Jump to content

majesticmadman98

Members
  • Posts

    209
  • Joined

  • Last visited

Everything posted by majesticmadman98

  1. hey, following tutorials and looking at others code I create my own code but have a few errors i don't know what's causing them. The error is within the entity class Main Entity render model
  2. ok has any one got a techne download link as my pc wont let me access one
  3. well im want to make a personal dr who mod to give me experinece in more complex mod functions but dont want models as square the daleks in the dalek but nor smooth as the newer pixelmon models
  4. Hey, for creating models for mobs/entities/object what's the best program? also can i use models from programs such as 3ds
  5. I want to build an item that when right clicked remove all hud, but has the abiltily to zoom in and out as well as record what the player can see on screen, i also want a block varient the only difference is being the player can't move it can rotate and zoom but not move. I know how to create a basic block and item but not how to do this.
  6. ok, the block now works in most cases as i want but I require it to do leaves but they greyscale.
  7. The blocks in game works fine as a normal block with textures i just want the palyer to be able to go through it.
  8. i want this block to be seen but can also be passed through by the player.
  9. ok, after days of trying i'm still no further. so does anyone have or know of a 1.6.4 tutorial for doors
  10. ok so how would i redeclare them, because the 2 values are different plus _a or _b where as i only have Tdoor. and how would it over ride if nothing has been put in it?
  11. in this does ' field_111044_a' and 'field_111043_b' need to be changed. Secondly shoudlnt the door still work in game even if not fropping or looking like i want it to?? @SideOnly(Side.CLIENT) private Icon[] field_111044_a; @SideOnly(Side.CLIENT) private Icon[] field_111043_b;
  12. ok i did some changes but still the door doesnt work, i find the item in the redstone creative tab texture less, then when i try place it nothing happens at all. main Tdoor
  13. Thanks but that does solve the other problem of the sore not being placed
  14. Hey, im building a new door and just wanted to know how i link this to my textures which are stored here: C:\Users\user\Desktop\MC MODDING EQUIPMENT\Mods\Forge 1.6.4\Film Screen\mcp\src\minecraft\assets\oomod\textures\blocks\Tdoor_upper C:\Users\user\Desktop\MC MODDING EQUIPMENT\Mods\Forge 1.6.4\Film Screen\mcp\src\minecraft\assets\oomod\textures\blocks\Tdoor_lower also my door appears in the creative tab but i can't place it in game nothing happens apart from dropping 3 wooden doors. Main Class Door Class
  15. awesome, thanks for all your help on every part of my mod so far
  16. Hey, i have a fully functional sword but i want it so when either killing a mob or hitting a mob the player is turned into that mob
  17. My mods still early stages and I have lots to do but currently a lot of the mods I use are on .l1.6.4 so is it worth it for me to change mine to 1.7 now or am I better waiting
  18. Yeah sleeps good Im just ammsomnic and only one thing helps me sleep so I'm tired a lot. So if I use glass to compare code and the links, I should be able to get this to work
  19. Ok now I'm being really stupid so sorry for this but my lack of sleep over the last week is catching up. But a) where in the class does the override go b) can I get rid of the icon reg
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.