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skyress3000

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  1. I'd like to know how to change the view of the camera. I've done some digging around in the MC code, and I found orientCamera in EntityRenderer, which deals with 1st/3rd person view etc. However, I'm not sure exactly how all the camera stuff works, and I don't know how to implement it into a mod. There was a thread on something similar in the past, but the final solution was very unclear and I couldn't figure out how to implement it. Another good resource might me iChun's Sync mod, with the animation when you switch shells, but I can't find where he actually changes the view of the player then. The link is https://github.com/iChun/Sync if you're interested. Also, if anyone knows of any 1.6 tutorials on this, those might not be totally obsolete and a good starting point, as usual. Thanks for any help!
  2. Just to jump in here, would this be the right place to stop the bucket being given back in my crafting recipe? If so, how?
  3. This worked for me: world.setBlock(origX, origY, origZ, Blocks.air, 0, 3)
  4. nope, tried that and world.setBlockAt(x,y,z,Blocks.air) both of them make the dispenser drop items. I'll see if I can look into the /setblock command with the replace option...
  5. Is there a way to set a block to air (or another block) without that block "noticing"? To clarify, I want to set a dispenser to air, but I don't want its inventory to drop.
  6. I was wanting to make an entity summon a falling block in the world, which I think I understand how one would do, but I can't figure out how to add a custom tile entity to said falling block. Would the only way be to use readFromNBT and writeToNBT?
  7. Ok, so I'll assume that the right way to have multiple mods is to use 2 different packages. If that's the case, is there a way to disable/enable mods when I run the client so I can test 1 mod at a time?
  8. See tutorial linked above. Maybe it doesn't work… I'll go back to trying to get the Pahimar setup to work. ._.
  9. It still isn't working. Here's a picture of my file tree with relevant stuff opened. An example of a reference to one of said resources: new BlockLickable().setBlockName("blockLickable").setCreativeTab(CreativeTabs.tabBlock).setBlockTextureName(MODID + ":lickable"); MODID is darkfangsmod
  10. I've been trying to switch to Wuppy's advanced modding setup (http://www.wuppy29.com/minecraft/modding-tutorials/wuppys-minecraft-forge-modding-tutorials-for-1-7-set-up-part-2b-advanced-forge-setup/ and http://www.wuppy29.com/minecraft/modding-tutorials/wuppys-minecraft-forge-modding-tutorials-for-1-7-creating-your-own-mod-advanced-setup/), but I can't figure out where to put my resources folder in a place where it will be recognized. Does anyone know the right way to do it with this setup?
  11. Ok, can someone point me to instructions to set up run configurations? Also, when you run the cilent/server, how does Eclipse know what mod to run? Is that just defined by the run configuration?
  12. This didn't work for me; for some reason the client and server run configurations aren't showing up.
  13. Here's the fix: use a LivingDropsEvent, LivingDeathEvent is called both by the client and the server. The client item is a ghost and cannot be picked up. the end
  14. 1 & 2. More details on setUnlocalizedName not being available? (give code that calls it, give error message) Make sure you're calling it on something that extends block or is a block... 3. the constructor no longer uses an i.d., do it like this: public sampleConstructor(Material m) { super(Material m); }
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