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Eternaldoom

Forge Modder
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Everything posted by Eternaldoom

  1. It can't find the texture file. Post a screenshot of your file hierarchy.
  2. Where would I put glRotatef? Also, is there a way to use vanilla rendering in the IItemRenderer instead of using the Tessellator?
  3. Yes. Does the item display a metadata value when you mouse over it?
  4. Just browse my github repo: https://github.com/Eternaldoom/Realms-of-Chaos. You can use Techne to generate models.
  5. Make sure the modid is all lowercase and try changing the resource location to new ResourceLocation(MainClass.MODID + ":textures/model/table_oak.png")
  6. You registered your ItemBlock, right?
  7. What Forge build are you using? There was a bug with metadata in some releases.
  8. Read the error. You do not have a JDK. Download one.
  9. Hi, I have an Item (a projectile launcher) that looks perfect when rendered in in the Player's hand but points the wrong way when rendered in the Player's inventory. Is there a way to rotate a texture, but only in the inventory? Thanks!
  10. I use a PlayerTickEvent for armor bonuses. Maybe try that?
  11. Try using a custom ItemBlock. Have a look at https://github.com/Eternaldoom/Realms-of-Chaos/blob/master/com/eternaldoom/realmsofchaos/itemblock/ItemBlockModStoneBrick.java
  12. Forge doesn't work with Java 8 update 20. Downgrade to update 11.
  13. Use a FillBucketEvent. Look at https://github.com/Eternaldoom/ChaosBeasts/blob/master/com/chaosmodders/chaosbeasts/event/ChaosBucketEvent.java
  14. Below the glTranslatef, add the following: ResourceLocation table_oak = new ResourceLocation(MainClass.MODID, "textures/model/table_oak.png"); Minecraft.getMinecraft().renderEngine.bindTexture(table_oak); You do not need any code in the actual TileEntity.
  15. Copy your assets directory to src/main/resources. Then build the mod again and see if it works.
  16. Either get rid of your ModelRenderer fields, or stop extending ModelBiped. It is drawing all of the body parts twice.
  17. Minecraft is case-sensitive, so either change your modid to mymod (all lowercase), or the assets directory to assets/MyMod/.
  18. For basic creation of custom fluids, look around https://github.com/Eternaldoom/Realms-of-Chaos/tree/master/com/eternaldoom/realmsofchaos/blocks. Check out BlockWaterPortal and FluidWaterPortal. Also, be sure to register your fluids before your blocks.
  19. The ItemBlock would fix the itemdamage missing. I have had that problem before, and that fixed it.
  20. Java 8 shouldn't be a problem, since I use it for modding and Minecraft without any errors.
  21. You need a custom ItemBlock. See https://github.com/Eternaldoom/Realms-of-Chaos/blob/master/com/eternaldoom/realmsofchaos/itemblock/ItemBlockModStoneBrick.java. You can register it with the ItemBlock using GameRegistry.registerBlock(Block, Class<? extends ItemBlock>, String).
  22. What do you mean by "wavefront armor"? Armor that renders a wavefront model? That would probably be a renderplayerevent.

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