Jacky2611
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Everything posted by Jacky2611
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What version of forge are you using? Are you even using forge? What OS? gradle/not gradle What Minecraft version ... And have you ever used java before?
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What? Do you want to know what a fingerprint scanner is or how to code one?
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So i am not the only one with a door piston problem. Has someone already found a fix for this?
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so you checked for isOpaqueBlock and placed pistons, toches... after normal blocks? Should have came up with this on my own...
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So item and block ids are auto created and dimensionIds are not??? And is there any way (without external save file) to load the new dimensions in the init at a reboot?
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nextaAvailableDim sounds good... But the last time i coded a dimension (was before i learned java, version 1.3 or 1.4) i had to register something like a dimension id. Do i still have to register that?
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Have you managed to teleport doors (my function only teleports 50% the rest is dropped 3-4x) and torches? And how do you teleport entities? Do they keep their effects (potions...)?
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Basically i want to add a item that players can use to create their own dimensions, like in mystcraft.
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Is there anywhere a tutorial on how to create a dimension after the init? (Like mystcraft age books)
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lol... I managed it with a lot of help from the_clyde to copy metadata and entities. How do you move the blocks? can u think of somezhing thats faster than a simple get block and set block loop? (Speeded it up by using a thread and a 1ms pause after every block, but it still takes a few seconds until everything is moved.)
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SOLVED IT ON MY OWN
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The problem is that i can't find the sky...
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Sounds like a good idea. Isn't it possible to make something like the sky/sun does? what i basically want to create is a sun-block...
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Guess the title says everything. I want to have a sunlight generator with a range of around 80 blocks. Is something like this possible? And where can i find the sun/sky class?
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Yeah.... Downloaded a new build gradle after posting and just tried to delete this... SOLVED
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I just tried to publish the first version of my mod and got this error: Can someone help pls me?
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[1.7.2] Having Problems setting up GradleForge with Eclipse on Mac
Jacky2611 replied to Jacky2611's topic in ForgeGradle
thx -
Hi! Im trying to set up the new gradle forge 1.7.2 (latest stable build) on my mac (10.9) and java version "1.6.0_65" with eclipse. First i downloaded the latest version of eclipse and then i installed gradle(it said something about an IDE that couldn't be installed, but according to the gradle forums this extra IDE is unused, i have the gradle IDE and the Spring UAA installed) Then I executed ./gradlew setupDecompWorkspace --refresh-dependencies ./gradlew eclipse . works. Back in Eclipse i switched workspace to the eclipse folder inside my forge folder. (also tried to create a workspace somewhere else and to import the forge folder as a project) And now the trouble starts. I get these two errors: Illegal entry in Gradle Dependencies: /Users/***/Desktop/modding/eclipse/Eclipse.app/Contents/MacOS/unresolved dependency - forgeSrc 1.7.2-10.12.0.1024 Minecraft Unknown org.springsource.ide.eclipse.gradle.core.classpathcontainer and: Project 'Minecraft' is missing required library: '/Users/***/Desktop/modding/eclipse/Eclipse.app/Contents/MacOS/unresolved dependency - forgeSrc 1.7.2-10.12.0.1024' Minecraft Build path Build Path Problem Also it seems like eclipse doesn't recognize the build.gradle file (as already said, i have the gradle IDE and the Spring UAA installed), it is displayed like an ordinary text file, and i can't even see the minecraft source code. The last time i tried to swith to gradle around 2 months ago i got the same errors and finally gave up. Can someone give me a hint where exactly my error is? Im trying to get everything running for around 4 hours now D:
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I'm just tying to add smoke that will appear if the player presses a button. Right now i have this: Packet Handler and my particle class: This code .. works. I have ~1 sec lag when i press the button and my smoke doesn't really look like a "cloud" (and it disappears after 2 secs, guess i have to make my own smoke...). Can someone tell me if there is another way to spawn particles that is faster and doesn't produce this much lag? Would really be great if someone could show me a better method to create my smoke.
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It depends on which one helps with FPS and helps it load quicker. but I think you method worked. but not 100% sure because my game just crashed because it is a really big model EDIT: When I Export the Model as OBJ I use Cinema 4D what measurement should I use? For me (c4d 14) 1m = 1block.
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I haven't played around with mobs yet, but have you already looked at the dog/cat code? I think they attack chickens...
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[1.6.4] [SOLVED] KeyBinding multiplayer problem
Jacky2611 replied to Jacky2611's topic in Modder Support
Thx, this is exactly what i want. But how can i send a packet without the player? if i understood the code on the wiki correct i need the player object to send the packet. Is there any other way to send a packet? -
I think (i am no expert) that you will need a second mob, that is spawned when you breed two birds, with a smaller modell. Colours... Have you tried using a random (int 0-10?) tileentity that is created on spawn? And if its bigger than x you use texture y, if its bigger.... I use something like this for my blocks, but i am not sure if it works with mobs too.
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[1.6.4] [SOLVED] KeyBinding multiplayer problem
Jacky2611 replied to Jacky2611's topic in Modder Support
But how should i send the packet if i don't have the player? player.sendQueue.addToSendQueue(packet); Or should i send the packet inside my tickhandler? (Would like to get rid of it since i don't need it for anything else.) -
[1.6.4] [SOLVED] KeyBinding multiplayer problem
Jacky2611 replied to Jacky2611's topic in Modder Support
Oh... Then one problem is solved. But how do i geht the player inside my keybinding Class to send the packet?