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HoBoS_TaCo

Forge Modder
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Everything posted by HoBoS_TaCo

  1. I just zip mine then rename it to .jar, easy.
  2. Isn't there: if (FMLCommonHandler.instance().getSide().isClient()) and if (FMLCommonHandler.instance().getSide().isServer())
  3. I've been trying to give a player some items on their first spawn in a world (singleplayer) and different items on respawn (multiplayer). I figured that if these events were added it would help a lot (It would also be good for triggering achievements, potion effects etc upon joining a custom world type). If you know how I can do this without these events i'd like to know, thanks. PlayerSpawn Event - Triggered on first spawn in a world. PlayerRespawn Event - Triggered on a player's respawn.
  4. Hmm I'm not too sure about this white box problem but it seems to be a render issue. I had some problems getting my bullets to render when they extended EntityArrow/RenderArrow so I changed them to extend EntityThrowable/RenderThrowable which simplified a lot of things, especially textures. I can also suggest making sure in your EntityRocket class that the rocket spawn position is correct.
  5. You've made the entity but you haven't told it what to look like. I use: RenderingRegistry.registerEntityRenderingHandler(EntityBullet.class, new RenderBullet()); My RenderBullet extends RenderSnowball and my EntityBullet extends EntityThrowable. Hope this helps
  6. I'll show you how I did mine. This is probably the best way to use proxies. Note: Common proxy's DayZload method is empty. Hope this helps The mod file: @SidedProxy(clientSide = "dayz.common.ClientProxy", serverSide = "dayz.common.CommonProxy") public static CommonProxy proxy; @Init public void DayZload(FMLInitializationEvent event) { EntityRegistry.registerModEntity(EntityBullet.class, "Bullet", 1, this, 250, 5, true); proxy.DayZload(); } ClientProxy: @Override public void DayZload() { RenderingRegistry.registerEntityRenderingHandler(EntityBullet.class, new RenderBullet()); }
  7. http://www.minecraftforge.net/wiki/Tutorials/Upgrading_To_Forge_for_1.3.1
  8. type cd /Users/Username/locationofMCP/mcp72/forge then bash install.sh
  9. I'm trying to make my Gui run on the side of the screen mid-game without becoming the main focus (much like how Rei's minimap is on screen but the mouse doesn't pop up and the player keeps moving). I've stopped the gui from pausing the game with doesGuiPauseGame() but it still stops the player moving and the mouse pops up. Does anyone have any ideas on how I would fix this?
  10. Mmk so I rage quit from this for a few days and ended up figuring it out. Turns out I may be slightly retarded since I didn't read correctly how to do the @SidedProxy. I did find though that I had to put @SidedProxy(clientSide = "net.minecraft.src.DayZ_ClientProxy", serverSide = "net.minecraft.src.DayZ_CommonProxy") when I worked out of MCP. When I reobfuscated I changed it to @SidedProxy(clientSide = "DayZ_ClientProxy", serverSide = "DayZ_CommonProxy") so all good now thanks for the help.
