Everything posted by superbas11
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I break forge but dont know why...
OK will do. Thanks for your help!
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I break forge but dont know why...
Wat do you mean?
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I break forge but dont know why...
Should I make a new bug report?
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I break forge but dont know why...
Mod Download: https://minecraft.curseforge.com/projects/menumobs/files/2329105
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I break forge but dont know why...
Log: http://pastebin.com/djpgRtmi Action to trigger crash: MainMenu -> mods -> fml -> config -> Sample arrays -> random entry -> crash
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I break forge but dont know why...
I got a bug report on my github so I tested it and I happens on old and new instances of forge
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I break forge but dont know why...
It works fine in my dev env but f***s up in Minecraft. I build it in 2066 and run it in 2066 so that should be the problem right?
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I break forge but dont know why...
since my 1.10 mod version, minecraft crashes when you open a config arrayentry gui. Error : java.lang.IllegalAccessError: tried to access field net.minecraft.client.gui.GuiSlot.field_148161_k from class net.minecraftforge.fml.client.config.GuiEditArrayEntries$BaseEntry I don't know why it crashes because its in forges code. log: http://pastebin.com/B3jXjK0v best regards Bas.
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Render a bufferedImage in gui.
Problem solved! used drawModalRectWithCustomSizedTexture() to make custom sized texture.
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Render a bufferedImage in gui.
code: Subscribed to the game tick with some checks to prevent executing when it's not needed:
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Render a bufferedImage in gui.
got this: I want something like this: don't mind the graph, its some old test code.
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Render a bufferedImage in gui.
thanks that worked! One last question: How to set the scale of the image? got this: this.mc.getTextureManager().bindTexture(Texturelocation); drawTexturedModalRect(150, 50, 0, 0, 600, 600); Now it renders the image small and multiple times on the screen but I want it to render on a big part of the screen, ones.
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Render a bufferedImage in gui.
this does not work: Dynamic.deleteGlTexture(); Dynamic = null; Dynamic = new DynamicTexture(Image); Texturelocation = this.mc.getTextureManager().getDynamicTextureLocation("ModControl.Graph",Dynamic); How should the texture be discarded?
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Render a bufferedImage in gui.
The image is 600 X 600 px. It crashes in about 10 seconds after the gui was opened. crash:
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Render a bufferedImage in gui.
How can I edit the texture and update the dynamic texture? When I reinitialized the texture with getDynamicTextureLocation() in drawscreen() of my gui I get an memory overflow error.
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Render a bufferedImage in gui.
Again, it's an dynamic generated image: BufferedImage.createGraphics()
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Render a bufferedImage in gui.
it is a dynamic 2D rendering.
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Render a bufferedImage in gui.
I have googled it already. but everything is outdated and should be done different with the current version (the methods are changed). so how to do it with the current forge?
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Render a bufferedImage in gui.
With forge version 1.8.
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Render a bufferedImage in gui.
How can I render a Buffered Image in a GUI?
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kick player before login.
I want to deny a connection of a player. but I don't want the log in and log out message in de chat. code: I tried some different methods but the log in message is still broadcasting in the chat.
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How to render the "capes" of a GuiScrollingList
thanks its done. thanks for your help, again.
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How to render the "capes" of a GuiScrollingList
How do I render the orange part? Brown - rest of GUI White - visible part of list Orange - hidden part of list - a "cape" When element leaves visible part of list partially it' s being hidden behind "cape". constructor of the List:
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[1.8] Gui Rendering
Problem 1 solved! used code in drawscreen(): RenderHelper.disableStandardItemLighting(); super.drawScreen(mouseX, mouseY, par3); RenderHelper.enableStandardItemLighting();
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[1.8] Gui Rendering
for problem 1: I don't enable or disable any GL11 property in my code. the drawHoveringText method does it but that's not my code. maybe the order of my code does something strange?
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