkspace error "decompileMc"
T3ctonic replied to T3ctonic's topic in Modder Support
Well thanks you, guess youtube videos are not the best to follow(and they said that was a 64 bit one). Would you mind directing me to the 64bit version? -
[1.8.9] gradlew setupDecompWorkspace error "decompileMc"
T3ctonic replied to T3ctonic's topic in Modder Support
If I am correct it would be one of the environmental variables Variable Name: JAVA_HOME Variable Value: C:\Program Files (x86)\Java\jdk1.8.0_74 -
[1.8.9] gradlew setupDecompWorkspace error "decompileMc"
T3ctonic replied to T3ctonic's topic in Modder Support
Well the problem still persists, so I am unsure on what to do. -
[1.8.9] gradlew setupDecompWorkspace error "decompileMc"
T3ctonic replied to T3ctonic's topic in Modder Support
I am using 64 bit. -
[1.8.9] gradlew setupDecompWorkspace error "decompileMc"
T3ctonic replied to T3ctonic's topic in Modder Support
I have 24 Gigs of RAM, so I presume so. -
[1.8.9] gradlew setupDecompWorkspace error "decompileMc"
T3ctonic replied to T3ctonic's topic in Modder Support
I tried to change the DEAFULT_JVM_OPTS= in the .bat but then cmd tells me that "error occurred during initialization of VM" and "Could not reserve enough space for 4096000KB object heap" -
[1.8.9] gradlew setupDecompWorkspace error "decompileMc"
T3ctonic replied to T3ctonic's topic in Modder Support
When doing this it says this: * What went wrong: Unable to start daemon process. -
I was trying to setup gradle and this error occurred when I ran this command line "gradlew setupDecompWorkspace eclipse" This is the result of a --stacktrace: http://pastebin.com/e0FUVyPx Thanks, ~ T3ctonic
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Well I assume what I have done is wrong if you could try and correct me using my code it would be appreciated or just point out where I went wrong thanks P.S its 2 AM for me
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Well the title basically says it all Entity Class
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I was wandering if anyone knew a tutorial or how to make a block with a working invetory like a furnace/macerator so it runs on a certain fuel to cook a certain item.
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I have made a food and put the texture in the right folder but It dosent load!!! Main Code public static Item EnergyBrick = new EnergyBrick(2119, 12, false).setUnlocalizedName("EnergyBrick"); And what it shows in game
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[1.6.4] Can someone help with this crash I am getting
T3ctonic replied to T3ctonic's topic in Modder Support
Thanks -
[1.6.4] Can someone help with this crash I am getting
T3ctonic replied to T3ctonic's topic in Modder Support
GameRegistry.addRecipe(new ItemStack(PureEnergyPickaxe, 1), new Object [] { "***", "LXD", " X ", 'X', Item.stick, '*', PureEnergy, 'L', LiteEnergyPickaxe, 'D', DarkEnergyPickaxe }); GameRegistry.addRecipe(new ItemStack(PureEnergySword, 1), new Object [] { "L*D", " * ", " X ", 'X', Item.stick, '*', PureEnergy, 'L', LiteEnergySword, 'D', DarkEnergySword }); GameRegistry.addRecipe(new ItemStack(PureEnergyShovel, 1), new Object [] { "L*D", " X ", " X ", 'X', Item.stick, '*', PureEnergy, 'L', LiteEnergyShovel, 'D', DarkEnergyShovel }); GameRegistry.addRecipe(new ItemStack(PureEnergyAxe, 1), new Object [] { "D**", "LX*", " X ", 'X', Item.stick, '*', PureEnergy, 'D', DarkEnergyAxe, 'L', LiteEnergyAxe }); GameRegistry.addRecipe(new ItemStack(PureEnergyAxe, 1), new Object [] { "**L", "*", " X ", 'X', Item.stick, '*', PureEnergy, 'D', DarkEnergyAxe, 'L', LiteEnergyAxe }); GameRegistry.addRecipe(new ItemStack(PureEnergyHoe, 1), new Object [] { "**L", "DX ", " X ", 'X', Item.stick, '*', PureEnergy, 'L', LiteEnergyHoe, 'D', DarkEnergyHoe }); GameRegistry.addRecipe(new ItemStack(PureEnergyHoe, 1), new Object [] { "D**", " XL", " X ", 'X', Item.stick, '*', PureEnergy, LiteEnergyHoe, 