  11. I had a look at how IronChest does it and made some changes. The server starts now but nothing in the client proxy is rendered in either the client or the server. I also noticed that in RenderingRegistry.instance().registerEntityRenderingHandler the .instance() comes out as deprecated. DayZ_Base package net.minecraft.src; import java.util.Map; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Instance; import net.minecraftforge.client.MinecraftForgeClient; import net.minecraftforge.common.AchievementPage; import net.minecraftforge.common.EnumHelper; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.EntityRegistry; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import cpw.mods.fml.common.SidedProxy; @NetworkMod(clientSideRequired = true, serverSideRequired = false) @Mod(modid = "dayzminecraft", name = "Day Z", version = "5.0") public class DayZ_Base { @SidedProxy(clientSide = "DayZ_ClientProxy", serverSide = "DayZ_CommonProxy") public static DayZ_CommonProxy proxy; @Instance public static DayZ_Base instance; @Init public void DayZload(FMLInitializationEvent event) { //Load stuff in CommonProxy. proxy.loadClientData(); //Registers the entities EntityRegistry.registerGlobalEntityID(DayZ_EntityZombie.class, "DayZZombie", ModLoader.getUniqueEntityId()); EntityRegistry.registerGlobalEntityID(DayZ_EntityBandit.class, "Bandit", ModLoader.getUniqueEntityId()); EntityRegistry.registerGlobalEntityID(DayZ_EntityCrawler.class, "Crawler", ModLoader.getUniqueEntityId()); //Registers the entities here. EntityRegistry.registerModEntity(DayZ_EntityBullet.class, "Bullet", 1, this, 250, 5, true); EntityRegistry.registerModEntity(DayZ_EntityGrenade.class, "Grenade", 1, this, 250, 5, true); //This is pretty much the old ModLoader method (in fact, the ModLoader method just calls this) EntityRegistry.registerGlobalEntityID(DayZ_EntityBullet.class, "Bullet", 219);//last param is entity ID, must be unique. EntityRegistry.registerGlobalEntityID(DayZ_EntityGrenade.class, "Grenade", 218);//last param is entity ID, must be unique. //Setting Localization. LanguageRegistry.instance().addStringLocalization("entity.Crawler.name", "en_US", "Crawler"); LanguageRegistry.instance().addStringLocalization("entity.DayZZombie.name", "en_US", "Zombie"); LanguageRegistry.instance().addStringLocalization("entity.Bandit.name", "en_US", "Bandit"); LanguageRegistry.instance().addStringLocalization("generator.DAYZ", "en_US", "Day Z"); LanguageRegistry.instance().addName(DayZ_Base.barbedwire, "Barbed Wire"); } } DayZ_CommonProxy package net.minecraft.src; import net.minecraftforge.client.MinecraftForgeClient; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.network.IGuiHandler; public class DayZ_CommonProxy implements IGuiHandler { public static void loadClientData() { } @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { return null; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { return null; } } DayZ_ClientProxy package net.minecraft.src; import java.io.File; import net.minecraft.client.Minecraft; import net.minecraftforge.client.MinecraftForgeClient; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.registry.LanguageRegistry; public class DayZ_ClientProxy extends DayZ_CommonProxy { public static void loadClientData() { //Render entities. RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityZombie.class, new RenderBiped(new ModelZombie(), 0.5F)); RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityCrawler.class, new DayZ_RenderCrawler(new DayZ_ModelCrawler(), 0.5F)); RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityBandit.class, new RenderBiped(new ModelBiped(), 0.5F)); RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityBullet.class, new DayZ_RenderBullet()); //Preload the textures. MinecraftForgeClient.preloadTexture("/DayZ/weapons.png"); MinecraftForgeClient.preloadTexture("/DayZ/heal.png"); MinecraftForgeClient.preloadTexture("/DayZ/food.png"); MinecraftForgeClient.preloadTexture("/DayZ/terrain.png"); MinecraftForgeClient.preloadTexture("/DayZ/armor.png"); //Install sounds. Minecraft mc = ModLoader.getMinecraftInstance(); mc.installResource("newsound/DayZ/reload.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/reload.ogg")); mc.installResource("newsound/DayZ/ak74u.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/ak74u.ogg")); mc.installResource("newsound/DayZ/makarov.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/makarov.ogg")); mc.installResource("newsound/DayZ/remington.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/remington.ogg")); //Adds Achievements ModLoader.addAchievementDesc(DayZ_Base.achievementFirstKill, "BRRAAAAAIINS", "Killed Your First Zombie"); ModLoader.addAchievementDesc(DayZ_Base.achievementFoundGun, "Lock and Load", "Found A Gun"); ModLoader.addAchievementDesc(DayZ_Base.achievementTakenPainkillers, "Pill Popper", "Taken Painkillers"); } }
  12. D: So to fix this I would put @SidedProxy(clientSide = "net.minecraft.src.DayZ_ClientProxy", serverSide = "net.minecraft.src.DayZ_CommonProxy") in the DayZ_Base file?
