Everything posted by majesticmadman98
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[1.6.4] mob code errors
hey, following tutorials and looking at others code I create my own code but have a few errors i don't know what's causing them. The error is within the entity class Main Entity render model
- Models
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Models
ok has any one got a techne download link as my pc wont let me access one
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Models
well im want to make a personal dr who mod to give me experinece in more complex mod functions but dont want models as square the daleks in the dalek but nor smooth as the newer pixelmon models
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Models
Hey, for creating models for mobs/entities/object what's the best program? also can i use models from programs such as 3ds
- Trick Block
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Camera [1.6.4]
I want to build an item that when right clicked remove all hud, but has the abiltily to zoom in and out as well as record what the player can see on screen, i also want a block varient the only difference is being the player can't move it can rotate and zoom but not move. I know how to create a basic block and item but not how to do this.
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Trick Block
ok, the block now works in most cases as i want but I require it to do leaves but they greyscale.
- Trick Block
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Trick Block
The blocks in game works fine as a normal block with textures i just want the palyer to be able to go through it.
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Trick Block
i want this block to be seen but can also be passed through by the player.
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[1.6.4] Custom Doors
ok, after days of trying i'm still no further. so does anyone have or know of a 1.6.4 tutorial for doors
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[1.6.4] Custom Doors
ok so how would i redeclare them, because the 2 values are different plus _a or _b where as i only have Tdoor. and how would it over ride if nothing has been put in it?
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[1.6.4] Custom Doors
in this does ' field_111044_a' and 'field_111043_b' need to be changed. Secondly shoudlnt the door still work in game even if not fropping or looking like i want it to?? @SideOnly(Side.CLIENT) private Icon[] field_111044_a; @SideOnly(Side.CLIENT) private Icon[] field_111043_b;
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[1.6.4] Custom Doors
ok i did some changes but still the door doesnt work, i find the item in the redstone creative tab texture less, then when i try place it nothing happens at all. main Tdoor
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[1.6.4] Custom Doors
Ok, I'll have a look tomorrow
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[1.6.4] Custom Doors
Thanks but that does solve the other problem of the sore not being placed
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[1.6.4] Custom Doors
Hey, im building a new door and just wanted to know how i link this to my textures which are stored here: C:\Users\user\Desktop\MC MODDING EQUIPMENT\Mods\Forge 1.6.4\Film Screen\mcp\src\minecraft\assets\oomod\textures\blocks\Tdoor_upper C:\Users\user\Desktop\MC MODDING EQUIPMENT\Mods\Forge 1.6.4\Film Screen\mcp\src\minecraft\assets\oomod\textures\blocks\Tdoor_lower also my door appears in the creative tab but i can't place it in game nothing happens apart from dropping 3 wooden doors. Main Class Door Class
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[1.6.4] Sword of Shape Shifting
awesome, thanks for all your help on every part of my mod so far
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[1.6.4] Sword of Shape Shifting
will this work for mod mobs?
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[1.6.4] Sword of Shape Shifting
Hey, i have a fully functional sword but i want it so when either killing a mob or hitting a mob the player is turned into that mob
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[1.6.4] Making a transparent block that gives out light.
is there anyway to change the light colours??
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1.7.2 worth it
My mods still early stages and I have lots to do but currently a lot of the mods I use are on .l1.6.4 so is it worth it for me to change mine to 1.7 now or am I better waiting
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[1.6.4] Making a transparent block that gives out light.
Yeah sleeps good Im just ammsomnic and only one thing helps me sleep so I'm tired a lot. So if I use glass to compare code and the links, I should be able to get this to work
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[1.6.4] Making a transparent block that gives out light.
Ok now I'm being really stupid so sorry for this but my lack of sleep over the last week is catching up. But a) where in the class does the override go b) can I get rid of the icon reg
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