Everything posted by Eternaldoom
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		easy  way to detect lots of blocks
		
		I'm not sure if it's in 1.7, but in BlockPumpkin in 1.8 there is some block pattern checking thing.
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		[1.7.10] Overridding standard biomes
		
		Or, better yet, use an IWorldGenerator to customize existing ones.
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		[1.7.10] Binding Textures
		
		Or, better yet, call setTextureName("modid:name") in the constructor.
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		[1.7.10] Adding a delay
		
		Make sa block with a TE. Every tick, add 1 to a counter in the TE. When the counter == 20, set the block to something else.
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		[1.7.10] Sending damage to the player.
		
		public class EventsHandler { @SubscribeEvent public void onPlayerTick(PlayerTickEvent evt) { if(evt.player.isWet()) { evt.player.attackEntityFrom(DamageSource.drown, 1.0F); } } }
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		[1.7.10] Generating a sphere
		
		You commented out the if statement.
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		Base Class files?
		
		In eclipse, it's under referenced libraries/some forge jar
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		[1.7.10] Making a block that you can walk through.
		
		Is opaque true or false?
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		[1.7.10] Generating a sphere
		
		Yeah, radius = Random.nextInt(some number)+min size
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		Servers
		
		And the client has to have FML in 1.7 and earlier.
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		[1.7.10] [Solved] Textures will not load
		
		And try deleting those methods in BlockBCT
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		[1.7.10] [Solved] Textures will not load
		
		Follow wuppy29's tutorials at wuppy29.com.
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		[1.7.10][SOLVED]Have Bock Drop Different Item Depending on Item Used to Break It
		
		I think you can do this by overriding breakBlock (I forget if it takes a player parameter). If so, check if the player is holding your tool and spawn some item, and otherwise spawn a different item.
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		[1.7.10] [Forge] [SOLVED] Entity won't make grass steps
		
		Int j = MathHelper.floor_double(this.posY)-1
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		How do i make the top layer of my custom biome red wool
		
		It's field_150604_aj. Although, in 1.8, everything uses blockstates so you would just use 1 field.
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		[1.7.10] Generating a sphere
		
		Noob question, I haven't tried this before: could you generate a structure in a separate thread?
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		[1.7.10] [Solved] Textures will not load
		
		Yes, get rid of those methods. Try setBlockTextureName("yourmodid:basic"). Also, what does @GameRegistry.ObjectHolder do? And you might wanna follow a different tutorial, lots of people have had problems with this one.
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		[1.7.10] Constant Java Errors - IntelliJ
		
		What errors?
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		biome's o plenty crash on minecraft forge 1.7.10 
		
		Post the rest of the log.
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		[1.7.10] [Forge] [SOLVED] Entity won't make grass steps
		
		She's trying to turn dirt to grass.
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		rotating model?
		
		Post your render class. For the item, use an IItemRenderer. Look at TheGreyGhost's tutorial.
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		[1.7.10] [Solved] Textures will not load
		
		What are you doing with registerBlockIcons and getUnlocalizedName? Just use setUnlocalizedName and setBlockTextureName in the constructor. Try: setBlockTextureName("bettercraftingtables:whatever")
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		[1.7.10] [Forge] [SOLVED] Entity won't make grass steps
		
		You shouldn't be using the mob's position. That would only work if the entity is inside a dirt block. Use the block under the mob.
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		[RESOLVED] Server-Side only mod
		
		If you want to allow clients to connect without the mod installed, add acceptableRemoteVersions = "*" to your @Mod.
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		Access Transformers 1.7.10 ['SOLVED' i.e. used reflection instead]
		
		From the new Forge RB changelog: Fixed issue in loading non-coremod AccessTransformer files.
 
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