  13. I added a section on the wiki for living entities earlier, try it out. http://www.minecraftforge.net/wiki/Tutorials/Upgrading_To_Forge_for_1.3.1#Living_Entities
  14. DayZ_Base - I removed all the references to the items, blocks, .addName etc. package net.minecraft.src; import java.util.Map; import net.minecraftforge.client.MinecraftForgeClient; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.Mod; import net.minecraftforge.common.AchievementPage; import net.minecraftforge.common.EnumHelper; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import cpw.mods.fml.common.registry.EntityRegistry; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @NetworkMod(clientSideRequired = true, serverSideRequired = false) @Mod(modid = "dayzminecraft", name = "Day Z", version = "5.0") public class DayZ_Base { public static DayZ_WorldType DayZ_WorldType = new DayZ_WorldType(); public static final BiomeGenBase dayzforest = (new DayZ_BiomeGenForest(25)).setColor(747097).setBiomeName("Forest"); @Init public void DayZload(FMLInitializationEvent event) { //Load the sound(s) in ClientProxy. DayZ_ClientProxy.loadDayzSounds(); //Load the renderer(s) in ClientProxy. DayZ_ClientProxy.registerRenderInformation(); //Registers Blocks GameRegistry.registerBlock(barbedwire); //Registers the biome. GameRegistry.addBiome(dayzforest); //Registers the entities EntityRegistry.registerGlobalEntityID(DayZ_EntityZombie.class, "DayZZombie", ModLoader.getUniqueEntityId()); EntityRegistry.registerGlobalEntityID(DayZ_EntityBandit.class, "Bandit", ModLoader.getUniqueEntityId()); EntityRegistry.registerGlobalEntityID(DayZ_EntityCrawler.class, "Crawler", ModLoader.getUniqueEntityId()); //Registers the entities here. EntityRegistry.registerModEntity(DayZ_EntityBullet.class, "Bullet", 1, this, 250, 5, true); //This is pretty much the old ModLoader method (in fact, the ModLoader method just calls this) EntityRegistry.registerGlobalEntityID(DayZ_EntityBullet.class, "Bullet", 219);//last param is entity ID, must be unique. //Preload the textures. MinecraftForgeClient.preloadTexture("/DayZ/weapons.png"); MinecraftForgeClient.preloadTexture("/DayZ/heal.png"); MinecraftForgeClient.preloadTexture("/DayZ/food.png"); MinecraftForgeClient.preloadTexture("/DayZ/terrain.png"); MinecraftForgeClient.preloadTexture("/DayZ/armor.png"); //Setting Localization. LanguageRegistry.instance().addStringLocalization("entity.Crawler.name", "en_US", "Crawler"); LanguageRegistry.instance().addStringLocalization("entity.DayZZombie.name", "en_US", "Zombie"); LanguageRegistry.instance().addStringLocalization("entity.Bandit.name", "en_US", "Bandit"); LanguageRegistry.instance().addStringLocalization("generator.DAYZ", "en_US", "Day Z"); } } DayZ_CommonProxy package net.minecraft.src; import java.io.File; import net.minecraft.client.Minecraft; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.network.IGuiHandler; public class DayZ_CommonProxy implements IGuiHandler { public static void registerRenderInformation() { //No rendering for servers. } public static void loadDayzSounds() { //No sounds for servers. } @Override public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { return null; } @Override public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) { return null; } } DayZ_ClientProxy package net.minecraft.src; import java.io.File; import net.minecraft.client.Minecraft; import net.minecraftforge.client.MinecraftForgeClient; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.common.Mod.Instance; public class DayZ_ClientProxy extends DayZ_CommonProxy { public static void registerRenderInformation() { //Basically the same as the old way to render entities. RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityZombie.class, new RenderBiped(new ModelZombie(), 0.5F)); RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityCrawler.class, new DayZ_RenderCrawler(new DayZ_ModelCrawler(), 0.5F)); RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityBandit.class, new RenderBiped(new ModelBiped(), 0.5F)); RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityBullet.class, new DayZ_RenderBullet()); } public static void loadDayzSounds() { Minecraft mc = ModLoader.getMinecraftInstance(); mc.installResource("newsound/DayZ/reload.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/reload.ogg")); mc.installResource("newsound/DayZ/ak74u.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/ak74u.ogg")); mc.installResource("newsound/DayZ/makarov.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/makarov.ogg")); mc.installResource("newsound/DayZ/remington.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/remington.ogg")); } } This is really bugging me as the error makes no cents. I did a search of the common source folder and the only file with ModelBiped in it is DayZ_ClientProxy. I haven't touched anywhere else.
