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endershadow

Forge Modder
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Everything posted by endershadow

  1. I can set up all but one thing in the GUI. I don't know how to make what the player is typing show up in the GUI. kind if like the search box in NEI.
  2. for my mod, I need a gui that can be written in (kind of like the sign) but I'm not sure how to do it. I've looked at the sign but that didn't help me at all. if anyone can point me to a tutorial or help me set it up, that would be great. Thanks in advance.
  3. you never specify what the world it is. you delcare the world, but never assign it to a world.
  4. I think the first parameter is the x coord
  5. as long as you don't modify any base classes, it should be compatible.
  6. the commented out code in the tile entity is just a player-added method that adds data to NBT and then gets data from NBT. when i used that it didn't work. but since you seen to want me add it in... there it's in. now look at it.
  7. That is everything I'm doing. All the commented out section does is set and get stuff with the nbt tags. I tried using it but it didn't affect anything at all. But if your talking about packet handlers, then look under network.
  8. That is everything I'm doing. All the commented out section does is set and get stuff with the nbt tags. I tried using it but it didn't affect anything at all. But if your talking about packet handlers, then look under network.
  9. I just realized that it would be awesome if there was a way to "like" someones post because you thought it was funny or something. Because that made me laugh.
  10. I just realized that it would be awesome if there was a way to "like" someones post because you thought it was funny or something. Because that made me laugh.
  11. previously when I accidently made all instances of the block have the same tile entity, it worked with that commented out. The problem started occuring when I made all blocks have a seperate tile entity. EDIT: I tried using the commented out stuff, but it didn't have any effect.
  12. previously when I accidently made all instances of the block have the same tile entity, it worked with that commented out. The problem started occuring when I made all blocks have a seperate tile entity. EDIT: I tried using the commented out stuff, but it didn't have any effect.
  13. I have a block and a tile entity. the block isn't rendering properly client side. here's my tile entity and block class. https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/blocks/BlockLyokoTower.java https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/entities/TileEntityTower.java more specifically. the particle effect being displayed isn't changing.
  14. I have a block and a tile entity. the block isn't rendering properly client side. here's my tile entity and block class. https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/blocks/BlockLyokoTower.java https://github.com/code-lyoko-modding/CodeLyokoMod/blob/master/matt/lyoko/entities/TileEntityTower.java more specifically. the particle effect being displayed isn't changing.
  15. do it in the onArmorUpdateTick method.
  16. do it in the onArmorUpdateTick method.
  17. Telling someone to perform a jar edit is still bad advice, even if your statement was technically correct. He's telling him to put it in HIS jar not the main minecraft jar
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