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  • majesticmadman98

majesticmadman98

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  • Content Count

    209
  • Joined

    January 15, 2014
  • Last visited

    June 18, 2014

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About majesticmadman98

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  1. majesticmadman98

    Question: Adding Mods to an Existing Server

    majesticmadman98 replied to Alghaster's topic in Support & Bug Reports

    yeah you'd be better from this http://www.minecraftforum.net/topic/1802095-164-forge-power-of-the-elements-v113-control-all-the-elements/ but it's a 1.6.4 so as said earlier you'll need to change ids if your on 1.6.4 server if your on a 1.7 it won't work.
    • June 18, 2014
    • 3 replies
  2. majesticmadman98

    Custom block

    majesticmadman98 replied to majesticmadman98's topic in Modder Support

    Yay thanks, how come it has to be Block Container
    • June 15, 2014
    • 4 replies
  3. majesticmadman98

    Mob Scaling and Dimension testing

    majesticmadman98 replied to majesticmadman98's topic in Modder Support

    Yeah, I'm aware of the lack of knowledge being the problem, I j ist had to wait till all my gcses were done, which my last was Friday, so now over summer I'm gonna work through this java "bible" I have, as for the instance thatnks for showing me, ans exposing what's wrong with what I tries rather than just leaving it a learn java thanks
    • June 15, 2014
    • 11 replies
  4. majesticmadman98

    Mob Scaling and Dimension testing

    majesticmadman98 replied to majesticmadman98's topic in Modder Support

    ok, please dont tell me to learn Java it's not gonna help solve this quick problem, thanks. I have two mobs both using the same model, so I want to use the same model class, and use an IF statement to control the scale. So in my model class I've tried placing in the GL11 matrix but errors up loads, but firstly I'm trying to create a string in EntityMinotaur and EntitySatyr as shown below. Could you please say if this is the right thing to do. The string I'm trying to write the IF based on is "CreatureChoice" Then in the model class I want to put this code but as I said before the GL11 stuff errors up everything around it: if (CreatureChoice == minotaur){ GL11.glPushMatrix; GL11.glTranslatef(0F, -0.2F, 0F); GL11.glScalef(1.5F, 1.5F, 1.5F); GL11.glPopMatrix(); } EntityMinotaur (with the string): EntitySatyr (with the string): ModelHornedBiped(without IF and GL11 shown above):
    • June 14, 2014
    • 11 replies
  5. majesticmadman98

    Mob Scaling and Dimension testing

    majesticmadman98 replied to majesticmadman98's topic in Modder Support

    true, I'll have a look
    • June 14, 2014
    • 11 replies
  6. majesticmadman98

    Mob Scaling and Dimension testing

    majesticmadman98 replied to majesticmadman98's topic in Modder Support

    oh ok thats a bummer, so it has to be done in the model class, rats I try use the same model for some different things so I'll just have to copy the model and have each mob with a seperate one, anyway thanks
    • June 14, 2014
    • 11 replies
  7. majesticmadman98

    [1.7.2] Modelling Blocks With Techne?

    majesticmadman98 replied to drok0920's topic in Modder Support

    See if any of these work http://social.msdn.microsoft.com/Forums/windows/en-US/5cfbc2d0-26d6-4f09-ab22-aa01f53a0db1/application-cannot-be-started-contact-application-vendor?forum=winformssetup
    • June 14, 2014
    • 16 replies
  8. majesticmadman98

    [1.7.2] Modelling Blocks With Techne?

    majesticmadman98 replied to drok0920's topic in Modder Support

    C:\Users\User\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\ZeuX and r4wk I'm searching my pc I'll let you know of anything at all that links even the shortcut as above. Ok im confused the shortcut links to a folder with the shortcut in it, hmmm have you asked the techne people?
    • June 14, 2014
    • 16 replies
  9. majesticmadman98

    [1.7.2] Modelling Blocks With Techne?

    majesticmadman98 replied to drok0920's topic in Modder Support

    assuming you did delete every file relating to techne not just uninstall it, if you have another pc or laptop in your house try it on that and see if that works
    • June 14, 2014
    • 16 replies
  10. majesticmadman98

    [1.7.2] Modelling Blocks With Techne?

    majesticmadman98 replied to drok0920's topic in Modder Support

    I'm on win 8.1 to, I've never had probelms completely remove it and try reinstall it and then give it time
    • June 14, 2014
    • 16 replies
  11. majesticmadman98

    Custom block

    majesticmadman98 posted a topic in Modder Support

    Hi, I'm being incredible thick, I've done these before and have loads working, I've been through the codes of my working one and can't find what the problem is. Sorry for my stupidity on this one. The block "appears" in game but is transparent which made me think it was a proxy problem but I looked through and couldn't find the error. It shows no error in eclipse either by the way. Their is a tileenity class as well as what's shown below Proxy: Block: render: model:
    • June 14, 2014
    • 4 replies
  12. majesticmadman98

    [1.7.2] Modelling Blocks With Techne?

    majesticmadman98 replied to drok0920's topic in Modder Support

    http://techne.zeux.me/Download
    • June 14, 2014
    • 16 replies
  13. majesticmadman98

    [1.7.2] Modelling Blocks With Techne?

    majesticmadman98 replied to drok0920's topic in Modder Support

    • June 14, 2014
    • 16 replies
  14. majesticmadman98

    Mining requirements

    majesticmadman98 replied to majesticmadman98's topic in Modder Support

    kwibbles saying what If I wanted like a level 4 harvest so I need a custom pick stronger than diamond, which I don't right now at least and I think it's defined in the material section
    • June 14, 2014
    • 5 replies
  15. majesticmadman98

    Mining requirements

    majesticmadman98 posted a topic in Modder Support

    How do I set a Blocks mining requirement such as an Iron pick? I looked at tutorials but they only cover making blocks and generating not the harvesting of them?
    • June 14, 2014
    • 5 replies
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