ok, please dont tell me to learn Java it's not gonna help solve this quick problem, thanks. I have two mobs both using the same model, so I want to use the same model class, and use an IF statement to control the scale. So in my model class I've tried placing in the GL11 matrix but errors up loads, but firstly I'm trying to create a string in EntityMinotaur and EntitySatyr as shown below. Could you please say if this is the right thing to do. The string I'm trying to write the IF based on is "CreatureChoice"
Then in the model class I want to put this code but as I said before the GL11 stuff errors up everything around it:
if (CreatureChoice == minotaur){
GL11.glPushMatrix;
GL11.glTranslatef(0F, -0.2F, 0F);
GL11.glScalef(1.5F, 1.5F, 1.5F);
GL11.glPopMatrix(); }
EntityMinotaur (with the string):
EntitySatyr (with the string):
ModelHornedBiped(without IF and GL11 shown above):