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darty11

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Everything posted by darty11

  1. Whenever I try to connect to my test server hosted on my pc, my client crashes with this error. 2014-02-18 17:09:52 [sEVERE] [Minecraft-Server] Reached end of stream for /###.#.#.# 2014-02-18 17:09:53 [iNFO] [sTDERR] java.net.SocketException: Connection reset 2014-02-18 17:09:53 [iNFO] [sTDERR] at java.net.SocketInputStream.read(Unknown Source) 2014-02-18 17:09:53 [iNFO] [sTDERR] at java.net.SocketInputStream.read(Unknown Source) 2014-02-18 17:09:53 [iNFO] [sTDERR] at java.net.SocketInputStream.read(Unknown Source) 2014-02-18 17:09:53 [iNFO] [sTDERR] at java.io.DataInputStream.readUnsignedByte(Unknown Source) 2014-02-18 17:09:53 [iNFO] [sTDERR] at net.minecraft.network.packet.Packet.readPacket(Packet.java:145) 2014-02-18 17:09:53 [iNFO] [sTDERR] at net.minecraft.network.TcpConnection.readPacket(TcpConnection.java:325) 2014-02-18 17:09:53 [iNFO] [sTDERR] at net.minecraft.network.TcpConnection.readNetworkPacket(TcpConnection.java:549) 2014-02-18 17:09:53 [iNFO] [sTDERR] at net.minecraft.network.TcpReaderThread.run(TcpReaderThread.java:94) 2014-02-18 17:09:53 [iNFO] [Minecraft-Server] Player579 [/###.#.#.#:59212] lost connection I fixed the problem. Just removed the onlinemode=true on the server config. Derp.
  2. No problem, vanilla blocks can be really moody when it comes to extending them.
  3. I have never used doors, but I suggest you take a good long look at BlockDoor and figure out how it textures itself. Then you are going to need to override whatever that is and make it do your textures.
  4. I suggest that you find a good tutorial and start completely over with a new source and everything.
  5. Ok, it looks like you are going to need a custom teleporter. That appears to be the only way around it as vanilla seams to assume that you are coming from the nether when you use thePlayer.travelToDimension(0);, so you are going to need to bypass travelTo dimension and use your own teleporter. I would help but I have to go for awhile.
  6. "How would you add a mob that only spawns in caves?" Is that what you mean? I don't think it is possible... you might be able to make it only spawn below a certain y value, but I don't think you could do ONLY caves.
  7. Try if(!par3EntityPlayer.wordObj.isRemote) { par3EntityPlayer.travelToDimension(1); }
  8. Screenshots? Also, you can't use this.setLightValue unless you want all your blocks, regardless of metadata to have that light value.
  9. Can you just release the client side without the SQL code? As in put server side and client side to needed in both versions, and keep the mod Id the same, but remove any server side only code that you don't want stolen?
  10. You need a custom teleporter if you are not using the nether portal. Though you might want to try using this: par3EntityPlayer.travelToDimension(1); Due to the way travelToDimension works, it will transfer any players in the end to the over world, and any players not in the end to the end.
  11. What teleporter are you using? I had the same problem with one of my dimensions and it was because I needed to make a custom teleporter class.
  12. Question: Do you use a teleporter class to return to the overworld?
  13. I have a custom mob and I am planning on giving it armor. It uses a custom model so I was wondering what would be the best way to do that. Should I just have the custom armor render on a slightly enlarged model or is there a "better" way.
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