Everything posted by Mazetar
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[SOLVED]sprite problem
Okay so what you mean is that you want to create an image with a grid and you can't create the grid somehow? Using a program like paint.net or photoshop or similar that can easly be done, just get some paint program and find some tutoprial on it via google but I assume you want to create a texture file to contain your textures? Can't you just use the original terrain file or something like this http://www.minecraftwiki.net/images/7/78/TerrainGuide.png and just copy your textures onto the grid at the locations you want them to be?
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How to make the Machine beep?
but question is correctly answered by my post above, or am I wrong? besides this is a modding support forum, but general java questions is more suited for java related boards tbh and basics you should already know before modding AND most importantly... you could find the question yourself inn 3 seconds by doing what I have shown you above...
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What is really core mods? how do you make a mod into a core mod?
I've heard of core mods a lot of times, but I must admit I never figured out what they mean from a coders view. As it is mentioned that a mod "has to be a coremod" inn order to do somethings, like methods and such I'm wondering how you mark your mod as a Core Mod? For me I only thought of core mods as the mod containing the common logic base for a group of one's mods but I've been proven wrong by the answers in other threads, so now I'm pretty clueless I tried googling it but that of course only lead to people mentioning the core mods they have made and searching on these boards made it show up every post with an error log. And the wiki was blank after a search on "core". So could someone enlighten me on how this works because for me it seems weird that you should be unable to use some functionality without being core unless you need to extend or implement something for access, so what do I have to do and what is this?
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[UnSolved] Custom sounds suddenly stopped working.
When you paste anything longer than 5-6 lines of code, please don't do it like that! It's impossible to read clearly without copy pasting it to somewhere else Use paste.minecraftforge.com and creat something like this: http://paste.minecraftforge.net/view/ea67dfa5 A lot easier for diesieben07 and others to help you with your code when they can easily read it
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cpw.mods.fml.common.Mod
So the .Mod package is missing... but have it occured to you that it was renamed or moved to a different package? Which would be easier for us to help you find if you told us what functionality you and your team needs from the missing package. So what do you need which it did for you before? Tell us that and we can tell you how to do it inn the newer versions
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Troubles with making my mod work
paste.minecraftforge.net <--- Paste your @mod file here, that should give us the code we need inn order to help us debugg this easly
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How to make the Machine beep?
Inn that case you are asking about basics of java, but to answer your question: [lmgtfy]Java Beep[/lmgtfy]
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How to make the Machine beep?
the machine as inn your computer, I assume?
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[SOLVED] Server side crash, java.lang.NoClassDefFoundError: mymod/myGui
What about your proxy classes? Do you have commonProxy and clientProxy? I'm going to assume that you're server is calling a client only method, that's why it is crashing! The server should never handle client side things Take a look at: http://www.minecraftforge.net/wiki/Basic_Modding It will help you setup the CommonProxy and ClientProxy files correctly. While http://www.minecraftforge.net/wiki/Containers_and_GUIs may give you some more help inn calling the GUI and such.
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Tree Trouble
Do you understand what "null" means? The common NullPointerException happens a lot to people and it is important that you understand what it actually means! Also when you are posting files longer than a few simple lines please use pastbin.com or paste.minecraftforge.net beacause for the people trying to help you it is HELL to look for a specific line inn your file! Right now I'm trying to find line 296 of a file, to see if I can debugg your error(s) but it's quite hard unless I copy paste it into my IDE/Notepad++ or pastebin! So for the love of those who are trying to help you, use something like pastebin with Java syntax highlighting! it makes it so much faster, easier and fun to help you when youa re helping us help you! <3
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Dimension Customization
You have now bumped three threads, with different questions at the same time. If none has responded it might be either because none of the people here these days have a good answer or because they can't find a good way to explain it. A few days ago you had like 3-4 other threads asking basic questions and bumping them, where I seem to remember you got told by a few of the guys helping you to learn basic Java. How is that learning going along mate? The problems you are having with "Tree Trouble" seems to be related to java basics at least, so that's why I'm wondering..
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Animated Blocks???
Maybe you should try having the Image Size be the same as everyone else has them then? Since you are being told that the size is wrong and then tell us that they are the same... except yours a bit longer(a different size, not the same).
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How would I go about adding tags to blocks that would be used for ----
Before anything else, you will need to be quite confident on your Java basics, and I really do mean BEFORE anything else. http://thenewboston.org/list.php?cat=31 <--- Great resource for the basics, short and easy to follow videos, but any where you can learn to be comfortable with the basics is fine Thats truely the place to start as a newbie, I say that as an statement from former newbie coder.
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Need Help With Ore Generation and GUI's
You need common proxy and Client proxy in order to seperate server and client side logic, all GUI's are client side only Reffer to this for how to setup the basics of your mod like the common and client proxy: http://www.minecraftforge.net/wiki/Basic_Modding And then take a look at this for GUI's, this one is for container GUI, like chests and such but can easly be changed http://www.minecraftforge.net/wiki/Containers_and_GUIs
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Need Help With Ore Generation and GUI's
Show me the relevant code and I'm sure we will be able to sort out the GUI stuff Relevent code files(use paste.mincraftforge.net): BlockFile MainModFile ClientProxy
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[unsolved] how to get my ore and biome to only spawn in my dimension
Since you have your own dimension, could you not just make it spawn trough the world generation for your new world and only there?
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Modding__With__Forge__Need__Imediate__Help (SOLVED)
Any kind of text editor, like the default notepad that comes with windows works if you want a more fancy program, then Notepad++ is a free notepad with nifty features like syntax highlighting.
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Modding__With__Forge__Need__Imediate__Help (SOLVED)
Do a search of the contents of the "MeetTheMod.cfg" file, do you find the number he mentioned above anywhere?
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Modding__With__Forge__Need__Imediate__Help (SOLVED)
Hows you config file crafty?
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Modding__With__Forge__Need__Imediate__Help (SOLVED)
Seigyoku gave the perfect answer, I just wanted to add: paste.minecraftforge.net <-- post your mainMod java file here, the one where you have the @mod annotation and stuff, sett highlighting to Java and give us the link, that will make solving your issues a lot easier!
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Animated Blocks???
https://github.com/BuildCraft/BuildCraft/tree/master/common/buildcraft/energy
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Getting a world object and player list
When do you need it, as inn how often do you want it to get called and do those things? Is it when a player steps on a block or otherwise interacts with some block or when he opens a menu or the like?
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[SOLVED] How do i spawn an enitity on client side?
When you are inn SSP you are just playing on a locally hosted server, therefore no matter if it's SSP or not you need to send packets to update the client and the server on relevant changes.
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Editing Vanilla block properties.
If you can find the entity which is close to/touching the block then you can use their own methods to set damage and so on I believe. That is, if I understood your question correctly?
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Tile Entities for Metadata > 15?
You coild do something like this: TileEntityParent extends TileEntity{ // some methods and variables you want for all your TE's ie: } And then have your TE's extend TileEntityParent instead of Te. Like EE3 has done. But thats not the question or reason for talking about parentTE's. Hmm I guess you could have a TE which returns different TE's when called upon depending the value of a variable?
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