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Everything posted by Eternaldoom
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[1.7.10] Rotate an Item's texture in inventory?
Eternaldoom replied to Eternaldoom's topic in Modder Support
Where would I put glRotatef? Also, is there a way to use vanilla rendering in the IItemRenderer instead of using the Tessellator? -
[1.7.10] Metadata Blocks all use same texture?
Eternaldoom replied to MrProg's topic in Modder Support
Yes. Does the item display a metadata value when you mouse over it? -
Just browse my github repo: https://github.com/Eternaldoom/Realms-of-Chaos. You can use Techne to generate models.
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[1.7.10] Metadata Blocks all use same texture?
Eternaldoom replied to MrProg's topic in Modder Support
You registered your ItemBlock, right? -
[1.7.10] Metadata Blocks all use same texture?
Eternaldoom replied to MrProg's topic in Modder Support
What Forge build are you using? There was a bug with metadata in some releases. -
Read the error. You do not have a JDK. Download one.
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Hi, I have an Item (a projectile launcher) that looks perfect when rendered in in the Player's hand but points the wrong way when rendered in the Player's inventory. Is there a way to rotate a texture, but only in the inventory? Thanks!
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[1.7.10] Adding a potion effect to armor
Eternaldoom replied to untamemadman's topic in Modder Support
I use a PlayerTickEvent for armor bonuses. Maybe try that? -
[1.7.10] Adding a potion effect to armor
Eternaldoom replied to untamemadman's topic in Modder Support
if(!world.isRemote) -
[1.7.10] Metadata Blocks all use same texture?
Eternaldoom replied to MrProg's topic in Modder Support
Try using a custom ItemBlock. Have a look at https://github.com/Eternaldoom/Realms-of-Chaos/blob/master/com/eternaldoom/realmsofchaos/itemblock/ItemBlockModStoneBrick.java -
Minecraft forge 1.7.2 wont run minecraft 1.7.2 runs well
Eternaldoom replied to Mazkirin's topic in Modder Support
Forge doesn't work with Java 8 update 20. Downgrade to update 11. -
Custom fluid crash!?!? Help! [1.7.10] [UNSOLVED]
Eternaldoom replied to TheEpicTekkit's topic in Modder Support
Use a FillBucketEvent. Look at https://github.com/Eternaldoom/ChaosBeasts/blob/master/com/chaosmodders/chaosbeasts/event/ChaosBucketEvent.java -
Help Me Pless exporting our mod 1.7.2 Texture does not work
Eternaldoom replied to cartoonfamily's topic in Modder Support
Copy your assets directory to src/main/resources. Then build the mod again and see if it works. -
Either get rid of your ModelRenderer fields, or stop extending ModelBiped. It is drawing all of the body parts twice.
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Minecraft is case-sensitive, so either change your modid to mymod (all lowercase), or the assets directory to assets/MyMod/.
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Custom fluid crash!?!? Help! [1.7.10] [UNSOLVED]
Eternaldoom replied to TheEpicTekkit's topic in Modder Support
For basic creation of custom fluids, look around https://github.com/Eternaldoom/Realms-of-Chaos/tree/master/com/eternaldoom/realmsofchaos/blocks. Check out BlockWaterPortal and FluidWaterPortal. Also, be sure to register your fluids before your blocks. -
The ItemBlock would fix the itemdamage missing. I have had that problem before, and that fixed it.
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Java 8 shouldn't be a problem, since I use it for modding and Minecraft without any errors.
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You need a custom ItemBlock. See https://github.com/Eternaldoom/Realms-of-Chaos/blob/master/com/eternaldoom/realmsofchaos/itemblock/ItemBlockModStoneBrick.java. You can register it with the ItemBlock using GameRegistry.registerBlock(Block, Class<? extends ItemBlock>, String).
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[1.7.10] [Unsolved] How to add Wavefront Armor?
Eternaldoom replied to SuperHB's topic in Modder Support
What do you mean by "wavefront armor"? Armor that renders a wavefront model? That would probably be a renderplayerevent.