Everything posted by majesticmadman98
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red stone wire block
also what do i set the texture to if i want it to use a standard minecraft redstone block texture or do i need to copy the texture itself and do it manually
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red stone wire block
sorry let me clarify i want it to be pushed by a piston, but redstone wire is broken when pushed by a piston
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red stone wire block
would that then break when used with a piston
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red stone wire block
i want to make a block that functions like redstone but can be pushed by pistons so if i connect redstone to either side it would complete the circuit but i dont want it to generate a curretn like the redstone block
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1.6.4 sound blocks
also how do i make it so that some sounds will repeat without a gap inbetween as long as redstone is there
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1.6.4 sound blocks
ok i'm aware of ogg. s and how sounds function now thanks, but what part of this code is actually needed and what can i remove
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1.6.4 sound blocks
anyone??
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1.6.4 sound blocks
also the sounds are a different length per sound block if that' s needed, and i want some sounds to be heard only by close players but other need to be everywhere
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1.6.4 sound blocks
ok i've got the basic blocks set up and copied over the noteblock code into one of the classfiles i want to know a)How to set up custom sounds b) How to change what sound the block produces to my new sound?
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slab top textures
bump
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Null exception[solved]\ Missing block[Needs solving]
bump
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slab top textures
the textures work on 5 of the faces but not the top one which is just black
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Null exception[solved]\ Missing block[Needs solving]
yeah it was. I didn't really state the other problem well it's unrelated to the recipe. But i followed a tutorial on custom block models and got the code above but in game the item doesn't appear to exist at all, can be crafted but doesn't appear in creative tabs. Also the block doesn't register its texture.
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Null exception[solved]\ Missing block[Needs solving]
fixed the recipe but still no block
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Null exception[solved]\ Missing block[Needs solving]
okay here: main wire Another Issue is my custom model block isn't in game Main Block tile Entity Render Model
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Null exception[solved]\ Missing block[Needs solving]
ok as far as i could figure the line with the error is: GameRegistry.addRecipe(new ItemStack(wire, 3), new Object[] {" ","III"," ", 'I', Item.ingotIron}); not sure why though?
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Null exception[solved]\ Missing block[Needs solving]
First test of this mod (stupidly) so i don't know which segment is causing the problems. if you can pin point the line and class.
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slabs
following this tutorial at around 00:19:20 he does something like this: @EventHandler public void postInit(FMLPostInitializationEvent e){ Item.itemsList[sandbagS.blockID] = new ItemSlab(sandbagS.blockID-256, (BlockHalfSlab)sandbagS, (BlockHalfSlab)sandbag, false); but when replicated "void" errors as does the "e){"
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Dont know where this goes
Basically, just want to know if anyone would be intrested in building a joint dr who, star wars and transfomers mod?
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[1.6.4] mob code errors
ok thanks that worked, sorry about the impatient bump to i was trying to fix that issue before i had to go do other stuff.
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[1.6.4] mob code errors
ok, i'll do in the future but right now is there a way of doing it with my current set up
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[1.6.4] mob code errors
??
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[1.6.4] mob code errors
so what do i do instead
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[1.6.4] mob code errors
ok got that sorted thanks, but i have texture problems now @Override protected ResourceLocation getEntityTexture(Entity entity) { return new ResourceLocation("oomod:textures/mobs/daleks/kronosdrone"); Texture path: C:\Users\User\Desktop\MC MODDING EQUIPMENT\Mods\Forge 1.6.4\Film Screen\mcp\src\minecraft\assets\oomod\textures\mobs\daleks
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[1.6.4] mob code errors
ok so how do i fix because whens change to float the getMaxheath errors and then wants to remove the final modifier
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