darty11
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Everything posted by darty11
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Whenever I try to connect to my test server hosted on my pc, my client crashes with this error. 2014-02-18 17:09:52 [sEVERE] [Minecraft-Server] Reached end of stream for /###.#.#.# 2014-02-18 17:09:53 [iNFO] [sTDERR] java.net.SocketException: Connection reset 2014-02-18 17:09:53 [iNFO] [sTDERR] at java.net.SocketInputStream.read(Unknown Source) 2014-02-18 17:09:53 [iNFO] [sTDERR] at java.net.SocketInputStream.read(Unknown Source) 2014-02-18 17:09:53 [iNFO] [sTDERR] at java.net.SocketInputStream.read(Unknown Source) 2014-02-18 17:09:53 [iNFO] [sTDERR] at java.io.DataInputStream.readUnsignedByte(Unknown Source) 2014-02-18 17:09:53 [iNFO] [sTDERR] at net.minecraft.network.packet.Packet.readPacket(Packet.java:145) 2014-02-18 17:09:53 [iNFO] [sTDERR] at net.minecraft.network.TcpConnection.readPacket(TcpConnection.java:325) 2014-02-18 17:09:53 [iNFO] [sTDERR] at net.minecraft.network.TcpConnection.readNetworkPacket(TcpConnection.java:549) 2014-02-18 17:09:53 [iNFO] [sTDERR] at net.minecraft.network.TcpReaderThread.run(TcpReaderThread.java:94) 2014-02-18 17:09:53 [iNFO] [Minecraft-Server] Player579 [/###.#.#.#:59212] lost connection I fixed the problem. Just removed the onlinemode=true on the server config. Derp.
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No problem, vanilla blocks can be really moody when it comes to extending them.
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I have never used doors, but I suggest you take a good long look at BlockDoor and figure out how it textures itself. Then you are going to need to override whatever that is and make it do your textures.
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I suggest that you find a good tutorial and start completely over with a new source and everything.
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Ok, it looks like you are going to need a custom teleporter. That appears to be the only way around it as vanilla seams to assume that you are coming from the nether when you use thePlayer.travelToDimension(0);, so you are going to need to bypass travelTo dimension and use your own teleporter. I would help but I have to go for awhile.
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[1.6.4] Weapons only hurting certain mobs
darty11 replied to majesticmadman98's topic in Modder Support
Take a look at the smite enchantment code. -
"How would you add a mob that only spawns in caves?" Is that what you mean? I don't think it is possible... you might be able to make it only spawn below a certain y value, but I don't think you could do ONLY caves.
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Try if(!par3EntityPlayer.wordObj.isRemote) { par3EntityPlayer.travelToDimension(1); }
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Screenshots? Also, you can't use this.setLightValue unless you want all your blocks, regardless of metadata to have that light value.
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You need a custom teleporter if you are not using the nether portal. Though you might want to try using this: par3EntityPlayer.travelToDimension(1); Due to the way travelToDimension works, it will transfer any players in the end to the over world, and any players not in the end to the end.
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What teleporter are you using? I had the same problem with one of my dimensions and it was because I needed to make a custom teleporter class.
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[1.6.4]Best way to make custom armor for a custom mob.
darty11 replied to darty11's topic in Modder Support
Anyone? -
Question: Do you use a teleporter class to return to the overworld?
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I have a custom mob and I am planning on giving it armor. It uses a custom model so I was wondering what would be the best way to do that. Should I just have the custom armor render on a slightly enlarged model or is there a "better" way.