FLUFFY2
Forge Modder-
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Everything posted by FLUFFY2
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Nobody can help me? Why is it wokring for everyone exept me?
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This is what i have actually done. But its not working.
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So i updating my mod to 1.7.2 and i have an issue where SoundManager was removed. What i come up with so far: Renamed folde "sound" to "sounds"! Created a sounds.json file! My sounds.json: So the problem is i can't play my sound. /playsound command and world.playSoundAtEntity not working for me! I got a little error: "Unable to play unknown soundEvent: fluffy:Flashlighton"
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I already useing it but its only for 3rd person view. I need 1st person item render.
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I mean like a dual wield mode. Yes like a shield in left and sword in right.
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Is that possible to render not Equipped items? I have an item in the 9th hotbar and i want to render it even if i'm not holding it.
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Okey i sloved that one too by myself. Feel like a boss.
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Okey i have a new village house thats generates perfectly. I want to get a block tile entity in that structure, but i can't because i don't know how to search for a block in that structure and get the block XYZ pos. My strucutre code(): Crash because can't get the block tile entity.
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I just want to get if the player is placed that block or its generated by a structure; Right now its not working. My block code:
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SLOVED IT. How to? Created a new VillageHandler and ComponentVillage. Copy ComponentVillageHouse2 and add my new block. Set the Village weight to low. Its spawn a new Library house with my block. If you need the code just look up Minecraft and TinkersConstruck source.
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Okey that can work, but i want it more simple. What about Access Transformers? Can it work ok not?
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So far: If i edit ComponentVillagerHouse1 it works. I created the following: It dosen't work. Can someone help me with this?
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I want to add a block to the village blacksmith house without editing the base minecraft. I looked up the structure gen(VillagerHouse2), but i don't realy know where to start. Thanks for helping me!!!
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I just wondering there is any way of updating the item name ingame and not just mouse over information? I have a changing value and i want to add that value to the item name. Thanks!
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No its just a simple item but thans for the answers!
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Hello everyone! I made a Lantern mod which add various portable, fuelable 3D light providers to the game. If youi have any suggestion comment it down. Its free! For more information: http://www.minecraftforum.net/topic/1973781-164sp-smp-lanlantern-modv16-pre2/#entry24293695
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Is there any way of implement other mods items for a crafting recipe or i have to use the API given by the mod? Thanks.
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THANK YOU SOOO MUCH!!! And thanks to everyone who tryed to help me but i'm just a noob.
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Nobody can help me?
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When i get the Player position: int x = (int)player.posX; int y = (int)player.posY; int z = (int)player.posZ; Its slipped sometimes away. In default worldtype its sometimes under me sometime not! Other cases its +1 or -1 to X or Y. I flat its never where i stand. For example: Playing a sound not plays where i stand. I made a dummy dynamic light for testing reasons. PLAYER ticking CLIENT registration. There is no packet or anything special, just CLIENT. TestTickHandler: I thing its a Forge or Minecraft related bug.
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I made a dummy dynamic light for testing reasons. PLAYER ticking CLIENT registration. Resoults: Default: Almost 80% under player! Flat: Still slipped very badly. TestTickHandler:
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Okey i tested again only TickHandler and the resoults: Default world: Light under the player(not on all biomes/height level) Flat world: Light slipped away as hell. I think thats going to be a Forge/Minecraft bug.
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The only problem is im tryed that. With pakts, without pakets it dosen't metter. I gonna implement EntityPlayer to my tick handler somehow and see that helps or not. Mc.thePlayer can be the problem since its only EntityClientPlayerMP.
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ClientPacketHandler: Sends packet to server to other player see light and force other players for the server config. ServerPacketHandler: Gets the config option and send it to players. Key handler and item change stuff. BUT i tryed it in without packets(only TickHandler) and its still slipped. So they aren't be the problem.
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My server packet handler isn't for my dynamic light! Its shouldn't be the problem. Oh and thanks for mentioning that.