'D', DarkEnergyHoe }); GameRegistry.addRecipe(new ItemStack(PureEnergy, 3), new Object [] { "**X", "*DX", "*XX", 'X', DarkEnergy, '*', LiteEnergy, 'D', Item.diamond }); GameRegistry.addRecipe(new ItemStack(PureEnergy, 3), new Object [] { "*XX", "*DX", "**X", 'X', DarkEnergy, '*', LiteEnergy, 'D', Item.diamond }); GameRegistry.addRecipe(new ItemStack(PureEnergyBlock, 1), new Object [] { "XXX", "XXX", "XXX", 'X', PureEnergy, }); GameRegistry.addRecipe(new ItemStack(DarkEnergyPickaxe, 1), new Object [] { "***", " X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(DarkEnergySword, 1), new Object [] { " * ", " * ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(DarkEnergyShovel, 1), new Object [] { " * ", " X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(DarkEnergyAxe, 1), new Object [] { "** ", "*X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(DarkEnergyHoe, 1), new Object [] { "** ", " X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(LiteEnergyPickaxe, 1), new Object [] { "***", " X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(LiteEnergySword, 1), new Object [] { " * ", " * ", " X ", 'X', Item.stick, '*', LiteEnergy }); GameRegistry.addRecipe(new ItemStack(LiteEnergyShovel, 1), new Object [] { " * ", " X ", " X ", 'X', Item.stick, '*', LiteEnergy }); GameRegistry.addRecipe(new ItemStack(LiteEnergyAxe, 1), new Object [] { "** ", "*X ", " X ", 'X', Item.stick, '*', LiteEnergy }); GameRegistry.addRecipe(new ItemStack(LiteEnergyHoe, 1), new Object [] { "** ", " X ", " X ", 'X', Item.stick, '*', LiteEnergy }); -
http://pastebin.com/WyLbXFdh
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You Said you were following a tutorial I am interested to know which one it was so if you could link it to me it would be greatly appreciated
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[1.6.4][SOLVED] Trying To Randomly Generate Floating Object
T3ctonic replied to T3ctonic's topic in Modder Support
Thank You, also I am using this as a leaning experience -
[1.6.4][SOLVED] Trying To Randomly Generate Floating Object
T3ctonic replied to T3ctonic's topic in Modder Support
Here ya go http://postimg.org/image/dsr5buet9/ -
[1.6.4][SOLVED] Trying To Randomly Generate Floating Object
T3ctonic replied to T3ctonic's topic in Modder Support
This Is the error http://postimg.org/image/8cra1yva3/ -
[1.6.4][SOLVED] Trying To Randomly Generate Floating Object
T3ctonic replied to T3ctonic's topic in Modder Support
The code is returning errors at world,chunkX*,chunkZ* and random also does this go in my main file or the ore generation file -
[1.6.4][SOLVED] Trying To Randomly Generate Floating Object
T3ctonic replied to T3ctonic's topic in Modder Support
Yes that seems as it would work also i want to set it so that i could only generate once or twice in my custom biome, I have only started coding recently could you perhaps show me a example of that method -
[1.6.4][SOLVED] Trying To Randomly Generate Floating Object
T3ctonic replied to T3ctonic's topic in Modder Support
If Anyone could do a Example of the code I would require it would be very helpful -
[1.6.4][SOLVED] Trying To Randomly Generate Floating Object
T3ctonic replied to T3ctonic's topic in Modder Support
Would This Work I am Just Testing package Eclipse7.MysticEnergies.OreWorldGeneration; import java.util.Random; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.chunk.IChunkProvider; import cpw.mods.fml.common.IWorldGenerator; public class DarkOreWorldGenerator implements IWorldGenerator { @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { world.setBlock(chunkX*16 + random.nextInt(16), 100, chunkZ*16 + random.nextInt(16), 5); world.setBlock(chunkX*17 + random.nextInt(17), 100, chunkZ*17 + random.nextInt(17), 5); world.setBlock(chunkX*18+ random.nextInt(18), 100, chunkZ*18 + random.nextInt(18), 5);{ BiomeGenBase b = world.getBiomeGenForCoords(chunkX, chunkZ); if(b.biomeName.equals("FallenDarkEnd")) { } } } } And