dylanpdx
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Hello all! I am planning to make a mod for forge 1.7.10, and I'm wondering how I can make the player pathfind itself without any player intervention. This is sort of what I'm looking for: Any Idea on how to go about this? Thanks in advance
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Nevermind, I have resolved the issue. Turns out, there is a "resources" folder in the actual mod folder, and I was supposed to put it there instead of on the forge folder. Thanks anyways everybody!
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Hmm, doesn't seem to be working. I am putting them in this folder: *Forge Folder*\src\hellstone_mod\assets\textures\blocks\hellstoneore.jpg And I get this: [17:35:28] [Client thread/ERROR]: Using missing texture, unable to load hellstone_mod:textures/blocks/hellstoneore.png
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They should be in Forge > Referenced Libraries > forgeSrc-1.7.x-xx.xx.x.xxxx.jar (x's represent your version). In there is all the Minecraft Sourcecode.
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Hello everyone! This is my first post here. For the past few days since porting my (work in progress) mod, I have been having trouble with textures and Item names. I've followed the instructions for updating where you have to put the textures in "yourmod/assets/textures/blocks" and setting the texture by ' setBlockTexture("yourmod:testblock") ', but I still cannot get it to work. I'm using separate projects for each of my mods (so it's easier to handle) as shown on this tutorial: http://www.wuppy29.com/minecraft/modding-tutorials/wuppys-minecraft-forge-modding-tutorials-for-1-7-creating-your-own-mod-advanced-setup/#sthash.7EXPfSkU.dpbs My full sourcecode is accessible via my github here: https://github.com/dylanpdx/HellstoneMod Thank you very much in advance