Everything posted by darty11
- [1.6.4]End of stream
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[1.6.4]End of stream
Whenever I try to connect to my test server hosted on my pc, my client crashes with this error. 2014-02-18 17:09:52 [sEVERE] [Minecraft-Server] Reached end of stream for /###.#.#.# 2014-02-18 17:09:53 [iNFO] [sTDERR] java.net.SocketException: Connection reset 2014-02-18 17:09:53 [iNFO] [sTDERR] at java.net.SocketInputStream.read(Unknown Source) 2014-02-18 17:09:53 [iNFO] [sTDERR] at java.net.SocketInputStream.read(Unknown Source) 2014-02-18 17:09:53 [iNFO] [sTDERR] at java.net.SocketInputStream.read(Unknown Source) 2014-02-18 17:09:53 [iNFO] [sTDERR] at java.io.DataInputStream.readUnsignedByte(Unknown Source) 2014-02-18 17:09:53 [iNFO] [sTDERR] at net.minecraft.network.packet.Packet.readPacket(Packet.java:145) 2014-02-18 17:09:53 [iNFO] [sTDERR] at net.minecraft.network.TcpConnection.readPacket(TcpConnection.java:325) 2014-02-18 17:09:53 [iNFO] [sTDERR] at net.minecraft.network.TcpConnection.readNetworkPacket(TcpConnection.java:549) 2014-02-18 17:09:53 [iNFO] [sTDERR] at net.minecraft.network.TcpReaderThread.run(TcpReaderThread.java:94) 2014-02-18 17:09:53 [iNFO] [Minecraft-Server] Player579 [/###.#.#.#:59212] lost connection I fixed the problem. Just removed the onlinemode=true on the server config. Derp.
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Custom Door[SOLVED]
No problem, vanilla blocks can be really moody when it comes to extending them.
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Custom Door[SOLVED]
I have never used doors, but I suggest you take a good long look at BlockDoor and figure out how it textures itself. Then you are going to need to override whatever that is and make it do your textures.
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HELP ME I DONT KNOW WHATS GOING ON!!!!!!
I suggest that you find a good tutorial and start completely over with a new source and everything.
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[1.6.4] Rendering the Overworld
Ok, it looks like you are going to need a custom teleporter. That appears to be the only way around it as vanilla seams to assume that you are coming from the nether when you use thePlayer.travelToDimension(0);, so you are going to need to bypass travelTo dimension and use your own teleporter. I would help but I have to go for awhile.
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[1.6.4] Weapons only hurting certain mobs
Take a look at the smite enchantment code.
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As mobs spawn only in the caves?
"How would you add a mob that only spawns in caves?" Is that what you mean? I don't think it is possible... you might be able to make it only spawn below a certain y value, but I don't think you could do ONLY caves.
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[1.6.4] Rendering the Overworld
Try if(!par3EntityPlayer.wordObj.isRemote) { par3EntityPlayer.travelToDimension(1); }
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[1.6.4]Strange lighting problem
Screenshots? Also, you can't use this.setLightValue unless you want all your blocks, regardless of metadata to have that light value.
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[1.5.2]A mod tried to open a gui on the server without being a network mod
Can you just release the client side without the SQL code? As in put server side and client side to needed in both versions, and keep the mod Id the same, but remove any server side only code that you don't want stolen?
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[1.6.4] Rendering the Overworld
You need a custom teleporter if you are not using the nether portal. Though you might want to try using this: par3EntityPlayer.travelToDimension(1); Due to the way travelToDimension works, it will transfer any players in the end to the over world, and any players not in the end to the end.
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[1.6.4] Rendering the Overworld
What teleporter are you using? I had the same problem with one of my dimensions and it was because I needed to make a custom teleporter class.
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[1.6.4]Best way to make custom armor for a custom mob.
Anyone?
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[1.6.4] Rendering the Overworld
Question: Do you use a teleporter class to return to the overworld?
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[1.6.4]Best way to make custom armor for a custom mob.
I have a custom mob and I am planning on giving it armor. It uses a custom model so I was wondering what would be the best way to do that. Should I just have the custom armor render on a slightly enlarged model or is there a "better" way.
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