Then The Main Code package Eclipse7.MysticEnergies.common; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.EnumToolMaterial; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.chunk.IChunkProvider; import net.minecraftforge.common.EnumHelper; import Eclipse7.MysticEnergies.OreWorldGeneration.DarkOreWorldGenerator; import Eclipse7.MysticEnergies.biomegenbase.FallenDarkEnd; import Eclipse7.MysticEnergies.block.BlockDarkEnergyOre; import Eclipse7.MysticEnergies.block.BlockPureEnergyBlock; import Eclipse7.MysticEnergies.creativetabs.TabMysticEnergies; import Eclipse7.MysticEnergies.item.ItemDarkEnergy; import Eclipse7.MysticEnergies.item.ItemDarkEnergyAxe; import Eclipse7.MysticEnergies.item.ItemDarkEnergyHoe; import Eclipse7.MysticEnergies.item.ItemDarkEnergyPickaxe; import Eclipse7.MysticEnergies.item.ItemDarkEnergyShovel; import Eclipse7.MysticEnergies.item.ItemDarkEnergySword; import Eclipse7.MysticEnergies.item.ItemLiteEnergy; import Eclipse7.MysticEnergies.item.ItemPureEnergy; import Eclipse7.MysticEnergies.item.ItemPureEnergyAxe; import Eclipse7.MysticEnergies.item.ItemPureEnergyHoe; import Eclipse7.MysticEnergies.item.ItemPureEnergyPickaxe; import Eclipse7.MysticEnergies.item.ItemPureEnergyShovel; import Eclipse7.MysticEnergies.item.ItemPureEnergySword; import Eclipse7.MysticEnergies.placeholder.MysticEnergiesPlaceHolder; import cpw.mods.fml.common.IWorldGenerator; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid = "Mystic Energies", name = "Mystic Energies", version = "0.1 Alpha") public class MysticEnergies { //EnumToolMaterial public static EnumToolMaterial toolPureEnergy = EnumHelper.addToolMaterial("PUREENERGY", 3, 5000, 50.0F, 40.0F, 60); public static EnumToolMaterial toolDarkEnergy = EnumHelper.addToolMaterial("DARKENERGY", 2, 2000, 15.0F, 20.0F, 30); public static EnumToolMaterial toolLiteEnergy = EnumHelper.addToolMaterial("LITEENERGY", 2, 2000, 15.0F, 20.0F, 30); //Registrations public static BiomeGenBase FallenDarkEnd = new FallenDarkEnd(61).setBiomeName("Fallen Dark End").setMinMaxHeight(0.2F, 1F); public static CreativeTabs TabMysticEnergies = new TabMysticEnergies(CreativeTabs.getNextID(), "Mystic Energies"); public static Item PureEnergyPickaxe = new ItemPureEnergyPickaxe(2100, toolPureEnergy).setUnlocalizedName("PureEnergyPickaxe"); public static Item PureEnergySword = new ItemPureEnergySword(2101, toolPureEnergy).setUnlocalizedName("PureEnergySword"); public static Item PureEnergyShovel = new ItemPureEnergyShovel(2102, toolPureEnergy).setUnlocalizedName("PureEnergyShovel"); public static Item PureEnergyAxe = new ItemPureEnergyAxe(2103, toolPureEnergy).setUnlocalizedName("PureEnergyAxe"); public static Item PureEnergyHoe = new ItemPureEnergyHoe(2104, toolPureEnergy).setUnlocalizedName("PureEnergyHoe"); public static Block DarkEnergyOre = new BlockDarkEnergyOre(1100, Material.rock).setUnlocalizedName("DarkEnergyOre"); public static Item DarkEnergy = new ItemDarkEnergy(2105).setUnlocalizedName("DarkEnergy"); public static Item LiteEnergy = new ItemLiteEnergy(2106).setUnlocalizedName("LiteEnergy"); public static Item PureEnergy = new ItemPureEnergy(2107).setUnlocalizedName("PureEnergy"); public static Block PureEnergyBlock = new BlockPureEnergyBlock(2108, Material.iron).setUnlocalizedName("PureEnergyBlock"); public static Item DarkEnergyPickaxe = new ItemDarkEnergyPickaxe(2109, toolDarkEnergy).setUnlocalizedName("DarkEnergyPickaxe"); public static Item DarkEnergySword = new ItemDarkEnergySword(2110, toolDarkEnergy).setUnlocalizedName("DarkEnergySword"); public static Item DarkEnergyShovel = new ItemDarkEnergyShovel(2111, toolDarkEnergy).setUnlocalizedName("DarkEnergyShovel"); public static Item DarkEnergyAxe = new ItemDarkEnergyAxe(2112, toolDarkEnergy).setUnlocalizedName("DarkEnergyAxe"); public static Item DarkEnergyHoe = new ItemDarkEnergyHoe(2113, toolDarkEnergy).setUnlocalizedName("DarkEnergyHoe"); public