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untamemadman

Forge Modder
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    30
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About untamemadman

  • Rank
    Tree Puncher

Converted

  • Gender
    Male
  • URL
    http://modding.untamemadman.pw
  • Location
    England
  • Personal Text
    I am a minecraft modder and plugin developer

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  1. I am trying to make a modpack using the Technic platform. They require the use of the universal jar
  2. When trying to use Forge 1.13.2 there is no version.json within the universal jar Is this because of the forge rewrite that is going on and this file is no longer going to be included or is it because the builds are still beta?
  3. I am trying to update my mod from Minecraft 1.8 to 1.10.2 The issue I am having is my mod added a crafting recipe for spawn eggs however in either 1.9 or 1.10 Mojang changed how spawn eggs work, giving them NBT data instead of using damage values. Could anyone help me make this change as I have never used NBT before Example code:
  4. I am trying to setup a Minecraft Forge instance for 1.10.2 however crash on task ':decompileMc' And with --stacktrace Could anyone tell me whats going wrong here and how to fix it. Thanks untamemadman
  5. When I run the command gradlew setupdecompworkspace I get the following error: I got the same thing with both the 1.9.4 mdk and the new 1.10 mdk Could someone help me?
  6. Does anyone know how to make an item available only on certain days f the year? For example: if day = 25/12 then (register crafting recipe) else continue loading the rest of mod
  7. Thank you for your reply, I am having a problem because your tutorial for the spawn egg is throwable. How would I do it normally?
  8. Can anyone give me a link to a tutorial to how to make a mob in minecraft 1.7.10 because I can't find one
  9. I'm not sure why it wasn't working before, but it is working now. thanks for the help anyway
  10. Can someone just give me a chunk of code that will give the user of a peace of armor Night Vision
  11. My code is: @Override public void onArmorTick(World world, EntityPlayer player, ItemStack armor) { if(!world.isRemote) { player.addPotionEffect(new PotionEffect(Potion.nightVision.id, 2, 1, true)); } } But the player still doesn't get night vision
  12. I have this now: @Override public void onArmorTick(World world, EntityPlayer player, ItemStack armor) { if(world.isRemote == true) { player.addPotionEffect(new PotionEffect(Potion.nightVision.id, 2, 1, true)); } } Can you tell me if that is done correctly?
  13. Yes, it is clear. There's a section about what to use instead. Well I was confused by it.
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