
majesticmadman98
Members-
Posts
209 -
Joined
-
Last visited
Everything posted by majesticmadman98
-
[1.6.4] Changable block textures (solved)
majesticmadman98 replied to majesticmadman98's topic in Modder Support
Solved thanks guys -
[1.6.4] Changable block textures (solved)
majesticmadman98 replied to majesticmadman98's topic in Modder Support
i know i know i deleted it to redo the code -
[1.6.4] Changable block textures (solved)
majesticmadman98 replied to majesticmadman98's topic in Modder Support
ok the block now captures the other textures, but it won't give out light still and the other mod blocks have washed out colours and are partly transparent. but when a menu/command/chat is open the texture is normal. Light Class -
[1.6.4] Changable block textures (solved)
majesticmadman98 replied to majesticmadman98's topic in Modder Support
light class -
Hey, ok i have a block for emitting light but i want it to change texture to whatever block it's been placed on (including modded blocks if possible) So how can i go about this?
-
bump
-
Hey, i wondering how to create a freeze command, but have no clue how to go about it. It needs to freeze all other mobs but players. Also i want to be able to set up a "lighting rig" block which send a variable amount of light in game forward for 50 blocks in a radius of ten blocks, with colour changing varibles too. And finally a dolly minecart, so the minecart will have only a floor texture but i need a way of freezing the players screen when a certain button is pressed in the cart
-
[1.6.4] Weapons only hurting certain mobs
majesticmadman98 replied to majesticmadman98's topic in Modder Support
bump -
Hey, later on in my mod when i've added some of the mobs, i want my weapons to only be able to hurt the mod mobs and other player bunot vanilla mobs, is this possible?
-
Hey guys, im making a greek myth mod but i suck at doing textures. So i was wondering whether any here is good at texturing and would be willing to help out. Need to be able to texture blocks, Slabs, Items, tools, Armour.
-
If you read what i posted you would know that the tutorials there dont make so i can stack a slab on another slab, and the other one my computer wont load the vid.
-
Hey, i want to add slabs to my mod and when two slabs are placed it forms one block like vanilla slabs. I can't find a tutorial for this that works (some create slabs but they dont stack when placed, other vids just didnt work) This is my code just for the slabs in my main class. But i don't know how to do the class files for each slab.
-
[1.6.4] Food nullpoint exception
majesticmadman98 replied to majesticmadman98's topic in Modder Support
oh, ok thanks that works now. Not sure how that space got there though, because the ingot had been inputted a while and tested -
I added 3 foods to the game that have no survial obtainable way yet, and when it runs it gets a nullpoint exception. Main Class Grape class ambrosia class nectar class Console output
-
[1.6.4] Ore generation not working fully [solved]
majesticmadman98 replied to majesticmadman98's topic in Modder Support
ok, solved re did the world gen using that tutorial link, thanks -
[1.6.4] Ore generation not working fully [solved]
majesticmadman98 replied to majesticmadman98's topic in Modder Support
so i'm guessing it's easier to remove all my ore generation class files and start again on ore gen from scratcg -
Hey, my problem is that i have 3 ores than i want to generate in the over world, but only one ore seems to be allowed to spawn. So if i have ores 1,2 & 3 all set to load, only the latest saved one will generate. but i can remove any ore and still only one of the running ores will spawn. So if i removed ore 1 than only one of ore 2 or 3 will generate. but all ores have been individually tested so i know they actually can generate separately. Main code Ore 1 world Gen Ore 2 world Gen Ore 3 world Gen
-
ah ok, thanks for that. works now
-
first i decompiled using the bat file, then i used the recompile followed by the reobfuscate. Then in the 'reobf' folder, and in the 'minecraft' folder i had the 'a' folder(my class file folder) and 'cpw' folder. Inside the 'a' folder all of my class files are there. and the 'cpw' has all the folders down to the network registry class. Then i put my 'assets' folder in the same folder as 'a' and 'cpw' then i compressed the minecraft folder in reobf. and placed it in the minecraft mods folder and tried to run it and it came up with: ---- Minecraft Crash Report ---- // I feel sad now Time: 25/01/14 13:34 Description: There was a severe problem during mod loading that has caused the game to fail cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: a.Screens.main at cpw.mods.fml.common.LoadController.transition(LoadController.java:156) at cpw.mods.fml.common.Loader.loadMods(Loader.java:521) at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808) at net.minecraft.client.main.Main.main(SourceFile:101) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) at net.minecraft.launchwrapper.Launch.main(Launch.java:27) Caused by: java.lang.ClassNotFoundException: a.Screens.main at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:61) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296) at com.google.common.eventbus.EventBus.post(EventBus.java:267) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112) at cpw.mods.fml.common.Loader.loadMods(Loader.java:511) ... 10 more Caused by: java.lang.NullPointerException at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178) ... 38 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.6.4 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_45, Oracle Corporation Java VM Version: Java HotSpot Client VM (mixed mode, sharing), Oracle Corporation Memory: 12056704 bytes (11 MB) / 125517824 bytes (119 MB) up to 518979584 bytes (494 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 4 mods loaded, 4 mods active mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed Screens{1.0.0} [Filming Screens] (Filming Screens.zip) Unloaded->Errored
-
Multiple ores wont generate[1.6.4]
majesticmadman98 replied to majesticmadman98's topic in Modder Support
ok anything related to Marble or 'More' isn't part of my problem just something else i was working on in the mean time. Main Code Ore 1 world gen ore 2 world gen ore 3 world gen do you need the block class files? -
I've set up so i have four ores, each ore has a separate class file for world generation. Each Ore can spawn in game in the correct amount but only one of the four ores will spawn. So if I took any 3 of the 4 class files away the one that's left will still spawn. But not all of them together?
-
Nullpoint exception while creating block
majesticmadman98 replied to majesticmadman98's topic in Modder Support
ah ok, thanks a lot. is there an actual reason why block ids have a smaller range than item ids?