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Mazetar

Forge Modder
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Everything posted by Mazetar

  1. While I have you here, when you change something with ASM or using reflection do you change it permanently so that all mods loaded after yours will have to work with whatever you did, or is it something you change temporary? ASM is for sure one of the fields I will have on my list of things to study
  2. While I have you here, when you change something with ASM or using reflection do you change it permanently so that all mods loaded after yours will have to work with whatever you did, or is it something you change temporary? ASM is for sure one of the fields I will have on my list of things to study
  3. ASM is not for beginners inn programming. I'm not saying this to crucify or bulley new modders/programmers but it is not the easiest thing inn the world and I can't change that. You need to have your mod be a core mod to utilize ASM. You can read a bit about it here http://www.minecraftforge.net/wiki/Using_Access_Transformers and I suggest you google it a bit before you decide to use it. As I said above it's not easy but if you know Java very well, then take a look and you should be able to tell what ya need to study before ya begin
  4. ASM is not for beginners inn programming. I'm not saying this to crucify or bulley new modders/programmers but it is not the easiest thing inn the world and I can't change that. You need to have your mod be a core mod to utilize ASM. You can read a bit about it here http://www.minecraftforge.net/wiki/Using_Access_Transformers and I suggest you google it a bit before you decide to use it. As I said above it's not easy but if you know Java very well, then take a look and you should be able to tell what ya need to study before ya begin
  5. you never set the texture ZGrassTop to anything. You set the blockIcon variable to 3 different things, meaning it will have the latest value you gave it. this.blockIcon = reg.registerIcon("MattCraft:ZGrassTop"); this.ZGrassTop= reg.registerIcon("MattCraft:ZGrassTop"); this.ZGrassSide= reg.registerIcon("MattCraft:ZGrassSide"); this.ZDirtBlock= reg.registerIcon("MattCraft:ZDirtBlock"); And it should work
  6. you never set the texture ZGrassTop to anything. You set the blockIcon variable to 3 different things, meaning it will have the latest value you gave it. this.blockIcon = reg.registerIcon("MattCraft:ZGrassTop"); this.ZGrassTop= reg.registerIcon("MattCraft:ZGrassTop"); this.ZGrassSide= reg.registerIcon("MattCraft:ZGrassSide"); this.ZDirtBlock= reg.registerIcon("MattCraft:ZDirtBlock"); And it should work
  7. So if you download the latest source for forge and extract it to a new folder with no old forge/mcp files inside, run the install.bat file and then open eclipse with the workspace set to the forge/mcp/eclipse folder then you get still this error?
  8. So if you download the latest source for forge and extract it to a new folder with no old forge/mcp files inside, run the install.bat file and then open eclipse with the workspace set to the forge/mcp/eclipse folder then you get still this error?
  9. Techne does not create a custom renderer, it only creates the model. Which for simple models is not a problem to create on your own although getting the visual aid from techne is quite nice But yeah creating some kind of new rendering system would be interesting. As for what ASM is, check out this page: http://www.minecraftforge.net/wiki/Using_Access_Transformers
  10. Techne does not create a custom renderer, it only creates the model. Which for simple models is not a problem to create on your own although getting the visual aid from techne is quite nice But yeah creating some kind of new rendering system would be interesting. As for what ASM is, check out this page: http://www.minecraftforge.net/wiki/Using_Access_Transformers
  11. As I said I probably typed it wrong so I'm going to keep going till I found it out, also I'm not arguing I know he's a smart guy so if he says that's probably the code I'm going to keep trying with that code. would be much easier if you just posted the code where you tried his solution and then you can get help to what you typed wrongly?
  12. As I said I probably typed it wrong so I'm going to keep going till I found it out, also I'm not arguing I know he's a smart guy so if he says that's probably the code I'm going to keep trying with that code. would be much easier if you just posted the code where you tried his solution and then you can get help to what you typed wrongly?
  13. Well if it IS void then it whon't return anything. Anyways have you read the post "Minecraft NPC Villages Explained (Or, Why Are My Villagers Clumping Together?)" if not, it might be worth reading when you are looking into villages and it's code http://www.minecraftforge.net/forum/index.php/topic,7351.0.html
  14. Well if it IS void then it whon't return anything. Anyways have you read the post "Minecraft NPC Villages Explained (Or, Why Are My Villagers Clumping Together?)" if not, it might be worth reading when you are looking into villages and it's code http://www.minecraftforge.net/forum/index.php/topic,7351.0.html
  15. All I did was quote what others said... You should thank diesieben07, not me
  16. All I did was quote what others said... You should thank diesieben07, not me
  17. Well it should be added to the guides for the API then You should tell the creator of the API so, but I guess you should check that there ain't one already over at their place ^^
  18. Well it should be added to the guides for the API then You should tell the creator of the API so, but I guess you should check that there ain't one already over at their place ^^
  19. Ehm well it has the return type of void which means it shouldn't return anything, simply typing [cod€]return;[/code] would do to signal the method is done executing. As for what it should be doing I'm not sure, but I guess you would put the code here to build the component and then let the method finish or return; if you wish to make it stop before it has executed the whole block of code
  20. Ehm well it has the return type of void which means it shouldn't return anything, simply typing [cod€]return;[/code] would do to signal the method is done executing. As for what it should be doing I'm not sure, but I guess you would put the code here to build the component and then let the method finish or return; if you wish to make it stop before it has executed the whole block of code
  21. That's beacuse the tutorials are general tutorials for adding API's. For anything related to a specific API you should go to it's webpage/author/sources and look for tutorials and help. For IC2 I know it has it's own active forum which I'm sure you could use to get information on their API, they might already have some tutorials for all I know In anycase you should head over to the specific API's domain for information on use with their code ^^
  22. That's beacuse the tutorials are general tutorials for adding API's. For anything related to a specific API you should go to it's webpage/author/sources and look for tutorials and help. For IC2 I know it has it's own active forum which I'm sure you could use to get information on their API, they might already have some tutorials for all I know In anycase you should head over to the specific API's domain for information on use with their code ^^
  23. well what does the crash log say if it's still crashing? or if it's not crashing but not working properly as you suggest then what do you mean by not working properly?
  24. well what does the crash log say if it's still crashing? or if it's not crashing but not working properly as you suggest then what do you mean by not working properly?
  25. foreach Block block inn BlockList if (block.name == name) return block

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