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FLUFFY2

Forge Modder
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Everything posted by FLUFFY2

  1. Nobody can help me? Why is it wokring for everyone exept me?
  2. This is what i have actually done. But its not working.
  3. So i updating my mod to 1.7.2 and i have an issue where SoundManager was removed. What i come up with so far: Renamed folde "sound" to "sounds"! Created a sounds.json file! My sounds.json: So the problem is i can't play my sound. /playsound command and world.playSoundAtEntity not working for me! I got a little error: "Unable to play unknown soundEvent: fluffy:Flashlighton"
  4. I already useing it but its only for 3rd person view. I need 1st person item render.
  5. I mean like a dual wield mode. Yes like a shield in left and sword in right.
  6. Is that possible to render not Equipped items? I have an item in the 9th hotbar and i want to render it even if i'm not holding it.
  7. Okey i sloved that one too by myself. Feel like a boss.
  8. Okey i have a new village house thats generates perfectly. I want to get a block tile entity in that structure, but i can't because i don't know how to search for a block in that structure and get the block XYZ pos. My strucutre code(): Crash because can't get the block tile entity.
  9. I just want to get if the player is placed that block or its generated by a structure; Right now its not working. My block code:
  10. SLOVED IT. How to? Created a new VillageHandler and ComponentVillage. Copy ComponentVillageHouse2 and add my new block. Set the Village weight to low. Its spawn a new Library house with my block. If you need the code just look up Minecraft and TinkersConstruck source.
  11. Okey that can work, but i want it more simple. What about Access Transformers? Can it work ok not?
  12. So far: If i edit ComponentVillagerHouse1 it works. I created the following: It dosen't work. Can someone help me with this?
  13. I want to add a block to the village blacksmith house without editing the base minecraft. I looked up the structure gen(VillagerHouse2), but i don't realy know where to start. Thanks for helping me!!!
  14. I just wondering there is any way of updating the item name ingame and not just mouse over information? I have a changing value and i want to add that value to the item name. Thanks!
  15. No its just a simple item but thans for the answers!
  16. Hello everyone! I made a Lantern mod which add various portable, fuelable 3D light providers to the game. If youi have any suggestion comment it down. Its free! For more information: http://www.minecraftforum.net/topic/1973781-164sp-smp-lanlantern-modv16-pre2/#entry24293695
  17. Is there any way of implement other mods items for a crafting recipe or i have to use the API given by the mod? Thanks.
  18. THANK YOU SOOO MUCH!!! And thanks to everyone who tryed to help me but i'm just a noob.
  19. When i get the Player position: int x = (int)player.posX; int y = (int)player.posY; int z = (int)player.posZ; Its slipped sometimes away. In default worldtype its sometimes under me sometime not! Other cases its +1 or -1 to X or Y. I flat its never where i stand. For example: Playing a sound not plays where i stand. I made a dummy dynamic light for testing reasons. PLAYER ticking CLIENT registration. There is no packet or anything special, just CLIENT. TestTickHandler: I thing its a Forge or Minecraft related bug.
  20. I made a dummy dynamic light for testing reasons. PLAYER ticking CLIENT registration. Resoults: Default: Almost 80% under player! Flat: Still slipped very badly. TestTickHandler:
  21. Okey i tested again only TickHandler and the resoults: Default world: Light under the player(not on all biomes/height level) Flat world: Light slipped away as hell. I think thats going to be a Forge/Minecraft bug.
  22. The only problem is im tryed that. With pakts, without pakets it dosen't metter. I gonna implement EntityPlayer to my tick handler somehow and see that helps or not. Mc.thePlayer can be the problem since its only EntityClientPlayerMP.
  23. ClientPacketHandler: Sends packet to server to other player see light and force other players for the server config. ServerPacketHandler: Gets the config option and send it to players. Key handler and item change stuff. BUT i tryed it in without packets(only TickHandler) and its still slipped. So they aren't be the problem.
  24. My server packet handler isn't for my dynamic light! Its shouldn't be the problem. Oh and thanks for mentioning that.
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