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Eternaldoom

Forge Modder
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Everything posted by Eternaldoom

  1. Where do you register it? And why are you attempting to generate the ore 50000 times?
  2. Use IMessages. Diesieben07 has a tutorial in the tutorials section.
  3. Register the recipe after the item.
  4. Are you sure you're putting the items in the furnace in the right order?
  5. Skulls display player skins. Maybe look at those?
  6. Then don't use MCreator; if you want to make a mod, learn Java.
  7. get the fields from the event. Event.entity.worldObj for example. Just have a look around the code.
  8. You'll probably need to use some kind of render event.
  9. Try re-setting up your workspace?
  10. Update to 1.7, and use an IItemRenderer or update to 1.8 and use the vanilla JSON models.
  11. 1) The video is private. 2) Did it work or not?
  12. ForgeSubscribe has been renamed to SubscribeEvent, and I'm not sure what Event you should be using (if there is no Random Armor Event, use an EntityJoinWorldEvent (I think)), but it would be like any other method parameter, for example: void onAddRandomArmor(EntityJoinWorldEvent event) Also, I think the method may have to be public.
  13. Post your code and a screenshot of your file hierarchy.
  14. Is should be assets/rubymod/textures, not assets/textures.
  15. Player.capabilities.isFlying = false
  16. I think you need to add the lower leg as a child of the thigh. Nice model btw
  17. Plugins are mods, and forge mods are plugins. The difference between FML mods and Bukkit plugins is that FML mods can access the Minecraft source code.
  18. Use an IItemRenderer. There are several tutorials. Or, update to 1.8 and use the model system.
  19. Try putting proxy.registerRenderThings in preInit.
  20. Where did you put it?
  21. Diesieben07 has a SimpleNetworkWrapper tutorial in the tutorials section.
  22. There's some way to check for the vanilla keys. I forget how. Key bindings don't exist on the server though. You'll probably need to send a packet.
  23. Use system.out.println to check if model.render is getting called.
  24. For the item, you just need an item that places the entity. Look at ItemHangingEntity. What you are talking about sounds like just changing the renderer, the entity should be pretty much the same.
  25. So what are those cords? Dirt?
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