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majesticmadman98

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Everything posted by majesticmadman98

  1. also what do i set the texture to if i want it to use a standard minecraft redstone block texture or do i need to copy the texture itself and do it manually
  2. sorry let me clarify i want it to be pushed by a piston, but redstone wire is broken when pushed by a piston
  3. would that then break when used with a piston
  4. i want to make a block that functions like redstone but can be pushed by pistons so if i connect redstone to either side it would complete the circuit but i dont want it to generate a curretn like the redstone block
  5. also how do i make it so that some sounds will repeat without a gap inbetween as long as redstone is there
  6. ok i'm aware of ogg. s and how sounds function now thanks, but what part of this code is actually needed and what can i remove
  7. also the sounds are a different length per sound block if that' s needed, and i want some sounds to be heard only by close players but other need to be everywhere
  8. ok i've got the basic blocks set up and copied over the noteblock code into one of the classfiles i want to know a)How to set up custom sounds b) How to change what sound the block produces to my new sound?
  9. the textures work on 5 of the faces but not the top one which is just black
  10. yeah it was. I didn't really state the other problem well it's unrelated to the recipe. But i followed a tutorial on custom block models and got the code above but in game the item doesn't appear to exist at all, can be crafted but doesn't appear in creative tabs. Also the block doesn't register its texture.
  11. fixed the recipe but still no block
  12. okay here: main wire Another Issue is my custom model block isn't in game Main Block tile Entity Render Model
  13. ok as far as i could figure the line with the error is: GameRegistry.addRecipe(new ItemStack(wire, 3), new Object[] {" ","III"," ", 'I', Item.ingotIron}); not sure why though?
  14. First test of this mod (stupidly) so i don't know which segment is causing the problems. if you can pin point the line and class.
  15. following this tutorial at around 00:19:20 he does something like this: @EventHandler public void postInit(FMLPostInitializationEvent e){ Item.itemsList[sandbagS.blockID] = new ItemSlab(sandbagS.blockID-256, (BlockHalfSlab)sandbagS, (BlockHalfSlab)sandbag, false); but when replicated "void" errors as does the "e){"
  16. Basically, just want to know if anyone would be intrested in building a joint dr who, star wars and transfomers mod?
  17. ok thanks that worked, sorry about the impatient bump to i was trying to fix that issue before i had to go do other stuff.
  18. ok, i'll do in the future but right now is there a way of doing it with my current set up
  19. so what do i do instead
  20. ok got that sorted thanks, but i have texture problems now @Override protected ResourceLocation getEntityTexture(Entity entity) { return new ResourceLocation("oomod:textures/mobs/daleks/kronosdrone"); Texture path: C:\Users\User\Desktop\MC MODDING EQUIPMENT\Mods\Forge 1.6.4\Film Screen\mcp\src\minecraft\assets\oomod\textures\mobs\daleks
  21. ok so how do i fix because whens change to float the getMaxheath errors and then wants to remove the final modifier
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