Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

tiffit

Forge Modder
  • Joined

  • Last visited

Everything posted by tiffit

  1. He did, post number 5. Unless you mean on github
  2. You could also use [ code] if you want. insert code here, it looks nicer and it only takes a few lines as it is scrollable
  3. Most likely your forge version then. Update to the latest 1.7 version (or update to 1.
  4. See where the player right clicked, then set the block bounds and tesselate in that position.
  5. Use a resource location. Look at the example above your post.
  6. Same way you create a mod, except not add anything new.
  7. Updated to latest version, no console error, no textures being drawn
  8. Make sure you are reverting back when using OpenGL. I don't know what the correct terms are. It might just be the forge version.
  9. Ok, yeah they are complete different. By Java graphics, I mean the built in graphics drawing thingy that Java has
  10. is OpenGL similar to Java's graphics in the way of drawing, or is it completely different? I have never really messed with OpenGL (except tesselator) but I have used graphics very often when making my own game.
  11. You are spawning an entity hanging. You want to spawn an entitylianaliberto1
  12. 1. Please, PLEASE use spoilers when posting a lengthy error log. 2. There is nothing we can do about it, you need to talk to the mod creator 3. Mods causing problem: EpicSiegeMod and Aether
  13. In all my years of using Java, I never knew you could have a static class(It makes sense though)
  14. You are saying that like your life is much worse than ours. Even tho we all are coders
  15. This is correct. When you use a mod that shows the durability of a weapon, you will see that there is a '0' use. It's always been this way. If you want a tool to have 9000 uses, give it 8999 uses.
  16. I'm guess it's something wrong with the Lang file, or just a mistake. As long as it doesn't cause problems, no need to worry.
  17. Basically, people that use your API will use it the same way you use your API. You do not need to add/change anything (unless you have everything hard coded)
  18. You obviously knew the answer. You could have just tried it yourself. You learn more by trial and error. All diesieben said was yes. My point is, don't depend on the forums too much.
  19. tiffit replied to a post in a topic in Modder Support
    Similar thread - http://www.minecraftforge.net/forum/index.php/topic,31184.0.html
  20. Thanks lex, should I update to the lastest or recommended version (im guessing latest)
  21. Sorry, should have cleared this up. Finder shows the folders down-up. Not up-down. The assets folder is outside all the other folders. Like I said, The console gives no error so it has found the file
  22. Lag lag lag lag lag, lag, lag lag lag. Lag. I can't stop laughing
  23. Ok, thanks. I just use the word lag for everything
  24. Sorry if this is a bit unrelated, but can you lag the game by calling markDirty every tick?
  25. Console says nothing (it found the file) and I changed everything to lowercase. No texture being shown.

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.