static DarkOreWorldGenerator worldGen = new DarkOreWorldGenerator(); public void load(FMLInitializationEvent evt) { GameRegistry.registerWorldGenerator(worldGen);} public static Item MysticEnergiesPlaceHolder = new MysticEnergiesPlaceHolder(2999).setUnlocalizedName("MysticEnergiesPlaceHolder"); //World Generation public MysticEnergies() { GameRegistry.addBiome(FallenDarkEnd); GameRegistry.registerBlock(DarkEnergyOre, "Dark Energy Ore"); LanguageRegistry.addName(PureEnergyPickaxe, "Pure Energy Pickaxe"); LanguageRegistry.addName(PureEnergySword, "Pure Energy Sword"); LanguageRegistry.addName(PureEnergyShovel, "Pure Energy Shovel"); LanguageRegistry.addName(PureEnergyAxe, "Pure Energy Axe"); LanguageRegistry.addName(PureEnergyHoe, "Pure Energy Hoe"); LanguageRegistry.addName(DarkEnergyOre, "Dark Energy Ore"); LanguageRegistry.addName(DarkEnergy, "Dark Energy"); LanguageRegistry.addName(PureEnergy, "Pure Energy"); LanguageRegistry.addName(LiteEnergy, "Lite Energy"); LanguageRegistry.addName(PureEnergyBlock, "Pure Energy Block"); LanguageRegistry.addName(DarkEnergyPickaxe, "Dark Energy Pickaxe"); LanguageRegistry.addName(DarkEnergySword, "Dark Energy Sword"); LanguageRegistry.addName(DarkEnergyShovel, "Dark Energy Shovel"); LanguageRegistry.addName(DarkEnergyAxe, "Dark Energy Axe"); LanguageRegistry.addName(DarkEnergyHoe, "Dark Energy Hoe"); LanguageRegistry.addName(MysticEnergiesPlaceHolder, "Mystic Energies"); GameRegistry.addRecipe(new ItemStack(PureEnergyPickaxe, 1), new Object [] { "***", " X ", " X ", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergySword, 1), new Object [] { " * ", " * ", " X ", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergySword, 1), new Object [] { "* ", "* ", "X ", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergySword, 1), new Object [] { " *", " *", " X", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergyShovel, 1), new Object [] { " * ", " X ", " X ", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergyShovel, 1), new Object [] { "* ", "X ", "X ", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergyShovel, 1), new Object [] { " *", " X", " X", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergyAxe, 1), new Object [] { " **", " X*", " X ", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergyAxe, 1), new Object [] { "** ", "*X ", " X ", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergyHoe, 1), new Object [] { "** ", " X ", " X ", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergyHoe, 1), new Object [] { " **", " X ", " X ", 'X', Item.stick, '*', PureEnergy }); GameRegistry.addRecipe(new ItemStack(PureEnergy, 3), new Object [] { "**X", "*DX", "*XX", 'X', DarkEnergy, '*', LiteEnergy, 'D', Item.diamond }); GameRegistry.addRecipe(new ItemStack(PureEnergy, 3), new Object [] { "*XX", "*DX", "**X", 'X', DarkEnergy, '*', LiteEnergy, 'D', Item.diamond }); GameRegistry.addRecipe(new ItemStack(PureEnergyBlock, 1), new Object [] { "XXX", "XXX", "XXX", 'X', PureEnergy, }); GameRegistry.addRecipe(new ItemStack(DarkEnergyPickaxe, 1), new Object [] { "***", " X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(DarkEnergySword, 1), new Object [] { " * ", " * ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(DarkEnergyShovel, 1), new Object [] { " * ", " X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(DarkEnergyAxe, 1), new Object [] { "** ", "*X ", " X ", 'X', Item.stick, '*', DarkEnergy }); GameRegistry.addRecipe(new ItemStack(DarkEnergyHoe, 1), new Object [] { "** ", " X ", " X ", 'X', Item.stick, '*', DarkEnergy }); } } -
[1.6.4][SOLVED] Trying To Randomly Generate Floating Object
T3ctonic replied to T3ctonic's topic in Modder Support
There are no visible attempts I have removed them as it didn't work, I would like to know how to do it because I couldn't work it out -
[1.6.4][SOLVED] Trying To Randomly Generate Floating Object
T3ctonic replied to T3ctonic's topic in Modder Support
Main File