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dylanpdx

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Everything posted by dylanpdx

  1. Hello all! I am planning to make a mod for forge 1.7.10, and I'm wondering how I can make the player pathfind itself without any player intervention. This is sort of what I'm looking for: Any Idea on how to go about this? Thanks in advance
  2. Nevermind, I have resolved the issue. Turns out, there is a "resources" folder in the actual mod folder, and I was supposed to put it there instead of on the forge folder. Thanks anyways everybody!
  3. Hmm, doesn't seem to be working. I am putting them in this folder: *Forge Folder*\src\hellstone_mod\assets\textures\blocks\hellstoneore.jpg And I get this: [17:35:28] [Client thread/ERROR]: Using missing texture, unable to load hellstone_mod:textures/blocks/hellstoneore.png
  4. They should be in Forge > Referenced Libraries > forgeSrc-1.7.x-xx.xx.x.xxxx.jar (x's represent your version). In there is all the Minecraft Sourcecode.
  5. Hello everyone! This is my first post here. For the past few days since porting my (work in progress) mod, I have been having trouble with textures and Item names. I've followed the instructions for updating where you have to put the textures in "yourmod/assets/textures/blocks" and setting the texture by ' setBlockTexture("yourmod:testblock") ', but I still cannot get it to work. I'm using separate projects for each of my mods (so it's easier to handle) as shown on this tutorial: http://www.wuppy29.com/minecraft/modding-tutorials/wuppys-minecraft-forge-modding-tutorials-for-1-7-creating-your-own-mod-advanced-setup/#sthash.7EXPfSkU.dpbs My full sourcecode is accessible via my github here: https://github.com/dylanpdx/HellstoneMod Thank you very much in advance
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