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calclavia

Forge Modder
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Everything posted by calclavia

  1. I have customized TNT. I can not make the fire burn the TNT and detonate it without altering the fire block.
  2. No, MC is already adding that and mDiyo already has a patch for it for SP. I thought MC 1.3 is going to add its own API? What would forge be when that happens?
  3. I totally agree with this. Maybe forge should also implement more block IDs so it would be a easy to adds more blocks than the limitation. (eg. 4096 fix)
  4. I love you. <3 Thank you so much I misunderstood what you meant, but it works perfectly now, thank you so so so much!! I made the exact same problem there too. There should be a tutorial out there that warns you about these ID issues so in the future others won't make the same mistake. Perhaps AtomicStryker should add it to his? Yes he should.
  5. I love you. <3 Thank you so much I misunderstood what you meant, but it works perfectly now, thank you so so so much!! I made the exact same problem there too. There should be a tutorial out there that warns you about these ID issues so in the future others won't make the same mistake.
  6. Ha, I feel bad now. Took 4 days just to find out I made a simple mistake. But anyway, thanks!
  7. I have the same problem. GLSL shaders don't work when with Minecraft Forge installed.
  8. Tried that. Didn't work. Is it Forge's problem or mine?
  9. To clarify my problem, this is what I get when I play my mod on multiplayer: Before I power the TNT with redstone (before the TNT is primed): After I power the TNT with redstone (when the TNT is primed): The ONLY code I used from Minecraft Forge to register this entity is MinecraftForge.registerEntity(). I don't have any other code about registering this entity except for this line: MinecraftForge.registerEntity(net.minecraft.src.EntityAdvanceTNTPrimed.class, this, 252, 20, 2, true); The code for the TNT is basically the same as the vanilla code for the TNT, but modified to fit my needs. Is there something I did wrong? P.S You may test out the mod here: http://calclavia.com/ICBM/
  10. They work fine in Single Player? The code for Single Player is identical for the Multi Player client in terms of rendering. You are sure that everything is registered properly? A reduced test case of code would help. Yes they do work in single player perfectly. It works in multiplayer too also perfectly except for the entities not rendering and the animations and sound fxs not playing. I wrote this code on both the single player and the server. This block is basically a TNT to sum it up in a few words. MinecraftForge.registerEntity(net.minecraft.src.EntityAdvanceTNTPrimed.class, this, 252, 20, 2, true); Did I miss something? The TNT becomes invisible/disappears once it becomes primed.
  11. I am using the latest Forge. This is the first time for me to create a SMP mod so I really need help on porting my mod to multiplayer. Most likely it is my mod's problem. I added the Minecraft Forge entity tracker and stuff said on most tutorials but I am still not clear on how to make my entities render in the client side. (I noticed the client side had this statement: if(!world.isRemote)) and I am not sure on how to make non-mob entities to render in the game...
  12. Hi, I'm rather inexperienced in Minecraft Forge, so please excuse this "noob" question. I created a new type of TNT in my mod and the problem is I'm not sure how to convert it to SMP. I read the FML guides and I made it work. The only problem is that the TNT primed entity won't render and is invisible. It also doesn't show any explosion animation or sound. Can anyone please help me with this? - Calclavia
  13. By latest forge do you mean the latest release? I might try it. I am having the same issue too in which entities seem to be invisible in SMP. I am using the recommended build. EDIT: I tested SMP with the latest for builds and they worked. For some reason the recommended build has a bug that makes entities invisible.
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