Everything posted by Mazetar
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Most advance things to learn?
While I have you here, when you change something with ASM or using reflection do you change it permanently so that all mods loaded after yours will have to work with whatever you did, or is it something you change temporary? ASM is for sure one of the fields I will have on my list of things to study
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Most advance things to learn?
While I have you here, when you change something with ASM or using reflection do you change it permanently so that all mods loaded after yours will have to work with whatever you did, or is it something you change temporary? ASM is for sure one of the fields I will have on my list of things to study
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Help identifying code relating to display of nametags
ASM is not for beginners inn programming. I'm not saying this to crucify or bulley new modders/programmers but it is not the easiest thing inn the world and I can't change that. You need to have your mod be a core mod to utilize ASM. You can read a bit about it here http://www.minecraftforge.net/wiki/Using_Access_Transformers and I suggest you google it a bit before you decide to use it. As I said above it's not easy but if you know Java very well, then take a look and you should be able to tell what ya need to study before ya begin
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Help identifying code relating to display of nametags
ASM is not for beginners inn programming. I'm not saying this to crucify or bulley new modders/programmers but it is not the easiest thing inn the world and I can't change that. You need to have your mod be a core mod to utilize ASM. You can read a bit about it here http://www.minecraftforge.net/wiki/Using_Access_Transformers and I suggest you google it a bit before you decide to use it. As I said above it's not easy but if you know Java very well, then take a look and you should be able to tell what ya need to study before ya begin
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Multi-Texture Block
you never set the texture ZGrassTop to anything. You set the blockIcon variable to 3 different things, meaning it will have the latest value you gave it. this.blockIcon = reg.registerIcon("MattCraft:ZGrassTop"); this.ZGrassTop= reg.registerIcon("MattCraft:ZGrassTop"); this.ZGrassSide= reg.registerIcon("MattCraft:ZGrassSide"); this.ZDirtBlock= reg.registerIcon("MattCraft:ZDirtBlock"); And it should work
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Multi-Texture Block
you never set the texture ZGrassTop to anything. You set the blockIcon variable to 3 different things, meaning it will have the latest value you gave it. this.blockIcon = reg.registerIcon("MattCraft:ZGrassTop"); this.ZGrassTop= reg.registerIcon("MattCraft:ZGrassTop"); this.ZGrassSide= reg.registerIcon("MattCraft:ZGrassSide"); this.ZDirtBlock= reg.registerIcon("MattCraft:ZDirtBlock"); And it should work
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Error in my workspace setup.
So if you download the latest source for forge and extract it to a new folder with no old forge/mcp files inside, run the install.bat file and then open eclipse with the workspace set to the forge/mcp/eclipse folder then you get still this error?
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Error in my workspace setup.
So if you download the latest source for forge and extract it to a new folder with no old forge/mcp files inside, run the install.bat file and then open eclipse with the workspace set to the forge/mcp/eclipse folder then you get still this error?
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Most advance things to learn?
Techne does not create a custom renderer, it only creates the model. Which for simple models is not a problem to create on your own although getting the visual aid from techne is quite nice But yeah creating some kind of new rendering system would be interesting. As for what ASM is, check out this page: http://www.minecraftforge.net/wiki/Using_Access_Transformers
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Most advance things to learn?
Techne does not create a custom renderer, it only creates the model. Which for simple models is not a problem to create on your own although getting the visual aid from techne is quite nice But yeah creating some kind of new rendering system would be interesting. As for what ASM is, check out this page: http://www.minecraftforge.net/wiki/Using_Access_Transformers
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Bow animations? [Solved & Explained by me][page 2]
As I said I probably typed it wrong so I'm going to keep going till I found it out, also I'm not arguing I know he's a smart guy so if he says that's probably the code I'm going to keep trying with that code. would be much easier if you just posted the code where you tried his solution and then you can get help to what you typed wrongly?
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Bow animations? [Solved & Explained by me][page 2]
As I said I probably typed it wrong so I'm going to keep going till I found it out, also I'm not arguing I know he's a smart guy so if he says that's probably the code I'm going to keep trying with that code. would be much easier if you just posted the code where you tried his solution and then you can get help to what you typed wrongly?
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Village house return value?
Well if it IS void then it whon't return anything. Anyways have you read the post "Minecraft NPC Villages Explained (Or, Why Are My Villagers Clumping Together?)" if not, it might be worth reading when you are looking into villages and it's code http://www.minecraftforge.net/forum/index.php/topic,7351.0.html
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Village house return value?
Well if it IS void then it whon't return anything. Anyways have you read the post "Minecraft NPC Villages Explained (Or, Why Are My Villagers Clumping Together?)" if not, it might be worth reading when you are looking into villages and it's code http://www.minecraftforge.net/forum/index.php/topic,7351.0.html
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How to make an item open a GUI
All I did was quote what others said... You should thank diesieben07, not me
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How to make an item open a GUI
All I did was quote what others said... You should thank diesieben07, not me
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need tutorial on adding recipes to macerators etc (other mods)
Well it should be added to the guides for the API then You should tell the creator of the API so, but I guess you should check that there ain't one already over at their place ^^
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need tutorial on adding recipes to macerators etc (other mods)
Well it should be added to the guides for the API then You should tell the creator of the API so, but I guess you should check that there ain't one already over at their place ^^
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Village house return value?
Ehm well it has the return type of void which means it shouldn't return anything, simply typing [cod€]return;[/code] would do to signal the method is done executing. As for what it should be doing I'm not sure, but I guess you would put the code here to build the component and then let the method finish or return; if you wish to make it stop before it has executed the whole block of code
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Village house return value?
Ehm well it has the return type of void which means it shouldn't return anything, simply typing [cod€]return;[/code] would do to signal the method is done executing. As for what it should be doing I'm not sure, but I guess you would put the code here to build the component and then let the method finish or return; if you wish to make it stop before it has executed the whole block of code
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need tutorial on adding recipes to macerators etc (other mods)
That's beacuse the tutorials are general tutorials for adding API's. For anything related to a specific API you should go to it's webpage/author/sources and look for tutorials and help. For IC2 I know it has it's own active forum which I'm sure you could use to get information on their API, they might already have some tutorials for all I know In anycase you should head over to the specific API's domain for information on use with their code ^^
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need tutorial on adding recipes to macerators etc (other mods)
That's beacuse the tutorials are general tutorials for adding API's. For anything related to a specific API you should go to it's webpage/author/sources and look for tutorials and help. For IC2 I know it has it's own active forum which I'm sure you could use to get information on their API, they might already have some tutorials for all I know In anycase you should head over to the specific API's domain for information on use with their code ^^
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Custom Furnace - 2 items, combined fuel
well what does the crash log say if it's still crashing? or if it's not crashing but not working properly as you suggest then what do you mean by not working properly?
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Custom Furnace - 2 items, combined fuel
well what does the crash log say if it's still crashing? or if it's not crashing but not working properly as you suggest then what do you mean by not working properly?
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Get block ID by name?
foreach Block block inn BlockList if (block.name == name) return block
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