Everything posted by endershadow
-
Sign like GUI
I can set up all but one thing in the GUI. I don't know how to make what the player is typing show up in the GUI. kind if like the search box in NEI.
-
Sign like GUI
for my mod, I need a gui that can be written in (kind of like the sign) but I'm not sure how to do it. I've looked at the sign but that didn't help me at all. if anyone can point me to a tutorial or help me set it up, that would be great. Thanks in advance.
-
How to trigger methods from a class file using Keybinds?
you never specify what the world it is. you delcare the world, but never assign it to a world.
-
[Solved]Destroying block...
I think the first parameter is the x coord
-
variable changing server side but not client side in tile entity
Thanks! that worked.
-
variable changing server side but not client side in tile entity
which method should I put that in?
-
variable changing server side but not client side in tile entity
the particles are called in the block. not TE
-
variable changing server side but not client side in tile entity
I did. I updated it as soon as I made the change
-
Change vanilla block drop using special item (pickaxe)
as long as you don't modify any base classes, it should be compatible.
-
variable changing server side but not client side in tile entity
okay... I did that and there's absolutely no change.
-
variable changing server side but not client side in tile entity
the commented out code in the tile entity is just a player-added method that adds data to NBT and then gets data from NBT. when i used that it didn't work. but since you seen to want me add it in... there it's in. now look at it.
-
variable changing server side but not client side in tile entity
yep.
-
variable changing server side but not client side in tile entity
That is everything I'm doing. All the commented out section does is set and get stuff with the nbt tags. I tried using it but it didn't affect anything at all. But if your talking about packet handlers, then look under network.
-
variable changing server side but not client side in tile entity
That is everything I'm doing. All the commented out section does is set and get stuff with the nbt tags. I tried using it but it didn't affect anything at all. But if your talking about packet handlers, then look under network.
-
CONVERTING MY MOD TO SMP?
I just realized that it would be awesome if there was a way to "like" someones post because you thought it was funny or something. Because that made me laugh.
-
CONVERTING MY MOD TO SMP?
I just realized that it would be awesome if there was a way to "like" someones post because you thought it was funny or something. Because that made me laugh.
-
variable changing server side but not client side in tile entity
bump
-
variable changing server side but not client side in tile entity
bump
-
variable changing server side but not client side in tile entity
previously when I accidently made all instances of the block have the same tile entity, it worked with that commented out. The problem started occuring when I made all blocks have a seperate tile entity. EDIT: I tried using the commented out stuff, but it didn't have any effect.
-
variable changing server side but not client side in tile entity
previously when I accidently made all instances of the block have the same tile entity, it worked with that commented out. The problem started occuring when I made all blocks have a seperate tile entity. EDIT: I tried using the commented out stuff, but it didn't have any effect.
-
variable changing server side but not client side in tile entity
I have a block and a tile entity. the block isn't rendering properly client side. here's my tile entity and block class. https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/blocks/BlockLyokoTower.java https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/entities/TileEntityTower.java more specifically. the particle effect being displayed isn't changing.
-
variable changing server side but not client side in tile entity
I have a block and a tile entity. the block isn't rendering properly client side. here's my tile entity and block class. https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/blocks/BlockLyokoTower.java https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/entities/TileEntityTower.java more specifically. the particle effect being displayed isn't changing.
-
Armor gives a potion effect
do it in the onArmorUpdateTick method.
-
Armor gives a potion effect
do it in the onArmorUpdateTick method.
-
Regarding the new Icon system, came across a problem.
Telling someone to perform a jar edit is still bad advice, even if your statement was technically correct. He's telling him to put it in HIS jar not the main minecraft jar
IPS spam blocked by CleanTalk.