Everything posted by tiffit
-
[1.7.10] When i spawn my Mob Minecraft is Crazy
He did, post number 5. Unless you mean on github
-
[1.7.10] When i spawn my Mob Minecraft is Crazy
You could also use [ code] if you want. insert code here, it looks nicer and it only takes a few lines as it is scrollable
-
[1.7.10] Texture Stitching Bug?
Most likely your forge version then. Update to the latest 1.7 version (or update to 1.
-
Block mounted cable
See where the player right clicked, then set the block bounds and tesselate in that position.
-
[1.7.10]Spawning Particles
Use a resource location. Look at the example above your post.
-
How to make API for mod?
Same way you create a mod, except not add anything new.
-
[1.8] [Solved] Texturing is very picky
Updated to latest version, no console error, no textures being drawn
-
[1.7.10] Texture Stitching Bug?
Make sure you are reverting back when using OpenGL. I don't know what the correct terms are. It might just be the forge version.
-
OpenGL similar to Graphics
Ok, yeah they are complete different. By Java graphics, I mean the built in graphics drawing thingy that Java has
-
OpenGL similar to Graphics
is OpenGL similar to Java's graphics in the way of drawing, or is it completely different? I have never really messed with OpenGL (except tesselator) but I have used graphics very often when making my own game.
-
[1.7.10] Custom painting
You are spawning an entity hanging. You want to spawn an entitylianaliberto1
-
modpack support
1. Please, PLEASE use spoilers when posting a lengthy error log. 2. There is nothing we can do about it, you need to talk to the mod creator 3. Mods causing problem: EpicSiegeMod and Aether
-
[Java][Opinion] Making static classes.
In all my years of using Java, I never knew you could have a static class(It makes sense though)
-
[1.8] Item damage.
You are saying that like your life is much worse than ours. Even tho we all are coders
-
[1.8] Item damage.
This is correct. When you use a mod that shows the durability of a weapon, you will see that there is a '0' use. It's always been this way. If you want a tool to have 9000 uses, give it 8999 uses.
-
forge.client.shutdown.internal
I'm guess it's something wrong with the Lang file, or just a mistake. As long as it doesn't cause problems, no need to worry.
-
How to make API for mod?
Basically, people that use your API will use it the same way you use your API. You do not need to add/change anything (unless you have everything hard coded)
-
[1.7.10]Further Nesting?
You obviously knew the answer. You could have just tried it yourself. You learn more by trial and error. All diesieben said was yes. My point is, don't depend on the forums too much.
-
[1.7.10] Block meta limitations :/
Similar thread - http://www.minecraftforge.net/forum/index.php/topic,31184.0.html
-
[1.8] [Solved] Texturing is very picky
Thanks lex, should I update to the lastest or recommended version (im guessing latest)
-
[1.8] [Solved] Texturing is very picky
Sorry, should have cleared this up. Finder shows the folders down-up. Not up-down. The assets folder is outside all the other folders. Like I said, The console gives no error so it has found the file
-
[1.7.10] HUD Rendering Problems
Lag lag lag lag lag, lag, lag lag lag. Lag. I can't stop laughing
-
[1.7.10] HUD Rendering Problems
Ok, thanks. I just use the word lag for everything
-
[1.7.10] HUD Rendering Problems
Sorry if this is a bit unrelated, but can you lag the game by calling markDirty every tick?
-
[1.8] [Solved] Texturing is very picky
Console says nothing (it found the file) and I changed everything to lowercase. No texture being shown.
IPS spam blocked by CleanTalk.