  15. Whoops I meant arp refers to ModelBiped. The only part I refer to ModelBiped is in DayZ_ClientProxy which is initialised (or whatever) in the main mod file under the load section as DayZ_ClientProxy.registerRenderInformation();
  16. I get this weird error which I can't seem to remove. [iNFO] [sTDERR] 2012-08-17 16:45:55 [sEVERE] Encountered an unexpected exception LoaderException cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException at cpw.mods.fml.common.LoadController.transition(LoadController.java:106) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:603) at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:116) at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:356) at ft.b(DedicatedServer.java:111) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:415) at ep.run(SourceFile:539) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:308) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:127) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69) at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45) at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317) at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300) at com.google.common.eventbus.EventBus.post(EventBus.java:268) at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:85) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:602) ... 5 more Caused by: java.lang.NoClassDefFoundError: arp at DayZ_Base.DayZload(DayZ_Base.java:60) ... 31 more Caused by: java.lang.ClassNotFoundException: arp at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:99) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) ... 32 more Caused by: java.lang.NullPointerException at org.objectweb.asm.ClassReader.<init>(Unknown Source) at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:28) at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:141) at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:92) ... 34 more I looked into the class not found error and learnt that class arp is ModelBase. I also looked into line 60 of DayZ_Base which is DayZ_ClientProxy.loadDayzSounds(); DayZ_ClientProxy package net.minecraft.src; import java.io.File; import net.minecraft.client.Minecraft; import net.minecraftforge.client.MinecraftForgeClient; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.common.Mod.Instance; public class DayZ_ClientProxy extends DayZ_CommonProxy { public static void registerRenderInformation() { RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityZombie.class, new RenderBiped(new ModelZombie(), 0.5F)); RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityCrawler.class, new DayZ_RenderCrawler(new DayZ_ModelCrawler(), 0.5F)); RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityBandit.class, new RenderBiped(new ModelBiped(), 0.5F)); RenderingRegistry.instance().registerEntityRenderingHandler(DayZ_EntityBullet.class, new DayZ_RenderBullet()); } public static void loadDayzSounds() { Minecraft mc = ModLoader.getMinecraftInstance(); mc.installResource("newsound/DayZ/reload.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/reload.ogg")); mc.installResource("newsound/DayZ/ak74u.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/ak74u.ogg")); mc.installResource("newsound/DayZ/makarov.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/makarov.ogg")); mc.installResource("newsound/DayZ/remington.ogg", new File(mc.mcDataDir, "resources/newsound/DayZ/remington.ogg")); } } Any help would be appreciated.
  17. I first started with ModLoader then overtime changed each little part to forge. I still rely on ModLoader for some things but now its mainly forge.
  18. I reobfuscated my mod and forge recompiled way to much, mainly FML files. The only odd thing I did was run reformat.sh(instead of recompile by accident) so if that caused it disregard this bug. Here's a pastebin of the reobfuscation: http://pastebin.com/SmciU4Pb
  19. If I understood that correctly I believe I should be very happy. Thanks.
  20. Biome, worldgen, item, block etc (files that go in both client and server) go in the common folder. render, gui, model (client only) files go in the client section. server files go in the server section. If you're not sure check where the vanilla minecraft ones are.
  21. Ahh I kinda see now, thanks. Forge would help a lot if it changed it from private to protected when it patched it (hint hint).
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